Moggy 0 Posted March 14, 2010 I was just wondering, would it be possible to expand the list of vehicles\units which the Hellfires can lock on to? In particular, I'd like to see them be able to lock on to Ural trucks (especially that evil 1 with the Zu-23 cannon on it's back) and also the launcher sites like the IGLA AA pod and the METIS pod. Share this post Link to post Share on other sites
mandoble 1 Posted March 14, 2010 Moggy, from the HUD you can lock on anything with engine-on, from the TV you can lock on any ground position too. There is not any list or restriction of lockable vehicle classes. Share this post Link to post Share on other sites
vengeance1 50 Posted March 14, 2010 Great News been waiting for this one! Hope we will be able to disable some Console Buttons in the AirSupport for mission reasons like before. Nice Work! Share this post Link to post Share on other sites
Two Dogs 12 Posted March 14, 2010 Nice one. I wonder if instead of being something portable it might be associated with a vehicle crew position? Would manufacture a pretty good purpose for the (otherwise nearly-pointless) HQ variants of the BTR-90 and LAV-25. The Arma1 version allowed you to access, or restrict access, in a variety of ways via a script call. Was one of my favorite things in Arma 1. Thanks Share this post Link to post Share on other sites
kremator 1065 Posted March 14, 2010 Great News been waiting for this one! Hope we will be able to disable some Console Buttons in the AirSupport for mission reasons like before. Nice Work! It looks identical to the Arma1 version where, as Coyle has rightly said, you can give access to any, all or a selection of goodies (including their number!) Looks like Mandoble has done a great job on this already, and HOPEFULLY should be ready for release soon. My all time favourite would be sitting above the battle in my UAV helping my squadmates with realtime info (and the occassional tomahawk or bombrun !) SEX-ONNA-STICK ! Share this post Link to post Share on other sites
mandoble 1 Posted March 14, 2010 The very same options are available for A2 version. Also to include a code block parameter to determine when to provide the console menu action; for example, if you are in a commanding vehicle, if your rank is higher than X, if you have something in your inventory, etc. ---------- Post added at 05:56 PM ---------- Previous post was at 05:56 PM ---------- Edit: It is already ready for release ;) Share this post Link to post Share on other sites
vengeance1 50 Posted March 14, 2010 I've got my finger ready to Download but don't see it? [/color]Edit: It is already ready for release ;) Share this post Link to post Share on other sites
kremator 1065 Posted March 14, 2010 I've got my finger ready to Download but don't see it? I'm doing testing for it !!!! You guys will be VERY pleased ! There is only one little bit that needs attention and Mandoble know about it. Cheers Kremator Share this post Link to post Share on other sites
Moggy 0 Posted March 15, 2010 Moggy, from the HUD you can lock on anything with engine-on, from the TV you can lock on any ground position too. There is not any list or restriction of lockable vehicle classes. Ok thanks for the information. When I can press tab to select the Urals but they appear grey for some reason and they will not show up for targetting in either the Hellfire camera or the HUD. Perhaps they're unmanned lol Share this post Link to post Share on other sites
Dwarden 1125 Posted March 17, 2010 lovely Mando :) nice merger Share this post Link to post Share on other sites
Flash Thunder 10 Posted March 17, 2010 God Absolutely love this Mod Mando. :cheers: But in the next update make it so the Eye Assist filter goes away when switched to third person view also maybe add a few new HUD colours and add a better sound effect for when you're out of Chaffs/flares. Share this post Link to post Share on other sites
UGLY58 10 Posted March 17, 2010 You did it already we only spoke about this last week !!!! Damn fine work sir, looking forward to testing it. Share this post Link to post Share on other sites
Sneaker-78- 0 Posted March 18, 2010 Cant wait to try it out !! Share this post Link to post Share on other sites
GTO 10 Posted March 19, 2010 Can I make a request. How about allowing the Pilot to aim guns in the Cobra and Apache. BTW, love this mod. :bounce3: Share this post Link to post Share on other sites
