icebreakr 3157 Posted January 12, 2011 Welcome back Rocket! I've missed your work and truly amazing WIP stuff you've shown us here ;) keep rockin' up there in that shithole :) Share this post Link to post Share on other sites
vengeance1 50 Posted January 12, 2011 Awesome to get a PM from you I about fell out of my chair Rocket! Looking forward to that updated CH53 as well big guy! Hang in there sounds like it could only get better! :) Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 12, 2011 Rocket said: Correct :) Until I had the (mis?)fortune to be selected for an exchange program to Singapore halfway through. So I'm still here, seeing how a conscript army trains officers. I've been stung by a swarm of bees, bitten by a centipede, stung by a scorpion, starved for 9 days then constipated for 10, followed by shitting my insides out... surgery... recovery.... and all the madness won't be finished until April 2011 when I finally fucking graduate. If I'd heard that you were going over there I'd have told you firmly that you were screwed. Share this post Link to post Share on other sites
jadehorus 10 Posted January 14, 2011 Joining the "Wowww" chorus. That heightmap looks sweet,shrinked or not. Share this post Link to post Share on other sites
rocket 9 Posted January 14, 2011 I actualy redid the heightmap from the original, using higher precision data. But anything beyond 20km^2, the scale is just too big to be really playable. At the current resolution (10m for the heightmap, 1m for the satmap), I feel is about right. As said above, the alpha version will be a snow/rock/ice terrain version (aka winter), with no objects placed. When I get back to New Zealand, then I will finish off the "true to life" version, fixing any errors identified from the Alpha Share this post Link to post Share on other sites
icebreakr 3157 Posted January 14, 2011 Man, how did you stitch up such a big sat_lco? I'm loosing my nerves with anything over 10240x10240 ;) Share this post Link to post Share on other sites
rocket 9 Posted January 14, 2011 Man, how did you stitch up such a big sat_lco? I'm loosing my nerves with anything over 10240x10240 ;) I managed much bigger with my Waiouru map. With Aoraki, I made my own climates in L3DT, and then I used vegetation polygon data exported from Global Mapper that I got from Land Information NZ (govt dept). I imposed that on the attributes map, which gave me a base to generate a satmap for. The result isnt finished, and my little sister currently has my big grunty desktop in NZ - so I'm using my alienware laptop to do it (stands up to the job quite well actually). The files are all ready to go, they work in OA stand alone so I hope they work in ArmA2 standalone too. I dont have my copy of ArmA2 with me, and its sold out here in SG. I just found out from the MO, at LEAST another week of rest. My ass-period continues... which means I may be able to push out quite a few things over the next week or so. Share this post Link to post Share on other sites
Mr. Charles 22 Posted January 14, 2011 (edited) Well, i don't want these (My ass-period continues...) things lol, but maybe a newer CH53 will convince me ;) Edited January 14, 2011 by Mr. Charles Share this post Link to post Share on other sites
rocket 9 Posted January 14, 2011 Well, i don't these things lol, but maybe a newer CH53 will convince me ;) Ugh that whole debarkle. Got a refund on the source models in the end. But to keep this OT. To confirm, there will be no CH53 in this mod. In fact, I'm not sure a CH53 has ever even BEEN to NZ. Also, I would like to STRESS the version I am releasing, is a "ice age" version. There are no rivers, and everything is snow, rock, or ice. This is for simplicity. It also makes for wonderful framerates. Share this post Link to post Share on other sites
Mr. Charles 22 Posted January 14, 2011 Sry, but the model was just 1A (as we say in germany:D) Really nice to see another winter map than Namalsk and Thirsk, hope your time flies by for your graduation . Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted January 15, 2011 Welcome back Rocket! Something I've been wondering, the person who came on here releasing your source files, did you authorize that? Share this post Link to post Share on other sites
rocket 9 Posted January 15, 2011 Welcome back Rocket!Something I've been wondering, the person who came on here releasing your source files, did you authorize that? In terms of ArmA2 addon development, I believe releasing all source files is a great way to move the hobby forward. So for all my projects I release the source files. For some, its not practical to host them somewhere due to the filesize. I have had alot of PMs, asking for permissions. They have all been approved. Share this post Link to post Share on other sites
dougboy101 0 Posted January 15, 2011 So you live in Waiouru? Share this post Link to post Share on other sites
Guest Posted January 15, 2011 I have had alot of PMs, asking for permissions. They have all been approved. It was your sister or your girlfriend releasing your work, claiming you asked her to do it. Share this post Link to post Share on other sites
rocket 9 Posted January 15, 2011 It was your sister or your girlfriend releasing your work, claiming you asked her to do it. I asked my sister if she could post some files online, the source and the current state (very early alpha's) of a number of projects. Unfortunately, my website went down as I had not continued the hosting at dhd.co.nz, as I was no longer contracting. So I don't believe they can be accessed through there any longer. But yes, permission was granted to release WIP versions of my early projects. So you live in Waiouru? No, I was posted there. Then I was posted to Singapore, where I am currently. Share this post Link to post Share on other sites
rocket 9 Posted August 12, 2011 After a painstaking effort to reconcile a bunch of LINZ orthophotos, sat data, and my generated masks I now have "real" representation of the terrain. The heightmap data has been greately improved. I still have some serious problems, mainly with shadow artifacts. Aerial and sat photography is such that at this lattitude, with this altitude, you cannot get a time of day when there is no shadow. So the shadow is baked into the satmap unfortunately. Also, because of the data there is some cloud cover still in. I am slowly painting this out though. I have still opted to reduce the scale to 1:3, and I think this plays quite nicely. The 1:1 was just too big. On 10k view distance the 1:3 scale looks great. Satmap resolution is 1m, heightmap is 7m. Overall size of the map (in game) is 24km, in real life the area is about 70km. Share this post Link to post Share on other sites
DaveP 66 Posted August 12, 2011 Very, very pretty. Looking forward to this! Share this post Link to post Share on other sites
sickboy 13 Posted August 12, 2011 For mirrors you might wanna look into http://www.multiupload.com Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted August 12, 2011 this looks amazing Share this post Link to post Share on other sites
mr_centipede 31 Posted August 12, 2011 Wow indeed.... will we see orcs and elves and dwarves and... hobbits? :D Share this post Link to post Share on other sites
aidas2 10 Posted August 12, 2011 Wow, wow, your first map was breathtaking and I thought arma can't look any more beatifull, but this is just amazing, interactive nat geo :D The 2 maps will be perfet for Take On :O Share this post Link to post Share on other sites
papanowel 120 Posted August 12, 2011 Very impressive! Share this post Link to post Share on other sites
zonker3210 1 Posted August 14, 2011 Those pics look great! Share this post Link to post Share on other sites