manzilla 1 Posted February 19, 2010 HMMM.. now did you REALLY check the FAQ on the ACE Wiki?....http://ace.wikkii.com/wiki/Frequently_Asked_Questions_about_ACE2#How_do_I_turn_off_the_ACE_marker_system_in_my_mission.3F ---------- Post added at 09:51 PM ---------- Previous post was at 09:50 PM ---------- look in @ACE/store/userconfig The files aren't even updated this time, are they? Share this post Link to post Share on other sites
TimRiceSE 10 Posted February 19, 2010 The files aren't even updated this time, are they? Werent updated for me, no, last update was 8th Feb according to when it was modified on my hdd. I guess that he was looking in the wrong folder since the old userconfig still exists (at least on my harddrive) but is empty, as he experienced. Maybe he just hasnt updated for a couple weeks. Share this post Link to post Share on other sites
maturin 12 Posted February 19, 2010 The configs weren't updated? If you don't include the configs in every release, then people who skipped a build do not have access to the current ones. Share this post Link to post Share on other sites
sickboy 13 Posted February 19, 2010 (edited) The configs weren't updated, but they are included in @ACE\store\userconfig. Re Hellfire, FCS etc for AH1 and AH64: We are fixing Hellfire-K, shouldn't be fire and forget, they should follow the laser pointer :) You can actually tell your Gunner to lock onto a tank and fire: As Pilot, press Ctrl + F, until the Gunner has switched to Hellfire (you can see it in radio messages). Then, press 2 (target menu), select a target from the list (lets say 1), then hold Ctrl and Right mouse click (or press 3 (engagement menu), and then press 1 (Open fire)). The AI will fire Hellfire on the selected target. Some last minute fixes and improvements are being made to this as we speak, so incase it doesn't work fully just yet, the next release should :) More info: http://dev-heaven.net/issues/8650#note-32 Documented here: http://ace.wikkii.com/wiki/Features_of_ACE2#Missile_Guidance_Improvements Edited February 20, 2010 by Sickboy Share this post Link to post Share on other sites
mazza 1 Posted February 20, 2010 You can actually tell your Gunner to lock onto a tank and fire:As Pilot, press Ctrl + F, until the Gunner has switched to Hellfire (you can see it in radio messages). Then, press 2 (target menu), select a target from the list (lets say 1), then hold Ctrl and Right mouse click (or press 3 (engagement menu), and then press 1 (Open fire)). The AI will fire Hellfire on the selected target. Yes that was working previously. Still dont think its an appropriate work around though. But as I have quiered this previoulsy I assume its either - too difficult to implement an easy target mode system switch OR - it goes against the realism nature of the game Understanding there is a plethora of reqests etc I can see how the above would be low in priority etc. But from a selfish :) single player perspective I would like it changed Thats my final 2 cents on the targeting side. Share this post Link to post Share on other sites
wiggum2 31 Posted February 20, 2010 Where can i find the class names of the ACE2 Resistance fighters ? Share this post Link to post Share on other sites
Rak 0 Posted February 20, 2010 Will there be FCS for vehicles of some sorts? Vehicles haven't been getting love lately. Share this post Link to post Share on other sites
sickboy 13 Posted February 20, 2010 Missile Guidance and FCS simulation are done to make it cost at least _some_ effort or skill (especially as gunner yourself). Generally, ArmA 2's default fire and forget systems are way too powerful, and change the balance of the game immensly. Vehicles have had a lot of love. There just isn't more love to give during bug-fix-rush in a release candidate stadium. http://dev-heaven.net/projects/ace-mod2/roadmap Share this post Link to post Share on other sites
goaz 11 Posted February 20, 2010 hi all, i would like to downlaod and install ace2 for my arma 2 but i cant figure out what the hell am i supposed to download and from where since on the 1st page its not clear to me, is there an .exe to downlaod somewhere?? Thanks. Share this post Link to post Share on other sites
sickboy 13 Posted February 20, 2010 A.C.E Release Candidate 3, Update #1 (Hotfix) Released! (rSync mirror network in sync and awaiting your requests!) Release Notes Mod Bugs 'n Feedback Updater Bugs 'n Feedback Enjoy! :cool: How to install A.C.E. Share this post Link to post Share on other sites
wiggum2 31 Posted February 20, 2010 Where can i find the class names of the ACE2 Resistance fighters ? Just have to ask again, i cant find them in the wiki. I did search with google but no luck. Please post the Classnames for the ACE2 Resistance Fighters ! Share this post Link to post Share on other sites
sickboy 13 Posted February 20, 2010 (edited) Just have to ask again, i cant find them in the wiki. I did search with google but no luck.Please post the Classnames for the ACE2 Resistance Fighters ! Please take a look at the AllInOne Config, or be patient and wait until after the Stable release, so we can touch up the lists to final version. Edited February 20, 2010 by Sickboy Share this post Link to post Share on other sites
