katipo66 94 Posted August 17, 2010 It's gotta be done. If I had the faintest idea about island editing, I'd give it a tilt myself. Well i literary spent a whole weekend in visitor and wasnt very successful so i have the greatest respect for island makers and modders in general, i to hope that someone would take this on, would be a great excuse to use them ACEX PLA that ive only used once or twice ever. Share this post Link to post Share on other sites
stephsen 79 Posted August 17, 2010 i think the best skira island ,works with Mikebarts Vegitationspack Share this post Link to post Share on other sites
commander jao 10 Posted August 18, 2010 i believe that this would be a great map for ARMA 2. i feel a sudden urge to re make the airport taking level in OFP: DR and make it better.;) in summary definitely want this island Share this post Link to post Share on other sites
clawhammer 10 Posted December 3, 2010 is someone doing this map? if not has someone the source file and can reupload it? thx4info Share this post Link to post Share on other sites
mankyle 410 Posted December 3, 2010 I have a very advanced version of this island. At the moment has: - Complete road net - Most settlements done. Just buildings, not details such as small objects, fences, etc... - Mostly finished submarine base. - Most woods and areas are done - ILS and airport done (with lights, fences, etc...) - Cities, towns, villages, named areas, etc... are done - Couple lakes with the pond snappable object are done. Sat mask has been edited so the pond object is not inmediatly noticeable from afar. - An intro mission (could benefit of a little tinkering and refining) - All cliffs slopes have been manually edited to make them more steep. - All beaches have been edited to make their slope not so step. I have tried to reproduce a couple of the OFP:DR campaing missions, but the range of engagement of the A2 AI is different from the OFP:DR one and the missions don't have the same feeling If the original poster of this island agrees I could upload the island such as it is now. Share this post Link to post Share on other sites
stun 5 Posted December 3, 2010 That's great news mankyle. I'm really looking forward to making some missions for this island. I hope you get permission to release. Share this post Link to post Share on other sites
W0lle 1050 Posted December 3, 2010 Indeed very good to see this project is not dead. Of all things in Operation Failpoint2, the map was the only good thing. :D I have tried to reproduce a couple of the OFP:DR campaing missions, but the range of engagement of the A2 AI is different from the OFP:DR one That's because ArmA2 AI > DR AI ...and the missions don't have the same feeling That can only be a good thing. :) Share this post Link to post Share on other sites
TRexian 0 Posted December 3, 2010 If the original poster of this island agrees I could upload the island such as it is now. I'm not the original poster, but I'd vote +1 for releasing. :) (And, I've been looking at Semisopochnoi island for my first effort at terrain, but if someone else were to do it first.....) ;) Share this post Link to post Share on other sites
eJay 1 Posted December 3, 2010 It's cool news :) Any screenshots from WIP version? Share this post Link to post Share on other sites
clawhammer 10 Posted December 3, 2010 goddamit!! he send me a file, this island is much more finished i though! All this map need are some sneaky smal details so that she looks really awesome! I will take sreens and will post them asap! Share this post Link to post Share on other sites
mosh 0 Posted December 3, 2010 If the original poster of this island agrees I could upload the island such as it is now. That's great, looking forward to it! Share this post Link to post Share on other sites
clawhammer 10 Posted December 3, 2010 Here are some screens from my short journey: Share this post Link to post Share on other sites
clawhammer 10 Posted December 3, 2010 (edited) All this map needs are the details, please finish this island!! There is so much potential in this would be a shame if it will never be finished. GREAT JOB mankyle!! P.S forgive me for my double post due the 5 pictures limitation *HideAndDuck* but this map makes me crazy! Edited December 3, 2010 by Clawhammer Share this post Link to post Share on other sites
Max255 59 Posted December 3, 2010 Me too... Island was the only good thing in DR imo... Can't wait! EDIT: Looks great!!! Share this post Link to post Share on other sites
ProfTournesol 956 Posted December 3, 2010 ;1803870']Me too... Island was the only good thing in DR imo... Can't wait! That's a big island to find 64 entities...oh wait, this isn't DR :D Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted December 3, 2010 Hey that looks promising :) Can't wait to see it in final state! Share this post Link to post Share on other sites
max power 21 Posted December 3, 2010 Your screens need moar PP and vignette effects. Share this post Link to post Share on other sites
