MARBESSI 10 Posted December 26, 2009 downloaded ace 2... it's amazing! I lost my virtual aiming(third person view). Is there a new feature? How can I put it back? Thanks for this great work!!!!! Share this post Link to post Share on other sites
CarlGustaffa 4 Posted December 26, 2009 @stk2008: Going for longest sentence award? :) Is measuring parts of Map Plus in ACE? Can't find any keys to change, so I suspect those things didn't make it. Nice to have map without textures though. Share this post Link to post Share on other sites
stk2008 14 Posted December 26, 2009 @stk2008: Going for longest sentence award? :)Is measuring parts of Map Plus in ACE? Can't find any keys to change, so I suspect those things didn't make it. Nice to have map without textures though. hell yeah :P my grammar and spelling is my weak point. Share this post Link to post Share on other sites
Guest Posted December 26, 2009 (edited) anybody else is hosting these files? (DIRECT DOWNLOAD/ no addon manger needed) Advanced Combat Environment 2 - Core beta 2Advanced Combat Environment 2 - eXtras beta 2Advanced Combat Environment 2 - ACEX PLA beta 2Advanced Combat Environment 2 - SM beta 2Community Base addons As with the previous beta release we have seperated the mod and the rsync files. If you wish to be able to update your ACE mods with the Six Updater you will have to download and add those rsync folders!! All download pages contain links to the correct rsync folder for that specific package. Only filefront mirrors for now as we lost one file server due to a hardware failure so later we will be able to add the files to our main file servers. Edited December 26, 2009 by Guest fixed typo Share this post Link to post Share on other sites
sickboy 13 Posted December 26, 2009 Thank you very much, as always Foxhound & Armaholic crew! Share this post Link to post Share on other sites
Aelin 10 Posted December 26, 2009 yes these guys of armaholic are my angels!ahahahha I hope they received a lot of gifts... Share this post Link to post Share on other sites
krazikilla 5 Posted December 26, 2009 guys, what happend with the FLIR sights? dont have them anymore in tanks etc. is it possible to add them in the choppers pls? especially apache and cobra need them. Also why i cannot use the Hellfires as they should be used? either you should be able to lasermark the target as gunner or you can lock on a target. But its not working :( ACE issues or missing featurs, or arma patch issues? Share this post Link to post Share on other sites
xeno 234 Posted December 26, 2009 guys, what happend with the FLIR sights? dont have them anymore in tanks etc. There is no FLIR (or better faked FLIR) in ACE. Xeno Share this post Link to post Share on other sites
MARBESSI 10 Posted December 26, 2009 there were before beta 2. Now how get it back if I would? Share this post Link to post Share on other sites
xeno 234 Posted December 26, 2009 there were before beta 2. Now how get it back if I would? There is no and never was faked FLIR in ACE 2. Xeno Share this post Link to post Share on other sites
demonlord89 10 Posted December 26, 2009 I reinstalled sixupdater because of issues. When i try to launch the GUI sixupdater it says it "could not open database". What to do now? Anyone got a solution to this? Share this post Link to post Share on other sites
krazikilla 5 Posted December 26, 2009 (edited) aahhh i forgot. the FLIR was in Domination i guess. not directly in ACE. anyway, Xeno could you add FLIR sights to ace maybe? :) and still the things with the hellfire, in the coop mission: Aircav it was possible to aim them directly or lock on. would be also a cool feature for ACE. Edited December 26, 2009 by KrAziKilla Share this post Link to post Share on other sites
PuFu 4600 Posted December 26, 2009 guys, what happend with the FLIR sights? dont have them anymore in tanks etc.is it possible to add them in the choppers pls? especially apache and cobra need them. There is no fake FLIR in ACE2. And it won't be, especially with OA not far away, and with proper FLIR implementation. Also why i cannot use the Hellfires as they should be used?either you should be able to lasermark the target as gunner or you can lock on a target. But its not working :( ACE issues or missing featurs, or arma patch issues? neither. Hellfire works fine on my end, ACE 195. It used to be bugged, but it is now fixed in the latest update. Share this post Link to post Share on other sites
loosebruce 10 Posted December 26, 2009 could someone tell me what the variable name for a Glowstick is that emits light I have been able to make a Weaponholder that puts the glowing Glowstick but it doesnt emit light like when you throw one. How can I spawn a glowstick that emits light what is the variable name? this is what I have so far "Knichtlight_Green_Glowing" ??????? thanks Share this post Link to post Share on other sites