Alex72 1 Posted February 20, 2010 Despite whatever is not working properly atm i have to thank you guys yet again for the uber support and dedication. I came back from a fresh but problematic windows installation and i was met by yet another ACE update. :) Extremely appreciative for all this hard work you do. It makes one humble. Top work guys. Thank you. Alex Share this post Link to post Share on other sites
stk2008 14 Posted February 20, 2010 Wooooot an update on a saturday thanks guys :) i am a refresh monkey on these here ace forums i love it. cheers Share this post Link to post Share on other sites
splatsh 10 Posted February 20, 2010 I need to ask: If I have downloaded your first release, and then update today with "Six Updater - GUI" Do I need to download or do anything else to have up to date files on ACE2? (Like download anything of beta 2 stuff) Share this post Link to post Share on other sites
luckyhendrix 10 Posted February 20, 2010 If you update with wix updater you should have the latest version. Share this post Link to post Share on other sites
manzilla 1 Posted February 20, 2010 I need to ask:If I have downloaded your first release, and then update today with "Six Updater - GUI" Do I need to download or do anything else to have up to date files on ACE2? (Like download anything of beta 2 stuff) If you've already used the GUI, now use the Six Updater Consule. It's much faster, you don't have to go to the server site every time. Share this post Link to post Share on other sites
sickboy 13 Posted February 20, 2010 (edited) I think you got that turned around Manzilla :) Maybe the Web-client takes a bit to start up, but because it can use Autoskip, especially updating a whole bunch of mods, is much quicker in the GUI, than it is with console-only (all mods skip; false). Simply because the console will fully check the modfolders, download latest repository file from rsync server, compare checksums etc, even when there are no updates for that specific mod. While the GUI only verifies version-numbers available online at the Portal (which you fetch with "Synchronization"), versus the local version numbers, and sets them to "Skip" when there is no version difference. To verify/repair your mod folder(s), then disabling autoskip, reset skip status, and execute, is recommended. Edited February 20, 2010 by Sickboy Share this post Link to post Share on other sites
g-man-853 10 Posted February 20, 2010 United Global Armed Force [uGAF] @ACE Server & Yoma Addon Sync Repository updated to b.213 Auto config url: http://folders.ugaf-addons.co.uk/ACE_Server/modreopo.7z For a guide and info to use YOMA's addon sync to join our server follow this link: http://www.ugaf.co.uk/forum/viewthread.php?thread_id=134&pid=591#post_591 Share this post Link to post Share on other sites
luckyhendrix 10 Posted February 20, 2010 What's the command to lower BMD1 suspension ? : I tried nil = [_DBMD1, "suspension", "Down"] execVM "\acex_c_veh_bmd1\control.sqf"; but it say script not found. Share this post Link to post Share on other sites
cross 1 Posted February 20, 2010 Kellys Heroes ACE Servers & YAS Repository updated to b.273-Hotfix Kelly's Heroes ACE2 YAS AddonSync AutoConfig URL - sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z Kelly's Heroes Community YAS AddonSync AutoConfig URL - sponsored by Nat & Whisper (Repo for Islands & other Mods) http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z URLs are case sensitive (ie lowercase & uppercase matters). So make sure the Auto-Config-URL is entered exactly as above, otherwise may result in 404. YAS users: Do not forget to perform "Delete Extra Files" procedure through YAS after updated. Share this post Link to post Share on other sites
manzilla 1 Posted February 20, 2010 What's the command to lower BMD1 suspension ? : I tried nil = [_DBMD1, "suspension", "Down"] execVM "\acex_c_veh_bmd1\control.sqf"; but it say script not found. Is the "\" supposed to be in front of "acex_c_veh_bmd1"? Share this post Link to post Share on other sites
NoRailgunner 0 Posted February 20, 2010 Now the first final release of ACE2 is postponed... just wonder if the ACE2 team has enough time to test and play A2? Or you only have time to look through the code lines and think/hope that it could-should work. ;):) Share this post Link to post Share on other sites
mazza 1 Posted February 20, 2010 (edited) Thanks for the updates fellas. What is Dr EyeBall's FlexiMenu? is there a screenie or youtube vid somewhere? Edit: Ignore found for myself :) Amazing stuff Eyeball!! Wonder if the flexi menu could be used for troop managment also? Edited February 20, 2010 by mazza Share this post Link to post Share on other sites
Daniel 0 Posted February 20, 2010 Does anyone else get an error where the earplug sound effect does not go away after taking them out? Minor issue but it's a bit annoying. Will make a ticket if anyone can replicate. Share this post Link to post Share on other sites