NoRailgunner 0 Posted January 14, 2010 Can you lower the casing from the Tunguska? <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=FUUeqSseERo&hl=de_DE&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=FUUeqSseERo&hl=de_DE&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> Share this post Link to post Share on other sites
Opticalsnare 12 Posted January 14, 2010 Yeh i found out where the ejection ports are for the tunka. But could do with some help on the rest of the vehicles like lav25, bmp3, bmp2, btr etc etc. Share this post Link to post Share on other sites
NoRailgunner 0 Posted January 14, 2010 Hmm..shouldnt they be close to the canon? around 1:35 <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=ymJhvU0Iz1M&hl=de_DE&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=ymJhvU0Iz1M&hl=de_DE&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> Are you going to make the tracers more like dots? Think that most selfmade videos cant show such things correctly. Share this post Link to post Share on other sites
Simon C 0 Posted January 14, 2010 A tracer mod has already been released by OpticalSnare, for those wanting new tracers. http://www.armaholic.com/page.php?id=8165 Share this post Link to post Share on other sites
Inkompetent 0 Posted January 14, 2010 Nice, clear vid for the BMP-3! 30mm casings front, 100mm to the back ^^ Share this post Link to post Share on other sites
NoRailgunner 0 Posted January 14, 2010 @Simon C They still have a trail thats too long that looks like from camera recording. Imho only in OFP there was one tracer effect which was close to real tracers.. hmm cant find them anymore. :icon_sad: Share this post Link to post Share on other sites
Opticalsnare 12 Posted January 14, 2010 Well the 100mm shell is in and working all good. I think ive located the 30mm ejection port from here http://www.armyrecognition.com/magazine/sample_photos/BMP-3F_russia_armyrecognition_Copyright_079.JPG I think it must be the small sorta flap next to the 30mm cannon on the left slightly, behind that swing rod or whatever. Ok thats the BMP3 and Tunka done need BTR,BMP2,LAV25,Bradley,Shelka... lol Share this post Link to post Share on other sites
Simon C 0 Posted January 14, 2010 For the Shilka, looks like they come out the sides: xnMlD_bU8w8 Share this post Link to post Share on other sites
eagleone 1 Posted January 14, 2010 (edited) this for BMP-3 video (watch with 1:30): http://www.youtube.com/watch?v=4G0jsJXSz3o&feature=related BMP-2 have same way ejection for case Edited January 14, 2010 by Eagleone Share this post Link to post Share on other sites
Inkompetent 0 Posted January 14, 2010 Yeah. Looks you are right on the ejection port of the 30mm.Only opening I can see as well. ---------- Post added at 08:37 PM ---------- Previous post was at 08:33 PM ---------- Found this link: http://www.atk.com/customer_solutions_armamentsystems/cs_as_gs_m242_25mm_b.asp Says the M242 Bushmaster has forward ejection, which I assume is the ventilated pipe below the barrel as seen in the picture, and since both the LAV-25 and Bradley uses that gun you got two more vehicles nailed :) Share this post Link to post Share on other sites
Opticalsnare 12 Posted January 14, 2010 Cool thanks guys i should be good now ive got most of the vehicles sorted now and yeh il only add the shell casings to helicopters and not to jets. :) Share this post Link to post Share on other sites
eagleone 1 Posted January 14, 2010 for BTR-90: video: http://www.youtube.com/watch?v=jUFQSpOmvxE&feature=related Share this post Link to post Share on other sites
jasonnoguchi 11 Posted January 15, 2010 OMG! So eager for your new release! The muzzle flashes + the big shell ejection is ROCKS! Share this post Link to post Share on other sites
Scrub 0 Posted January 15, 2010 Great work O.S. You are bringing more grit, oomph, and 'Hell yea!' to this game. Don't know how else to say it. Eagerly awaiting your update. Share this post Link to post Share on other sites
-=anders=- 0 Posted January 15, 2010 This is like waiting for a god damn new game OS, you rock and I'm very impressed!!! Share this post Link to post Share on other sites
