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sick1

Campaign 2 Seal Team Six release!! (SP)

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Just wondering if the version 5.1 SLX will run with your missions with the GL3 pbo file taken out?

I have a list of mods and I am not sure if the campaigns are working correctly? Do you see any problems in this mod list?

heres what I am running:

CBA

FAV

VOP sound 2.1

ffaa

GLT

JTD

SLX 5.1 with GL3 taken out

merc units fixed

minimal crosshair

pantera

rhpistol latest version

rhm4 latest version

sakulightfx night time visual enhancement

D3 weapon fix

31st replacement recticles

buildings low visuals

Tracers WAR

Rocco faces

SDP M cannon sound fix

vegatation low visuals

tracked vehicles sounds

Pistolfied tracers

full night vision goggles

gt mod binocular

gdt mod compass

S_NVG night vision adjustment fix

I am not sure if any of these are causing problems, The gl3 pbo from slx definitely makes the chopper leave without dropping my team off. The first mission was great by the way!!!!

Should the names of the people being taken hostage show up in the chatscreen at the start of the mission? I hasd that happen once and then it did not happen again?

Edited by stevedrumsdw

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Not sure why it only happens in this campaign but whenever I get injured -showing red screen/writhing on the ground- if I teamswitch the other members always have the same 'injured screen', meaning red even when they are not injured.

I've tried with other missions and editor and it doesn't happen so I'm not sure whats causing it.

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Not sure why it only happens in this campaign but whenever I get injured -showing red screen/writhing on the ground- if I teamswitch the other members always have the same 'injured screen', meaning red even when they are not injured.

I've tried with other missions and editor and it doesn't happen so I'm not sure whats causing it.

I am seeing that as well.

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Very good none offical campain indeed. Better than the boheimas campagin. Just a couple of things though.

- Eagle Assist mission was to frustrating, my team kept dying and doing nothing so I had to endmission it. Why was the attack helicopter in the escort? It dint do sqat shit :(

- Mission 1 bugged when trying to clear the antenna area. Area was clear though task would complete.

- The task where I was suppose to rescue an informat and the informant suddenly died when area was clear. I was in good progress clearing the last objective and had to endmission it.

Suggestion:

Would have been awesome to implement more seal teams also. Had alittle enough of rambo missions in Boheima campagin ;)

Overall 7/10 :thumbsup:

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Waddup Sickness, just givin ya a headsup about the CAS issue. I ended up taking out the aircraft with Satchmos, wasn't that tough actually. I completed the airbase/stronghold mission (BADASS BTW!!!) and when I got to the HALO drop mission, the first thing I checked was to see if in the breifings support tab if CAS was available in the mission. I was disappointed that it was. (not to be taken the wrong way, if it worked for me I wouldn't have thought twice about it) I started the mission anyway and once I reached the ground I tried it to see if it would work and IT DID!!!! Then, I went back to the mission where I was having troubles and once the chopper dropped me off I tested it to see if it would work, AND IT DID!!!!

I'm going to replay that mission in particular to see if theres something that I am doing that would disable it during the mission. As I go through the misison, I am going to try and use it before and after every objective I complete. That way, if someone else has the same prob I'll have it figured out.

Friggen weird eh?

Keep truckin Slick, your missions RocK!

Edited by PaperCut

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Waddup Sickness, just givin ya a headsup about the CAS issue. I ended up taking out the aircraft with Satchmos, wasn't that tough actually. I completed the airbase/stronghold mission (BADASS BTW!!!) and when I got to the HALO drop mission, the first thing I checked was to see if in the breifings support tab if CAS was available in the mission. I was disappointed that it was. (not to be taken the wrong way, if it worked for me I wouldn't have thought twice about it) I started the mission anyway and once I reached the ground I tried it to see if it would work and IT DID!!!! Then, I went back to the mission where I was having troubles and once the chopper dropped me off I tested it to see if it would work, AND IT DID!!!!

I'm going to replay that mission in particular to see if theres something that I am doing that would disable it during the mission. As I go through the misison, I am going to try and use it before and after every objective I complete. That way, if someone else has the same prob I'll have it figured out.

Friggen weird eh?

Keep truckin Slick, your missions RocK!

Yeah thats wierd man.

---------- Post added at 03:14 PM ---------- Previous post was at 03:13 PM ----------

Not sure why it only happens in this campaign but whenever I get injured -showing red screen/writhing on the ground- if I teamswitch the other members always have the same 'injured screen', meaning red even when they are not injured.

I've tried with other missions and editor and it doesn't happen so I'm not sure whats causing it.

It's got to be a BIS issue or mod conflict.

