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W0lle

Dragon Rising has been released

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what would have been epic is if the pilot would have took said lamer out with one shot from a pistol..... that would have been pure ownage :lol:

As it was he emptied half a magazine...and missed,....would have de-spawned when the player turned around anyway.

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What i noticed is, that x-fire is not enabled when playing with betapatches... so i think there are a lot of players, which play with the betas which are not listed in the Game Statistics... or is it only my X-fire, which has probs with beta-patch... mhhh... who knows :D

Regards Culti

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lol @ the lol tag.

If you notice those xfire stats, there are over 300 more people playing DR for less time. With the inference that people are loading up DR, playing for a few minutes then quitting and wondering why the fuck they bothered.

you noticed that. I was going to point that out, but decided to wait and see if anybody picked up on it. What I'm thinking is that they load it, wait around for a bit to see if they can get on a server, play a little bit then log saying what you said. you win a a slice of pie.

i know xfire stats can't be the end all of activity, but when you go from ninth just over a month ago to 137 and beyond? that's sad. Then you look at arma2 stats, fairly steady up until DR launched, then they increased. Interesting huh? Also, BIS and Steam did their discount weekend about that time as well, so it's a 1,2 punch. I've been watching the Arma2 stats for about a week, and they have been climbing steadily. Every day, they are up several notches. Which is impressive considering MW2 even launched and you didn't see a drop. It actually went up.

---------- Post added at 07:40 PM ---------- Previous post was at 07:38 PM ----------

I bet he feels special :p

I wish I had a dollar for every time I've signed an NDA. It basically says, "We MAY tell you something, but if we did, you can't say anything."

when I was looking at buying companies and technologies for my former company to acquire, I had a stack.

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Luhgnut;1501143']uhhh... you haven't been in the video game business. Believe me' date=' profit margins if sold through retail outlets is much much lower. When I worked in a store (about 10-15 years ago) I could buy a single copy of any game at my cost. $12.00 That was what the store paid for it whole sale. Now the wholesalers have to mark it up to even sell it for $12.00 The retailers ahve a large markup if they have a store front, so most of the cost of games goes to the storefront via retail.

I would imagine that the wholesalers marked it up probably 20% so You're looking around $8-$10 a copy going to publisher. Ever wonder why the bargain bins are around $8.00 - $10 bucks? Break even.

Direct to drive and Steam are good options, because you get rid of brick and mortar sales for PC, but the PS and Xbox stuff has to be gone to a store and gotten for the most part.

So a million copies. I find that little inflated in respect to what I've heard from a few major wholesalers I know. Most stores only received 2-3 copies. Everybody wanted MW2. I would hazard probably around $4-$6 Million revenue. Which is peanuts, just look at Blizzard. They make that in a month. Oh BTW... many wholesalers have "buy back" clauses, like Best Buy, they don't buy direct. But their wholesalers guarantee a buy through, meaning if the title doesn't sell, they buy it back after certain many days. It's so Best Buy doesn't care, nor worry what's a hot seller, their money is covered. Ever wonder why Best Buy has so many old titles? The wholesalers want it out there as long as they can. So they don't have to buy it back. So the figures you're seeing is mostly wholesale. Not buy through. The wholesalers moved it, but the the title could be sitting on the shelves.

Believe me, the margins are not that lucrative. Only direct from developer is where the money is, or through a soft middle man like Steam.[/quote']

Wow thats an incredible markup. Ill try and avoid brick and mortar from now on. Thanks for the interesting insight. I dont think we have best buy in Australia, but we do have EB Games, which charge exorbitant prices.

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Wow thats an incredible markup. Ill try and avoid brick and mortar from now on. Thanks for the interesting insight. I dont think we have best buy in Australia, but we do have EB Games, which charge exorbitant prices.

heh, I worked for EB. I paid $12.00 for anything, which was cost. it was awhile ago sure, but games 10 years ago were still $49.00 US.

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Yeah, EB charges AU$90-$120 for games, AU$85-$115 for second hand (pre-owned) games. Unfortunately JBHifi and Game have started to follow suit and are charging a lot now which is why I try to stick with Steam. That said, considering that MW2 was released on Steam for US$90 to Australian's, it's a sign that we may suffer across the board soon.