PuFu 4600 Posted December 26, 2009 ACE_Knicklicht_Object_R / G / W / Y / B / IR ACE_Knicklicht_Object_R_I / G_I / W_I / Y_I / B_I / IR_I Share this post Link to post Share on other sites
jhoson14 10 Posted December 26, 2009 Wow!! I has messing with ACE features and found something that has asked a lot on sugestions but havent seen many people talking about it after the release. Being able to get ammo from a Friendly without the need to him drop the ammo, this is awesommeeeeee!! A video i made on editor now, i got a AT-4 from a bot and shoot it. Share this post Link to post Share on other sites
Njayjay 10 Posted December 26, 2009 So I have my old ACE folders in my arma 2 installation folder. Now when running the update should I leave "autoskip" checked or do I need to leave it unchecked? I'm not so clear what the instructions on the autoskip actually mean , specifically this "(If you enable "Autoskip", it goes faster, but future updates will not be picked up "Six Updater - Console")". Thanks in advance. Share this post Link to post Share on other sites
eagleone 1 Posted December 26, 2009 Is there any chance in the near future to get a normal missile system, with good-looking and working HUD's (like in Mando-mod, or better)? And countermeasures system for Jets and Heli's? Thanks Share this post Link to post Share on other sites
SFisher 10 Posted December 26, 2009 Please'll show how to add a second weapon at the back of the player in the editor? :bounce3: Share this post Link to post Share on other sites
stk2008 14 Posted December 26, 2009 dang nice work and cheers for the PLA goodies. i was playing around with it today and i noticed for the first time that if you throw a smoke grenade then check the smoke it moves in the direction of the wind when you press shift+K never spotted that before. allso one thing if i press shift+V to set me scope up when im a sniper with the PLA guns I have no such calibration window. cheers for mod edit hi all again im still getting a very weird problem that is if i tell AI to get out of a vehicle they seem to warp very badly when they move even when they are very close to me there movement seems very jerky has this been discussed befor im sure some one else said about this i know i was moaning about AI warping when looking threw a scope at long range but this is at close rang and when i tell them to get out of a vehilce. hi again well it seems to be only when you ask them to get out from an air vehicle not land. cheers again Share this post Link to post Share on other sites
Tonci87 163 Posted December 26, 2009 You think its funny to copy paste your annoying post from the 13th page? Share this post Link to post Share on other sites
cole 0 Posted December 26, 2009 hi all again im still getting a very weird problem that is if i tell AI to get out of a vehicle they seem to warp very badly when they move even when they are very close to me there movement seems very jerky has this been discussed befor im sure some one else said about this i know i was moaning about AI warping when looking threw a scope at long range but this is at close rang and when i tell them to get out of a vehilce.hi again well it seems to be only when you ask them to get out from an air vehicle not land. cheers again That's a problem with the game engine itself, not ACE related at all. It has been reported many times on dev-heaven (bug reporting website for the game and certain mods). I'm not sure if it was this issue or another one, but a dev replied to it saying that it's somekind of limitation that they're unable to fix right now. Share this post Link to post Share on other sites
Evil_Echo 11 Posted December 26, 2009 Question:Addons/ace-sys_nuke explonation? :D They exist. Details in the official wiki documents. My main issue right now is with the rate of fire and burst fire of the A10's cannon. You line yourself up for a fast burst on a target click a little and bullets hit the target and you turn away... And keep spewing bullets all over the place and tk everyone for an eternity before it stops shooting. A real-life GAU-8 takes time to spool down. A burst is just that, a burst. Please'll show how to add a second weapon at the back of the player in the editor? :bounce3: API function for that is being worked on and will be documented probably this week. Share this post Link to post Share on other sites
demonlord89 10 Posted December 26, 2009 LAunching six-update GUI...."could not open database file"...help me. Share this post Link to post Share on other sites
Game__On 10 Posted December 26, 2009 Can't join any games. Installed 'ace' mod and up to 1.05 patch. I also see 'ace 2' in server names now and again ,,, Is that another version or something ? I'm getting frustrated. I hate installing mods, thought i'd do this one so i can join my favourite servers but now i can't join sh^t anymore Mods are ok and all, but if you need to install another mod (or multiple) for every single sever it will REALLY thin out the playerbase . Share this post Link to post Share on other sites