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sickboy

A.C.E. Advanced Combat Environment - Public Beta *2*!

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@ ACEX TEAM, I know you guys are working on a great looking HK416 series. :) Can't wait! One question, how are you guys differentiating the HK416 from the M4/M16 series in terms of performance ingame? Smaller spread? lesser possibility of jamming? how are you guys modelling the advantages in terms of config? :) Will the 40mm grenade come with a bigger blast radius than the M203 30mm grenades?

@ACE TEAM, Feature request. :) A dedicated key for fire mode select. Selecting firing mode is a bitch when you have grenades, flash bangs, smoke etc which you have to scroll through using the F key before finally reaching your desired primary weapon fire select...that can be destructive when the heat is on and that is one tactical drawback in the stock arma2 game.

Guys, if you want a dedicated fire mode select key with ACE, please vote at http://dev-heaven.net/issues/show/7946

Edited by jasonnoguchi

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Is there a document somewhere that lists all of the init.sqf parameters that can be used in ACE to modify ACE behaviour? (eg ace_sys_tracking_markers_enabled = false;).

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The T-90 rocket is now fired like any other main gun ammo (like switching to HE rounds).

And it is weaker now because sabot rounds are no longer one-shot kill/disables most of the time. So it's a slugging match the T-90 will always lose instead of a question of who hits first.

Oh okay thanks, guess i'll have to resort to guerilla tactics when i come up against another M1A1...

another question... does the armour act like in real life... for example if i hit the rear end of a tank will it do more damage than if i was to hit the tank from its front?

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Panda, as far as I know, you cannot get a warning if you have an IR missle on you. They are passive. You can get RWR (radar warning recievers?) but they are not normally on helos, and only notify on track, launch etc. of a radar guided missle.

Some vehicles use IR jamming devices, which I believe flood the sensor on MANPADS etc. by having an IR light on the bird.

So yes, flares launched automatically on missle launch is unrealistic where man-portable missles are concerned as far as I know, as most if not all are IR guided. Flares are launched preventatively and if the pilot sees the launch.

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Panda, as far as I know, you cannot get a warning if you have an IR missle on you. They are passive. You can get RWR (radar warning recievers?) but they are not normally on helos, and only notify on track, launch etc. of a radar guided missle.

Some vehicles use IR jamming devices, which I believe flood the sensor on MANPADS etc. by having an IR light on the bird.

So yes, flares launched automatically on missle launch is unrealistic where man-portable missles are concerned as far as I know, as most if not all are IR guided. Flares are launched preventatively and if the pilot sees the launch.

Do you know how to use the ACE countermeasures? Are they manual, and if so what is the keybind? Ta.

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Pretty sure they are automatic, and are engaged when a missle is launched.

I did some testing and whilst they seemed to work, I couldn't see any flares. Perhaps I wasn't looking properly.

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Preacher;1540913']I did some testing and whilst they seemed to work' date=' I couldn't see any flares. Perhaps I wasn't looking properly.[/quote']

Do you need to "turn them on" via the ACE2_clientside_config.hpp?(The one in the Userconfig folder not the ACE2 mod folder.) I just got home and haven't had time to check/test the newest ACE2 updates including the CM's. I'm just thinking you might find the info there.

---------- Post added at 10:23 PM ---------- Previous post was at 10:20 PM ----------

Can anyone help?

Try this link, or the forum search function. There's tons of helpful info about getting a Mod up and running. You may not get many solid answer cause most people don't want to answer something that's been answered a ton of times before.

Good luck, enjoy ACE2.

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Your shortcut target line should look similar to this:

"C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=@CBA;@ACE;@ACEX;@ACEX_PLA

Thanks, got it working now.

One thing though. When I launch the game there appears to be the begining of an intro video but then it all goes black. The option menu is quite visible and working properly though. Is this normal?

I can see an ACE2 logo on the top right corner of the screen.

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One thing though. When I launch the game there appears to be the begining of an intro video but then it all goes black. The option menu is quite visible and working properly though. Is this normal?

I can see an ACE2 logo on the top right corner of the screen.

Same for me and other people have mentioned it, but who cares about that intro anyways :p

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Did anyone know what this Adrenaline Button thing is? I read somewhere that they were discussing it but then i saw SickBoy saying "have you used the Adrenaline Button?" as a reply on DH. But no one i know have a clue and i didnt find any information on this. Would be great to know. Thanks.

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And I dont have any clue what the panic button in ACE2 should do. Did anybody get it to work? And what is the effect of it?

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Did anyone know what this Adrenaline Button thing is? I read somewhere that they were discussing it but then i saw SickBoy saying "have you used the Adrenaline Button?" as a reply on DH. But no one i know have a clue and i didnt find any information on this. Would be great to know. Thanks.

Someone said its a "shot" of adrenaline which allows you to sprint abit longer in case you need to get out of indian country. :)

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Ok, maybe i didnt search properly through the boxes. I tried the epinephrine wich i think is adrenaline? But i couldnt use it when getting tired. Tried to run myself real tired to the point i blacked out. Tested to inject that stuff through all stages. No luck.

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No its not an injection from what I could see. Its just a "simulation" of the fact that in dangerous situations body will create more adrenaline so you can survive.

Edit: Yea, epinephrine = adrenaline.

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When I blacked out while running from the enemy yesterday they gave me a shot, it was fatal though.

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Not really helping is it Hyper? Burying posts that seeks proper answers...

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Hopping in the middle so I can track if a solution comes up.

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So... What the heck is it lol? Is it a button/shot or just eh what?

EDIT: Im asking because of what SickBoy said: "Have you considered using the adrenaline button to regain stamina?".

Source: http://dev-heaven.net/issues/show/7912

Well, its a button which increases the amount of adrenaline in your body so you can run/sprint a bit further without blacking out.

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Well, its a button which increases the amount of adrenaline in your body so you can run/sprint a bit further without blacking out.

What button? cmon man you cant say A and not B haha. "its a button". Ok im with you that far. But what button? Are we talking keyboard button or are we talking voodoo?

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@ACE TEAM, Feature request. :) A dedicated key for fire mode select. Selecting firing mode is a bitch when you have grenades, flash bangs, smoke etc which you have to scroll through using the F key before finally reaching your desired primary weapon fire select...that can be destructive when the heat is on and that is one tactical drawback in the stock arma2 game.

Indeed, there are hundreds of keys and they put grenades and fire selector on the same key... I've noticed this long time ago.

It should be a key for fire selector, another one for grenades cycling and another one for throwing grenades, without changing the current weapon mode.

Or at least another key for throwing grenade....

F for fire selector, H for throwing grenade, shift-H grenade selector (or shift-F)

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What button? cmon man you cant say A and not B haha. "its a button". Ok im with you that far. But what button? Are we talking keyboard button or are we talking voodoo?

Hahaha. Sorry dude your post made me laugh so hard right now. :o

		class Panic_Button
	{			
		key = 69;	// Num - Whatever
	};

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@Silverblue, epinephrine is what you use to get a heart that is about to stop beating to resume beating. This is the shot you need in the original ACE mod for ArmA1 when someone has bled for too long without first aid and has gone into shock and will die if not administered. I don't think its properly implemented in the current wounding system yet. So far, I never had a single situation when that is needed but in ACE mod for ArmA1, its something I need for my men a lot!

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