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Luhgnut;1501667']I found this MOST amusing and cute. Link

I don't see anything there, just... "(vote for me)"..:rolleyes:

How they will use that trick on the consoles, since they don't have editor?

That guy trying to do something (is like a massage on a wooden leg), since CM does nothing.

Edited by gulag

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Instead of waiting for cody, someone over TG is trying to do it themselfwith the help of makeshift auto server scripts, will it help?

edit: link fixed, the new forums function is sometime annoying

Edited by 4 IN 1

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Broken link, but no. I don't think anything can help DR anymore. I actually hope nothing does. CM hardly deserve it.

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Hah! Christmas is supposedly a time for miracles, so who knows DR might get an uber patch and rule the world.

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The game itself is flawed. Even with the inclusion of dedicated servers, if it really is that, I still won't have any motivation to play it. It's not good enough of a game.

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Instead of waiting for cody, someone over TG is trying to do it themselfwith the help of makeshift auto server scripts, will it help?

edit: link fixed, the new forums function is sometime annoying

great. another hack. doesn't address the problem of hackers just joining the game and speedhacking etc.

---------- Post added at 11:53 AM ---------- Previous post was at 11:42 AM ----------

Yeah, EB charges AU$90-$120 for games, AU$85-$115 for second hand (pre-owned) games. Unfortunately JBHifi and Game have started to follow suit and are charging a lot now which is why I try to stick with Steam. That said, considering that MW2 was released on Steam for US$90 to Australian's, it's a sign that we may suffer across the board soon.

I used to import games into the US from Japan. Anything released in Japan I would sell for Nintendo, etc for $120+

but to sell games that are actually "released" in your country, with high markup, I think is a little insane. Go STEAM!

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Would all be quite amusing if it weren't for the sad fact that a once proud and noble legacy has been tarnished irreparably forever.

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Luhgnut;1501667']I found this MOST amusing and cute. Link

and it continues...

Code Masters should really get in touch with you man!
Already done a while back now by myself' date=' as a result we've got a programmer helping Templar out with some of the more trickier parts of creating this mission and also with some debugging, plus also some other stuff [/quote']

LMFAO and that dude didn't even give ArmA 2's editor a change :rolleyes:

I guess the false feeling of being "somebody" is stronger than common sense :p

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I couldn't resist having a crack at this competition. My entry to answer the question: War. What is it good for? ArmA 2.

Wonder if I'll win...mmmmm.

EDIT: I could do with a new torch though.

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LMFAO and that dude didn't even give ArmA 2's editor a change :rolleyes:

I guess the false feeling of being "somebody" is stronger than common sense :p

Screw hitting the nail on the head, you drove that in with one hit! :p

Spot on.

I find it sadly, annoyingly, pityingly... I'll continue... interesting, that a player has to consult with the games' programmer just to have a functional free-roam random encounter, with no lasting continuity, rhyme, or reason. Why didn't I (or any of the 100,000's of one time players) get to have a programmers' aid in trying to make the game interesting? I want to be somebody too! lol.

Interesting... Indeed.

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Screw hitting the nail on the head, you drove that in with one hit! :p

Spot on.

I find it sadly, annoyingly, pityingly... I'll continue... interesting, that a player has to consult with the games' programmer just to have a functional free-roam random encounter, with no lasting continuity, rhyme, or reason. Why didn't I (or any of the 100,000's of one time players) get to have a programmers' aid in trying to make the game interesting? I want to be somebody too! lol.

Interesting... Indeed.

Here, have some pie.

---------- Post added at 09:41 PM ---------- Previous post was at 09:39 PM ----------

I couldn't resist having a crack at this competition. My entry to answer the question: War. What is it good for? ArmA 2.

Wonder if I'll win...mmmmm.

EDIT: I could do with a new torch though.

I submitted one of my video's. The one where the crack veteran AI blow themselves up with SMAWS trying to shoot a rubber boat going back and forth.

I won a ban.