Opticalsnare 12 Posted January 17, 2010 (edited) Hehe thanks guys, well it be some time before i release 1.4 im sure il be able to get it done by the end of the month but still its going to be quite a improvement as it will contain 2 differnt environments (Snow & Muddy) and also the muzzleflashes, shellcasings, improved sparks, explosions animations & bulletimpacts etc etc. This also might be the last release/update for this mod is well, so im trying my best for this final version if it is that but im pretty sure it will be the last big update to this mod, i want it to be the best. I dont know what else i can do ive sorta reached the limit of what myself and this engine can offer in terms of effects and all that. :) Edited January 17, 2010 by Opticalsnare Share this post Link to post Share on other sites
-=anders=- 0 Posted January 17, 2010 Hehe thanks guys, well it be some time before i release 1.4 im sure il be able to get it done by the end of the month but still its going to be quite a improvement as it will contain 2 differnt environments (Snow & Muddy) and also the muzzleflashes, shellcasings, improved sparks, explosions animations & bulletimpacts etc etc. This also might be the last release/update for this mod is well, so im trying my best for this final version if it is that but im pretty sure it will be the last big update to this mod, i want it to be the best. I dont know what else i can do ive sorta reached the limit of what myself and this engine can offer in terms of effects and all that. :) Oh noes, why the last? Why not make smal updates? :) Are u tired of modding now for Arma2? :D Share this post Link to post Share on other sites
Fintroll 10 Posted January 17, 2010 Hehe thanks guys, well it be some time before i release 1.4 im sure il be able to get it done by the end of the month but still its going to be quite a improvement as it will contain 2 differnt environments (Snow & Muddy) and also the muzzleflashes, shellcasings, improved sparks, explosions animations & bulletimpacts etc etc. This also might be the last release/update for this mod is well, so im trying my best for this final version if it is that but im pretty sure it will be the last big update to this mod, i want it to be the best. I dont know what else i can do ive sorta reached the limit of what myself and this engine can offer in terms of effects and all that. :) I refuse to accept this soldier. Your work is not done, i want huge explosions and flying corpses. Don't give up!!!!! We need you, MOAR EFFECTS!!! Share this post Link to post Share on other sites
jasonnoguchi 11 Posted January 17, 2010 THE LAST??? NO NO NO!!!! Theres still A LOT we need WarFX done! PLEEEEAASSSEEE!!!! Share this post Link to post Share on other sites
cescollino 10 Posted January 17, 2010 i just hope next version will be compatible with other mods also with gl4 Share this post Link to post Share on other sites
thales100 10 Posted January 17, 2010 Thanks a lot for all your great work on this, Opticalsnare. :) Share this post Link to post Share on other sites
Scrub 0 Posted January 17, 2010 If you've reached the limits of the engine for FX, that is impressive. It already is something I won't play without, can't wait to see what hits the limit. Thank you. Share this post Link to post Share on other sites
Opticalsnare 12 Posted January 17, 2010 Well i gotta find a way to disable the old weapon based muzzleflash, anyone got a idea on how to do that without editing all the weapon models and stuff. Share this post Link to post Share on other sites
Inkompetent 0 Posted January 17, 2010 I don't really know how doable that is, but if it's not doable, couldn't your fancy muzzle flash be layered on top of it (like the 6-finger muzzle flash from the M16 for example, getting a pretty particle effect over each finger)? Share this post Link to post Share on other sites
Opticalsnare 12 Posted January 17, 2010 (edited) Well daytime it dont really matter as the older ones dont show up really, but night time the olds one show up more and it looks bad lol. I could just edit the weapons .p3d paths and make the textures full transparant by editing the alpha layer. Edit well actually it seems it be a big task as theres also the vehicles to take into account damn it there must be a way to do it Edited January 17, 2010 by Opticalsnare Share this post Link to post Share on other sites