---------- Post added at 03:20 PM ---------- Previous post was at 03:14 PM ----------

Very good none offical campain indeed. Better than the boheimas campagin. Just a couple of things though.

- Eagle Assist mission was to frustrating, my team kept dying and doing nothing so I had to endmission it. Why was the attack helicopter in the escort? It dint do sqat shit :(

- Mission 1 bugged when trying to clear the antenna area. Area was clear though task would complete.

- The task where I was suppose to rescue an informat and the informant suddenly died when area was clear. I was in good progress clearing the last objective and had to endmission it.

Suggestion:

Would have been awesome to implement more seal teams also. Had alittle enough of rambo missions in Boheima campagin ;)

Overall 7/10 :thumbsup:

I'm glad you enjoyed it. I did however have one question for you. Eagle Assist is in the first campaign. Did you play the second one yet. My second is much better. If the informant in operation hunted is shot or killed by either side the mission will snafu. So be careful with your shots. You only need to kill the men holding him in the room.

Also I'd like to say that there is a update coming to SEAL Team Six 2 later today. It will fix a bug with mission 5 and add new air strike options to all missions that implement it. I've also begun work on Campaign three and would like to know what kind of missions and stuff you would like to see in it.

Here is the update

v1.32

1. Fixed possible trigger bug with mission 5

2. Added new air support option to all mission that implement air-strikes.

http://www.mediafire.com/file/etmmmomeg2l/Seal_Team_Six2_cmp.pbo

Edited by Sick1

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I finished episode 2 (campaign version 2.13), and game hangs after mission statistics. I started game again, chose and figured that any attempt to start 3rd episode hangs the game (other missions, campaigns works).

I thing it may be problem with some mod. Could you point me, what mods are 3rd episode using?

And secondary question: could anyone send me savegame with 3rd episode unlocked? I lost it when try to figure out about the crash.

best regards

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I finished episode 2 (campaign version 2.13), and game hangs after mission statistics. I started game again, chose and figured that any attempt to start 3rd episode hangs the game (other missions, campaigns works).

I thing it may be problem with some mod. Could you point me, what mods are 3rd episode using?

And secondary question: could anyone send me savegame with 3rd episode unlocked? I lost it when try to figure out about the crash.

best regards

Download my newest version and make sure all you mods are up to date.

Mission three of Seal Team 2 uses LHD, Blackopsmercs, Panthera 2.31, RH M4/M16 Pack 1.01, MOD FFAA weapons by ffaa V 1.2, and RH Pistol pack Remake 1.01.

Get it here at mediafire v1.32

(Other mirrors are on the way.)

http://www.mediafire.com/file/etmmmo...m_Six2_cmp.pbo

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Say is the new Version of the FAV compatible with the campaign?

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Say is the new Version of the FAV compatible with the campaign?

Yes it does:bounce3:

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Download my newest version and make sure all you mods are up to date.

I had mods up to date and the latest version of campaign. but I probably figured out what happened.

I always start A2 with world=empty switch. And games hanged on attempt to run 3rd episode of the campaign.

I force to load panthera island on the game start, and then mission was started without problems. Since then I can even set world to empty and mission will start too. Don't know if it is game or mission issue. But hope to help you.

BTW: what is the music found in your campaign. I found it very nice and matching to the scene.

best regards.

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It's mix from the metal gear series along with a few action movies such as Leon the professional.

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I started 3rd episode... and have really problems to manage the beginning.

After blowing ammo up, I'm waiting for for Alpha team but they are too few to fight against the enemy. They are killed realy fast. My team is not enough to do any pressing. Enemy kill us all in a second even if we prone in 400m distance.

I tried atack with Team Alpha, or wait till they all dead (after half a minute). Have no idea how to go forward. The enemy's quantity is 10 times greater than our.

best regards.

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I started 3rd episode... and have really problems to manage the beginning.

After blowing ammo up, I'm waiting for for Alpha team but they are too few to fight against the enemy. They are killed realy fast. My team is not enough to do any pressing. Enemy kill us all in a second even if we prone in 400m distance.

I tried atack with Team Alpha, or wait till they all dead (after half a minute). Have no idea how to go forward. The enemy's quantity is 10 times greater than our.

best regards.

Heres what I did, Max. I set up all of my team on the hill where the second objective marker is. The trick is to load out your forces with M203's and one sniper with a silenced sniper rifle. Each unit should have 8, 203 grenades.

1. You want to wait for Alpha Team to draw the enemies attention.

2. Use the sniper with the silenced rifle to take out ALL of the gunners on the trucks. Take out the GRENADE TRUCK FIRST!!!!!!

3.Manually switch between each unit firing 2-3 grenades each. For example: Unit 1 fires 2 grenades, switch to unit 2, fire 2 grenades and so on. Keep your troops well behind the hill, walk forward, fire grenades, then walk back.