W0lle 1050 Posted December 3, 2010 Looks very good, better than I expected actually. Sure the original buildings are missing but the stock ArmA2 ones do the job too. Looking forward to explore the map. :) Share this post Link to post Share on other sites
rstratton 0 Posted December 3, 2010 (edited) thanx for working on it, whoever it is. i hope you finish it. if not post the source files so somebody else can take over. Edited December 3, 2010 by rstratton Share this post Link to post Share on other sites
mankyle 410 Posted December 3, 2010 (edited) It's me who has worked on this island Well, I would say that one of the most difficult things was to add and assemble the little snappable pond objects (there is a giant lake in the middle of the island and a couple more small ones on the west and east parts) and edit the sat and mask so the lakes don't look as if they appear from nowhere suddenly. Ah!!! And in the screenshot depicting the quarry, I was experimenting and I added an small rock as clutter. But it didn't look well. And I forgot to remove the small reference from the clutter entry Now, this map is using only 4 types of surfaces. I had a previous version that used 5 and worked well. http://s3.imgimg.de/uploads/arma2oa2010120318384320a5d37f43jpg.jpg in this picture you can see part of the giant lake. Now, as it is, it is more or less (more less than more) playable, but it would require a good team of people to create something of real good quality The submarine base is something I'm particularly proud of. I hope some screenshots will be posted soon. Regardless of whatever it is said, it is still very beta. I don't think I have time now for working on this. I have sent the visitor files so I hope someone will take over this project. I have now another island in the works, a 1:1 reproduction of the portuguese island of porto santo, and that is a real PITA, much more difficult that this one (I have now around 45000 objects, most of them placed by hand). I will post screenshots of Porto Santo soon. Edited December 3, 2010 by mankyle Share this post Link to post Share on other sites
beton 2 Posted December 3, 2010 to add and assemble the little snappable pond objects There are snappable pond objects available?? Could you tell me wher to find them?? Very nice island by the way.... :) Share this post Link to post Share on other sites
rstratton 0 Posted December 3, 2010 It's me who has worked on this islandWell, I would say that one of the most difficult things was to add and assemble the little snappable pond objects (there is a giant lake in the middle of the island and a couple more small ones on the west and east parts) and edit the sat and mask so the lakes don't look as if they appear from nowhere suddenly. Ah!!! And in the screenshot depicting the quarry, I was experimenting and I added an small rock as clutter. But it didn't look well. And I forgot to remove the small reference from the clutter entry Now, this map is using only 4 types of surfaces. I had a previous version that used 5 and worked well. http://s3.imgimg.de/uploads/arma2oa2010120318384320a5d37f43jpg.jpg in this picture you can see part of the giant lake. Now, as it is, it is more or less (more less than more) playable, but it would require a good team of people to create something of real good quality The submarine base is something I'm particularly proud of. I hope some screenshots will be posted soon. Regardless of whatever it is said, it is still very beta. I don't think I have time now for working on this. I have sent the visitor files so I hope someone will take over this project. I have now another island in the works, a 1:1 reproduction of the portuguese island of porto santo, and that is a real PITA, much more difficult that this one (I have now around 45000 objects, most of them placed by hand). I will post screenshots of Porto Santo soon. post the link to the source files, i might work on it some more. Share this post Link to post Share on other sites
mankyle 410 Posted December 3, 2010 (edited) The snappable pond object is here Although I'm not totally sure I think it was you, rstratton, the one who did the sanpable pond object. http://www.megaupload.com/?d=08JNKTHQ I will post the source files tomorrow so anyone who wants to take this massive undertaking of an island can do so Edited December 3, 2010 by mankyle Share this post Link to post Share on other sites
CameronMcDonald 146 Posted December 4, 2010 I hope this island gets finished; not just because FPDR was so damned terrible, but because it would prove interesting terrain. Here's to whoever takes on the mantle of this mighty beast *cough* Clawhammer *cough*. Share this post Link to post Share on other sites
Alwarren 2767 Posted December 4, 2010 Good looking island. It would be tempting to reproduce the Dragon Rising campaign and improve it just to rub it into someone's face and say "look, this is how it's done" :p Finally, drive a Hummer over towards the monastery that doesn't handle like a loaded supermarket trolley. Share this post Link to post Share on other sites