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rocket

USEC Aoraki/Mount Cook (New Zealand) Island

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Welcome back Rocket! I've missed your work and truly amazing WIP stuff you've shown us here ;) keep rockin' up there in that shithole :)

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Awesome to get a PM from you I about fell out of my chair Rocket!

Looking forward to that updated CH53 as well big guy! Hang in there sounds like it could only get better! :)

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Rocket said:
Correct :) Until I had the (mis?)fortune to be selected for an exchange program to Singapore halfway through.

So I'm still here, seeing how a conscript army trains officers. I've been stung by a swarm of bees, bitten by a centipede, stung by a scorpion, starved for 9 days then constipated for 10, followed by shitting my insides out... surgery... recovery.... and all the madness won't be finished until April 2011 when I finally fucking graduate.

 If I'd heard that you were going over there I'd have told you firmly that you were screwed.

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I actualy redid the heightmap from the original, using higher precision data. But anything beyond 20km^2, the scale is just too big to be really playable. At the current resolution (10m for the heightmap, 1m for the satmap), I feel is about right. As said above, the alpha version will be a snow/rock/ice terrain version (aka winter), with no objects placed. When I get back to New Zealand, then I will finish off the "true to life" version, fixing any errors identified from the Alpha

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Man, how did you stitch up such a big sat_lco? I'm loosing my nerves with anything over 10240x10240 ;)

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Man, how did you stitch up such a big sat_lco? I'm loosing my nerves with anything over 10240x10240 ;)

I managed much bigger with my Waiouru map. With Aoraki, I made my own climates in L3DT, and then I used vegetation polygon data exported from Global Mapper that I got from Land Information NZ (govt dept). I imposed that on the attributes map, which gave me a base to generate a satmap for. The result isnt finished, and my little sister currently has my big grunty desktop in NZ - so I'm using my alienware laptop to do it (stands up to the job quite well actually).

The files are all ready to go, they work in OA stand alone so I hope they work in ArmA2 standalone too. I dont have my copy of ArmA2 with me, and its sold out here in SG.

I just found out from the MO, at LEAST another week of rest. My ass-period continues... which means I may be able to push out quite a few things over the next week or so.

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Well, i don't want these (My ass-period continues...) things lol, but maybe a newer CH53 will convince me ;)

Edited by Mr. Charles

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Well, i don't these things lol, but maybe a newer CH53 will convince me ;)

Ugh that whole debarkle. Got a refund on the source models in the end. But to keep this OT. To confirm, there will be no CH53 in this mod. In fact, I'm not sure a CH53 has ever even BEEN to NZ.

Also, I would like to STRESS the version I am releasing, is a "ice age" version. There are no rivers, and everything is snow, rock, or ice. This is for simplicity. It also makes for wonderful framerates.

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Sry, but the model was just 1A (as we say in germany:D) Really nice to see another winter map than Namalsk and Thirsk, hope your time flies by for your graduation :yay:.

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Welcome back Rocket!

Something I've been wondering, the person who came on here releasing your source files, did you authorize that?

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Welcome back Rocket!

Something I've been wondering, the person who came on here releasing your source files, did you authorize that?

In terms of ArmA2 addon development, I believe releasing all source files is a great way to move the hobby forward. So for all my projects I release the source files. For some, its not practical to host them somewhere due to the filesize. I have had alot of PMs, asking for permissions. They have all been approved.

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Guest
I have had alot of PMs, asking for permissions. They have all been approved.

It was your sister or your girlfriend releasing your work, claiming you asked her to do it.

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It was your sister or your girlfriend releasing your work, claiming you asked her to do it.

I asked my sister if she could post some files online, the source and the current state (very early alpha's) of a number of projects. Unfortunately, my website went down as I had not continued the hosting at dhd.co.nz, as I was no longer contracting. So I don't believe they can be accessed through there any longer.

But yes, permission was granted to release WIP versions of my early projects.

So you live in Waiouru?

No, I was posted there. Then I was posted to Singapore, where I am currently.

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After a painstaking effort to reconcile a bunch of LINZ orthophotos, sat data, and my generated masks I now have "real" representation of the terrain. The heightmap data has been greately improved.

I still have some serious problems, mainly with shadow artifacts. Aerial and sat photography is such that at this lattitude, with this altitude, you cannot get a time of day when there is no shadow. So the shadow is baked into the satmap unfortunately. Also, because of the data there is some cloud cover still in. I am slowly painting this out though.

I have still opted to reduce the scale to 1:3, and I think this plays quite nicely. The 1:1 was just too big. On 10k view distance the 1:3 scale looks great. Satmap resolution is 1m, heightmap is 7m. Overall size of the map (in game) is 24km, in real life the area is about 70km.

aoraki_110812_1.jpg

aoraki_110812_3.jpg

aoraki_110812_2.jpg

aoraki_110812_4.jpg

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Wow, wow, your first map was breathtaking and I thought arma can't look any more beatifull, but this is just amazing, interactive nat geo :D

The 2 maps will be perfet for Take On :O

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