4. Once you have gone through all of your grenades, switch to the sniper, and start taking out all the officers you can, as soon as the enemy notices you, move to the other side of the hill, rinse and repeat.

5. Do not, under any circumstance, let the AI control your troops. You must switch to each unit, one at a time. Walk, or crawl up the hill, fire a grenade or two, then walk or crawl back, switch to another unit and do the same thing.

Good Luck! :thumbsup:

Edited by PaperCut

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Yeah.. I didn't got into consideration to switch units. Looks unreal for me. but indeed maybe it is a solution but now one of us has silenced rifle.

thanks

Edited by MaXyM

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Yeah.. I didn't got into consideration to switch units. Looks unreal for me. but indeed maybe it is a solution but now one of us has silenced rifle.

thanks

I feel the same regarding unit switching. I did this mission without it. Actually, I never used it. I don't even have it maped.

I simply moved to the right side of the hill to maximize its cover and sniped them with the ACOG and lobbed some nades. A few retries and it was done. Your AI's was completely useless at this point.

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The way i did this without AI switching.

I equip everyone with a silenced weapon. Just after I demo the cache I move to the waypoint and set my unit to line and prone. I have them hold fire and wait tell there all in position. If you did this right your team should be in line formation with you at the tip of the hill calling out targets. Once the action begins i have them open fire. If your fast enough you can takeout the whole group without being noticed. Now the castle is a whole different ball game.:)

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how/when you equip your team with silenced weapon?

Before the mission in the mission briefing there is a tab that says gear under each mans name. You can change there loadouts.:bounce3:

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yes indeed. Knowing that I pass thru second operation.

But how should I know it before briefing...

Never mind. Small issue: when want I give up and go back to the main menu, 'mission complete' text appears.

Now question: what should I have to do if my team mate has no ammo? I though I can tell him to take ammo from some dead soldier. but it is not possible. Any clue?

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I don't enjoy switching either, after several attempts I felt I had no choice. The Ai is so useless for situations involving large groups of enemies, at least for me it is. I like to involve them whenever possible and go to great lengths (and many reverts) to do so.

I did however use them very successfully in the mission where you have to destroy the two Anit-Air stations on the coast followed by the airbase.

Particularly the airbase in which I set up Unit 2 with a sniper SD on top of the airport tower building on overwatch, then another in the ZU-23 both watching towards the town, then Unit 4 covering the hangars, while I flushed out the enemies. Worked rather well and I was very satisfied with the results. Then when the choppers came I embarked on the mobile AA truck and along with the Unit in the ZU-23 we took out the choppers, then bounded towards the exfil chopper.

Sometimes (for me) there is no other alternative aside from teamswitching. I would rather teamswitch here and there for difficult circumstances rather then not use the AI at all. During some occasions, dependent upon the map location, there is no possible way to "move order" them to a particular spot. They just won't go to certain spots so I move them to the more desirable positions myself then order them to target/fire.

If anyone has any tips on controlling the AI, please, indulge me.

Today I finished Sun Devil, Deliberate Force, and Silent Guardian. Absolutely enjoyed the hell out of those missions Sickness!!! Especially the beginning of Sun Devil I believe whilst in the chopper. I must have re-played that part several times just for the hell of it. Don't really wanna beat a dead horse here Slick, but you really out-did yourself man. Your campaigns should be shipped with the game. I am finding myself switching back and forth between the two campaigns and playing them both a little bit almost every day :thumbsup:

Edited by PaperCut

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Well thank you guys very much for your kind words. I'm currently working on campaign three and it will be out soon.

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I agree PAPER CUT, I have played SICK's campaigns more than any other things in the game.;)

Me too, as a matter of fact, Slickness' campaigns are ALL that I play. To add to that, even though the AI teammates piss me off all the time, I endure the aggravation just because the campaigns and content of those campaigns are so well thought out and executed.

Well thank you guys very much for your kind words. I'm currently working on campaign three and it will be out soon.

When I bought Arma 1, I wasn't aware of the mods and addons. Therefore after maybe a week TOPS, the game was uninstalled and proceeded to become excellent at collecting dust in my bookshelf. It was my first foray into the MilSim world in which I had no urge (or patience for that matter) to learn and change my style of play over from the BF series.

Then, a few months ago after getting A2, I went and googled for patches and the like. After doing the search, I ended up with a selection entitled "Armaholic". The rest is history.

Your campaigns are the only reason I even play this game bro.

Very "Slick-tastic" indeed my good man :thumbsup:

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yeah. these missions are suberb. but these are rather for more skilled players than me :( or rather AI is f... silly.

I stuck near stronghold.

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