mandoble 1 Posted March 19, 2010 GTO, with current BIS AH64 and AH1 the gun cannot be animated via scripting, it is doable with other custom models not released yet where the guns can be controled from the pilot's MMA HMD too. Hopefully these will be released in the near future. Share this post Link to post Share on other sites
GTO 10 Posted March 20, 2010 GTO, with current BIS AH64 and AH1 the gun cannot be animated via scripting, it is doable with other custom models not released yet where the guns can be controled from the pilot's MMA HMD too. Hopefully these will be released in the near future. It would be nice to have full control of all weapons from the Pilots seat. Thanks for the reply. Share this post Link to post Share on other sites
Sneaker-78- 0 Posted March 20, 2010 It would be nice to have full control of all weapons from the Pilots seat.Thanks for the reply. there are co-pilots for a reason you know :rolleyes: And it would not be realistic to have that :) Share this post Link to post Share on other sites
GTO 10 Posted March 20, 2010 there are co-pilots for a reason you know :rolleyes:And it would not be realistic to have that :) Have you ever tried playing as a co-pilot, Pilots just jump in and fly off. IF you do manage to get to the co-pilots seat the Pilot just start screaming at you to get out. ps I've never Piloted an Apache or Cobra so I don't know how much control of the weapons the Pilot has. Share this post Link to post Share on other sites
kremator 1065 Posted March 20, 2010 For single players games it is useful for pilot to have full control of weapon systems. Mando systems already allow this. Share this post Link to post Share on other sites
mandoble 1 Posted March 20, 2010 Mando Missile ArmA 2.4Beta5 is ready ;) Dont forget to read the online MMA readme for more info. 2j3iA4bnwn0 JXLWEBvLtE0 Changes in v2.4b5 Added: Mando Air Support Console and Mando Bombs allowing you to:Call for bomb runs using free fall bombs or SADARM attacks. Call for Close Air Support using free fall bombs or SADARM attacks. Call for gunships support (armed choppers by default). Call for airborne assaults with the transport chopper landing or dropping the troops in parachute. Call for infantry reinforcements (which will join the console user) with the transport chopper landing or dropping the troops in parachute. Call for cruise missile attack. Call for cruise missile saturation attack. Call for ammo supplies (dropped in chutes by helicopters). Call for vehicle supply (empty vehicles transported by choppers). Call for Combat Air Patrol to sweep the skies of the support marked area. Call for reconnaissance missions where the reconnaissance info will be transfered to the console map. Call for evacuation choppers. Call for laser guided strikes. Call for carpet bombing runs [*]Added: mma_console_addon.Chernarus Air Support Console demo mission. [*]Changed: Mando Turret object moved to a separate addon mando_phalanx.pbo, also included inside @mma folder (this should remove any warnings when loading with Duala map). The new MMA Air Support Console is highly configurable using many global vars, check here the full list of available options and run included demo mission mma_console_addon.Chernarus which includes many console customizations inside my_console_setup.sqf. Share this post Link to post Share on other sites
CaptainBravo 0 Posted March 20, 2010 one word .. W O W !! Will try right away! Thanks for the updates!! Share this post Link to post Share on other sites
kremator 1065 Posted March 20, 2010 Thanks for letting me test mandoble ..... you guys are going to be BLOWN AWAY !!! Share this post Link to post Share on other sites
Sneaker-78- 0 Posted March 20, 2010 Realy great and good to see this in arma2 , but when i load the mission with the console i get a error : script "my_console_setup.sqf" not found Share this post Link to post Share on other sites
kremator 1065 Posted March 20, 2010 @sneaker .... that's wierd mate. You are sure that you have the new mma in your commandline and the mma/addon folder sorted? Should be ok when I checked. Kremator Share this post Link to post Share on other sites
Sneaker-78- 0 Posted March 20, 2010 yes i was alwyas using mma and just updated .. Share this post Link to post Share on other sites