nodunit 397 Posted May 17, 2010 DCS Arma2? I love the detail, in and out..if possible can you tell us or someone send me a PM of the polycount? I' would like to create a helicopter in high detail as well but I need to what the engine would tolerate, given if you go too high it just won't show :( and this looks like it has a high count. By the way, props to whoever set up the materials, glad to see it not be a shiny bird. :) Share this post Link to post Share on other sites
rstratton 0 Posted May 17, 2010 (edited) alright guys heres an update. found some parts that had the wrong texture. added more armor to it as suggested, rotor blur is being worked on. http://depositfiles.com/files/efhd0i672 the overall triangle count for the external model is about 45k divided up into 3 parts, one main section with 2 proxied peices. cockpit lod triangle count is about 16-17k. model uses 3 4096x4096 resolution textures. Edited May 17, 2010 by rstratton Share this post Link to post Share on other sites
thearies 12 Posted May 17, 2010 http://www.fas.org/man/dod-101/sys/ac/row/ka-50.htm "The helicopter has a number of unique characteristics including single seat to increase combat and flight characteristics and reduce operational costs. It was designed for remote operations, and not to need ground maintenance facilities for 2 weeks. The airframe is 35% composite materials with a structural central 1m 2 keel beam of kevlar/ nomex that protects critical systems and ammunition. The fully armored pilot's cabin can withstand 23-mm gunfire, and the cockpit glass 12.7-mm MG gunfire. The Zvezda K-37-800 pilot ejection system functions at any altitude, and enables a successful ejection at low altitude and maximum speed." Share this post Link to post Share on other sites
-fg- 10 Posted May 17, 2010 @rstratton Great work, looking forward on stable release :) Need some help with icons? If u send me hi-res non-compressed screenshot (png-bmp-like) with untextured model (better with grey background color) and made it with same angle & direction as it was on ka-52 icon, we can easily do it. Share this post Link to post Share on other sites
oldbear 390 Posted May 17, 2010 New on front page at Armed Assault.info Link to updated mirror : KA-50 Hokum : http://www.armedassault.info/index.php?game=1&cat=addons&id=1397 Share this post Link to post Share on other sites
vasmkd 12 Posted May 17, 2010 but the how realistic is that? surely the inertia would stop it from turning as quickly. It should turn slower and slower after it reaches certain speeds. Share this post Link to post Share on other sites
Guest Posted May 17, 2010 Updated version frontpaged on the Armaholic homepage. KA-50 Hokum Share this post Link to post Share on other sites
HELLFREEZA 0 Posted May 17, 2010 The addon folder that it came in is fubar. You have to make it say @Ka50Hokum (make sure it doesnt have any spaces) and add the "Addons" folder. Damn, it's a beauty!:inlove: very good job! @Drew: the KA50 IS NOT shown in editor if you are using CAA Mod. :confused: Share this post Link to post Share on other sites
zenith777 0 Posted May 17, 2010 ;1629559']( also pilots cannot change ammo type in 2A42 30mm gun while flying around :) uhm what? 2A42 has a dual feed so the ammo type can be changed from HE to AP with a switch of a button. Share this post Link to post Share on other sites
HELLFREEZA 0 Posted May 17, 2010 uhm what? 2A42 has a dual feed so the ammo type can be changed from HE to AP with a switch of a button. yes it has. Share this post Link to post Share on other sites
-fg- 10 Posted May 17, 2010 2A42 has a dual feed so the ammo type can be changed from HE to APMy bad, You're right. 220 AP and 240 HE. http://en.wikipedia.org/wiki/30_mm_automatic_cannon_2A42 Share this post Link to post Share on other sites
rstratton 0 Posted May 17, 2010 here are the psd templates for anybody wanting them http://www.megaupload.com/?d=KXRGCYE2 Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted May 17, 2010 @Drew: the KA50 IS NOT shown in editor if you are using CAA Mod. :confused: For real? Damn it.... Share this post Link to post Share on other sites
Drew 10 Posted May 17, 2010 I think the CAA mod has its own KA50, therefore you need to rename it if you are using the KA50 from CAA hence renaming it @KA50Hokum1 or something of the nature... Share this post Link to post Share on other sites
-fg- 10 Posted May 17, 2010 @Drew: the KA50 IS NOT shown in editor if you are using CAA Mod.Probably you need to rename class name for this chopper. In config.bin config class name is: ka50 Share this post Link to post Share on other sites
Binkowski 26 Posted May 18, 2010 You should definitely fix the first post to show the download link. :). Share this post Link to post Share on other sites
HELLFREEZA 0 Posted May 18, 2010 I think the CAA mod has its own KA50, therefore you need to rename it if you are using the KA50 from CAA hence renaming it @KA50Hokum1 or something of the nature... yeah i know, but i only use CAA worlds. I dont use CAA vehicles. Share this post Link to post Share on other sites
Inkompetent 0 Posted May 18, 2010 (edited) Ahh, well. The class name of the helicopter definitely should be tagged, since we never know how many people will want to make Ka-50s. For exmple rstr_ka50 (OFPEC-tags are limited to 4 characters I think to keep class name length down). Not the best of practices to change the class name after release, but if it causes such compatability problems there isn't much choice. Edited May 18, 2010 by Inkompetent Share this post Link to post Share on other sites
HELLFREEZA 0 Posted May 18, 2010 (edited) ;1630227']Probably you need to rename class name for this chopper. In config.bin config class name is: ka50 thanx for the info. changed class names and it works now using CAA Mod. maybe i could use Rh heli sounds for the KA50. because they are so great. @RobertHammer...what u think about that? flying KA50 with standard Mi17 sounds..... this doesn't fit. i am missing some gunner optics too. Edited May 18, 2010 by HELLFREEZA Share this post Link to post Share on other sites
roberthammer 582 Posted May 18, 2010 You can use those my ka52 sounds :) - ka50 have almost same sound as ka52 Share this post Link to post Share on other sites
oldbear 390 Posted May 18, 2010 Mirror on Armed Assault.info Link to mirror : KA-50 Hokum templates : http://www.armedassault.info/index.php?game=1&cat=addons&id=1402 Share this post Link to post Share on other sites
HELLFREEZA 0 Posted May 18, 2010 You can use those my ka52 sounds :) - ka50 have almost same sound as ka52 added RH Kamov sounds. thx to Robert for his great KA52 sounds. ;) but i still have problems with the KA gunner optic...it doesn't work and i don't know why. i could need some help with that please?? Share this post Link to post Share on other sites
-fg- 10 Posted May 18, 2010 i could need some help with that please??I think you need add some extra script to associate pilot = gunner or something like that. Share this post Link to post Share on other sites
ray243 11 Posted May 20, 2010 Regarding the KA50 addon, how do I change the classname? Now I feel stupid again........ Share this post Link to post Share on other sites