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sickboy

A.C.E. Advanced Combat Environment - Public Beta *2*!

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HMMM.. now did you REALLY check the FAQ on the ACE Wiki?....

http://ace.wikkii.com/wiki/Frequently_Asked_Questions_about_ACE2#How_do_I_turn_off_the_ACE_marker_system_in_my_mission.3F

---------- Post added at 09:51 PM ---------- Previous post was at 09:50 PM ----------

look in @ACE/store/userconfig

The files aren't even updated this time, are they?

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The files aren't even updated this time, are they?

Werent updated for me, no, last update was 8th Feb according to when it was modified on my hdd.

I guess that he was looking in the wrong folder since the old userconfig still exists (at least on my harddrive) but is empty, as he experienced.

Maybe he just hasnt updated for a couple weeks.

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The configs weren't updated? If you don't include the configs in every release, then people who skipped a build do not have access to the current ones.

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The configs weren't updated, but they are included in @ACE\store\userconfig.

Re Hellfire, FCS etc for AH1 and AH64:

We are fixing Hellfire-K, shouldn't be fire and forget, they should follow the laser pointer :)

You can actually tell your Gunner to lock onto a tank and fire:

As Pilot, press Ctrl + F, until the Gunner has switched to Hellfire (you can see it in radio messages).

Then, press 2 (target menu), select a target from the list (lets say 1), then hold Ctrl and Right mouse click (or press 3 (engagement menu), and then press 1 (Open fire)).

The AI will fire Hellfire on the selected target.

Some last minute fixes and improvements are being made to this as we speak, so incase it doesn't work fully just yet, the next release should :)

More info: http://dev-heaven.net/issues/8650#note-32

Documented here: http://ace.wikkii.com/wiki/Features_of_ACE2#Missile_Guidance_Improvements

Edited by Sickboy

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You can actually tell your Gunner to lock onto a tank and fire:

As Pilot, press Ctrl + F, until the Gunner has switched to Hellfire (you can see it in radio messages).

Then, press 2 (target menu), select a target from the list (lets say 1), then hold Ctrl and Right mouse click (or press 3 (engagement menu), and then press 1 (Open fire)).

The AI will fire Hellfire on the selected target.

Yes that was working previously. Still dont think its an appropriate work around though. But as I have quiered this previoulsy I assume its either

- too difficult to implement an easy target mode system switch OR

- it goes against the realism nature of the game

Understanding there is a plethora of reqests etc I can see how the above would be low in priority etc. But from a selfish :) single player perspective I would like it changed

Thats my final 2 cents on the targeting side.

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Where can i find the class names of the ACE2 Resistance fighters ?

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Will there be FCS for vehicles of some sorts? Vehicles haven't been getting love lately.

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Missile Guidance and FCS simulation are done to make it cost at least _some_ effort or skill (especially as gunner yourself).

Generally, ArmA 2's default fire and forget systems are way too powerful, and change the balance of the game immensly.

Vehicles have had a lot of love. There just isn't more love to give during bug-fix-rush in a release candidate stadium.

http://dev-heaven.net/projects/ace-mod2/roadmap

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hi all,

i would like to downlaod and install ace2 for my arma 2 but i cant figure out what the hell am i supposed to download and from where since on the 1st page its not clear to me,

is there an .exe to downlaod somewhere??

Thanks.

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Where can i find the class names of the ACE2 Resistance fighters ?

Just have to ask again, i cant find them in the wiki. I did search with google but no luck.

Please post the Classnames for the ACE2 Resistance Fighters !

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Just have to ask again, i cant find them in the wiki. I did search with google but no luck.

Please post the Classnames for the ACE2 Resistance Fighters !

Please take a look at the AllInOne Config, or be patient and wait until after the Stable release, so we can touch up the lists to final version.

Edited by Sickboy

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Despite whatever is not working properly atm i have to thank you guys yet again for the uber support and dedication. I came back from a fresh but problematic windows installation and i was met by yet another ACE update. :)

Extremely appreciative for all this hard work you do. It makes one humble. Top work guys. Thank you.

Alex

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Wooooot an update on a saturday thanks guys :) i am a refresh monkey on these here ace forums i love it.

cheers

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I need to ask:

If I have downloaded your first release, and then update today with "Six Updater - GUI"

Do I need to download or do anything else to have up to date files on ACE2? (Like download anything of beta 2 stuff)

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I need to ask:

If I have downloaded your first release, and then update today with "Six Updater - GUI"

Do I need to download or do anything else to have up to date files on ACE2? (Like download anything of beta 2 stuff)

If you've already used the GUI, now use the Six Updater Consule. It's much faster, you don't have to go to the server site every time.

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I think you got that turned around Manzilla :)

Maybe the Web-client takes a bit to start up, but because it can use Autoskip, especially updating a whole bunch of mods, is much quicker in the GUI, than it is with console-only (all mods skip; false).

Simply because the console will fully check the modfolders, download latest repository file from rsync server, compare checksums etc, even when there are no updates for that specific mod.

While the GUI only verifies version-numbers available online at the Portal (which you fetch with "Synchronization"), versus the local version numbers, and sets them to "Skip" when there is no version difference.

To verify/repair your mod folder(s), then disabling autoskip, reset skip status, and execute, is recommended.

Edited by Sickboy

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What's the command to lower BMD1 suspension ? : I tried nil = [_DBMD1, "suspension", "Down"] execVM "\acex_c_veh_bmd1\control.sqf"; but it say script not found.

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Kellys Heroes ACE Servers & YAS Repository updated to b.273-Hotfix

Kelly's Heroes ACE2 YAS AddonSync AutoConfig URL - sponsored by Nat & Whisper

http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z

Kelly's Heroes Community YAS AddonSync AutoConfig URL - sponsored by Nat & Whisper (Repo for Islands & other Mods)

http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z

URLs are case sensitive (ie lowercase & uppercase matters). So make sure the Auto-Config-URL is entered exactly as above, otherwise may result in 404.

YAS users: Do not forget to perform "Delete Extra Files" procedure through YAS after updated.

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What's the command to lower BMD1 suspension ? : I tried nil = [_DBMD1, "suspension", "Down"] execVM "\acex_c_veh_bmd1\control.sqf"; but it say script not found.

Is the "\" supposed to be in front of "acex_c_veh_bmd1"?

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Now the first final release of ACE2 is postponed... just wonder if the ACE2 team has enough time to test and play A2? Or you only have time to look through the code lines and think/hope that it could-should work. ;):)

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Thanks for the updates fellas. What is Dr EyeBall's FlexiMenu? is there a screenie or youtube vid somewhere?

Edit: Ignore found for myself :) Amazing stuff Eyeball!!

Wonder if the flexi menu could be used for troop managment also?

Edited by mazza

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Does anyone else get an error where the earplug sound effect does not go away after taking them out? Minor issue but it's a bit annoying. Will make a ticket if anyone can replicate.

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