--------------

and about having a programmer help him out with the trickier parts of the mission.... Come on, it's spawning in AI and despawning the old ones as you travel. Wow-wee. I run a script that does that, fired from a trigger. It's what 5 seconds of work?

Edited by [RIP] Luhgnut

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Luhgnut;1502969']Here' date=' have some pie.

[/quote']

???

Lost you there.

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It's funny, one of my local mags has a review of Dragon Rising giving it a 7/10 and saying that it's got some heavy bugs and problems and it's too linear compared to the original and Arma.

I would have congratulated them on their review if they didn't spend the whole review comparing Arma 2 and DR and even saying that ArmA 2 is the true successor and that mil-sim fans should stick with that, then they mention that ArmA 2 is extremely buggy and barely playable.

That and the review they have of Borderlands in the same mag gives it 6/10 saying that Borderlands is a completely flawed game that is no fun at all except slightly fun in coop... I loved Borderlands.

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And i thought DR was too easy but what do i know, creating a mission takes a programmer and getting the mission installed takes a higher education.... lol funny reading "over there" :rotfl:

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Apperantly there will be a CM programmer included with every disc of DR2. You know to help you do the rocket science of making soldiers disembark from a vehicle or use their weapons (Im not joking, whe i tried to make a simple mission in this gem of a game I got stuck while trying to make soldiers disembark from a vehicle. It takes a lua script to that and my head started to refuse doing that so unmotivated. I ended up damaging the jeep to make them disembark :)

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;1503413']Apperantly there will be a CM programmer included with every disc of DR2. You know to help you do the rocket science of making soldiers disembark from a vehicle or use their weapons (Im not joking' date=' whe i tried to make a simple mission in this gem of a game I got stuck while trying to make soldiers disembark from a vehicle. It takes a lua script to that and my head started to refuse doing that so unmotivated. I ended up damaging the jeep to make them disembark :)[/quote']

Programming scripts in DR is a horrorshow. Basically because you have to tell the AI EVERYTHING. They don't THINK for themselves at all. You even have to give them a "danger" zone so they know they are getting shot at and to return fire. I'm not a programmer, but more of a "script-kiddy", meaning, I can take other peoples work, mess with it, to get the desired effect. In DR, there's no repository of scripts out there. You need to be a programmer to really get the AI to do much of anything.

If you tell them to go from one way point to another, and if you start firing at them while they are enroute, they will squat down, and duckwalk and continue to the waypoint. They may or may not return fire, and if they do shoot back, they shoot wild all over the place. They won't move for cover and won't get aggressive against you. Unless you turn on the "danger" marker then they kick into a higher state of awareness. So if they are in the "danger" area, then they think better, but if outside, you can just plink them off at your leisure.

I've dropped in "veteran AI, Normal, Green", they all seem to act the same though, I can't tell one from the next. Truly, under the covers, it's AI micromanagement to build a mission. Sure, if you drop some squads in an area, they will give you the feeling like you're doing something, but they just fire all over with no communication between them. They run around and spray, but they won't hunt you, or coordinate any reaction against you. You have to script all of it. What a pain.

---------- Post added at 01:23 PM ---------- Previous post was at 01:21 PM ----------

???

Lost you there.

oh, you wanted to be somebody, and I was trying to appease you by offering you some pie. :)

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ahh, gotcha. Pie is definitely better than the alternative.--> :icon_slap:

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Well, as much as ive heard this game is crap, and i believe what people are saying, im now downloading the demo from steam so I can see for myself!

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Ok ive played the demo now, and I have to say its awful! bearing in mind im running it on max settings & it looks like a PS2 game :confused: I thought after Crysis we had moved into a new era of graphics where even bad games looked good,guess I was wrong!obviously CM decided to take a step backwards! The movement is slow and clunky, it feels like your permanently stuck in crouch position, textures have very little detail,everything looks chunky & false, the enemy AI doesnt seem to react much & cant shoot for s**t! Squad members look quite detailed but still have a chunky unrealistic look about them. Sound effects are nice. Not much else to say really, im glad I didnt spend money on this & went for ArmA 2 instead!

Shame really as undoubtably some people at CM probably put a lot of hours into making this & genuinely thought it was a good effort, but the competition was way ahead

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