KidDynamite 0 Posted March 16, 2010 To be honest, it is for noone of real importance which units are inside a mod.Means noone care which division of those historically being apart, as u can play with every unit,doesent matter if SS or WH,Airbourne or Rangers. For me, and the most Mission Maker's it makes sence if there are Wehrmacht or SS Units. As well Airborne and Rangers. And i care about which division of those historically being there. And as you know, the first units the allies met where Wehrmacht Units, not SS. For example. Share this post Link to post Share on other sites
Nephris1 10 Posted March 16, 2010 I guess u missed the point of my statement. Share this post Link to post Share on other sites
KidDynamite 0 Posted March 16, 2010 I guess u missed the point of my statement. Maybe. Then tell me your statement please :) Share this post Link to post Share on other sites
Nephris1 10 Posted March 17, 2010 Maybe. Then tell me your statement please This is the actual main meaning: These are all features that can be released in further patches.For the primary release of a mod - call it demo - it is important to have the basics inside (and i ve no doubts in Inv44 here)and those to be working properly, so missions can be played and created........ Much more important are sounds, texture,details on models,deployable weapons,effects to get the right atmosphere...... Share this post Link to post Share on other sites
KidDynamite 0 Posted March 17, 2010 to have the basics inside Ok, and for me it is a basic part that the wehrmacht will be in there. but i think there is no doubt that it is :) Share this post Link to post Share on other sites
Nephris1 10 Posted March 17, 2010 (edited) Of course it makes no sense to create a ww2 mod without the correspending units. But it is of no importance if it the 95th Infantrie Division,the 184th Jägerregiment or SS Division HJ. You can play with each Wehrmacht,SS,US,....ww2 unit,no need to take care of certain extra batches to determine the troops affiliation, what was u wished to be in the first release. Maybe the 130.Panzer-Lehr-Division ? Well however, this is not the thread to discuss this topic anymore, and at the end it is just a point of view,as it is the Invasion 44 thread, and i guess their dices already rolled. Edited March 17, 2010 by Nephris1 Share this post Link to post Share on other sites
KidDynamite 0 Posted March 17, 2010 Well however, this is not the thread to discuss this topic anymore, and at the end it is just a point of view,as it is the Invasion 44 thread, and i guess their dices already rolled. You are right. :cheers: Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted March 17, 2010 Now THAT is the mature way to have a discussion. Hopefully some of the people from the 1st PR thread will look in here and learn from that... OT: Any chance of another teaser screen any time soon? I'm falling head over heels with this mod. (Not in a man love sense. I know you thought about that, even if it was just for a second.:q:) ;) *Prays to the Lords of Kobol that the people from the PR thread will only look in here, and not respond to anything.* :D Share this post Link to post Share on other sites
jojimbo 0 Posted March 18, 2010 (edited) you can of course get real into the mod,i would love to do this,but we stopped most of the eliteism way back and now only try to keep things very simplistic so we can actually release something instead of spending month of different units insignia and buttons,badges rivets etc ;P so for this i44 arma2 D-Day port it will of course include the foliage,and newer waffen textures,super shaders,head proxy etc but they will be generic as in ss units not divisionally specific. otherwise you can get bogged down in hidden selections and drop down listing. atm the german units are done,got the americans in 02 atm,being a bit lazy taking advantage of our coder being away,but one theyre wrapped up all he will need to do in drop them in i would love to...at some point in the future,actually do specific panzer divisions,ie the panzer lehr,das reich,hitlerjugend etc etc but this would be a massive effort to include caen and the other beaches gold,sword,juno and i would love to include,utah carentan,the fallschirmjager (these do exist) and the 101st/82nd AB (these do not exist yet) but it would more than likely require some kind of cooperation across the ww2 modding board to get a complete mod, a canadian beach mod,british beach mod,us airborne mod. i could be done over time,each minimod taking its own map, a mod is never finished,only in a state of development,and ultimately...abandoned Edited March 18, 2010 by jojimbo Share this post Link to post Share on other sites
JdB 151 Posted March 18, 2010 and now only try to keep things very simplistic so we can actually release something instead of spending month of different units insignia and buttons,badges rivets etc ;P Do you mean to tell me my 3 month long research trip across Normandy to determine who manufactured the spoons that the remaining troops of the 1st battalion, 915. Grenadier Regiment of the 352nd Infantry Division ate dinner with on the night of June 5th was in vain? :butbut: I personally wouldn't mind if there were no divisional markings at all, just organizational ones (Heer, Luftwaffe, W-SS, qualification specific etc). This saves a lot of time, and is much easier to work with both for us and for anyone putting any time into the mission editor. I've never noticed the presence, or lack of a small divisional patch while playing an actual mission, only when viewing "Combat Pornography" would it be noticeable. As for the request for screenshots, there won't be any for a while. Over-saturating with loads of images constantly being released has hurt us enough in the past by unfortunately building a hype. Share this post Link to post Share on other sites
LugNut 10 Posted March 18, 2010 "Badges? We don't need no stinking badges!" Once the bullets start flying, who looks at insignia? Just wanna play..... :D Share this post Link to post Share on other sites
FKPLACE 10 Posted March 19, 2010 Such badges and sign would give more realistic to the addons. I think we don't care to wait a little more time to include them for a release... Share this post Link to post Share on other sites
Nephris1 10 Posted March 19, 2010 I think we dont care about the badges being there or not, as i dont wtach the batches ingame. But u r right in "we dont care to wait longer"....even without any badges. Share this post Link to post Share on other sites
FKPLACE 10 Posted March 20, 2010 I think such a Mod not only for gaming but also very important to have a special historical experiences from it. As a classical and well-expected Mod of In44, it's not just a game for me. Share this post Link to post Share on other sites
Hans Ludwig 0 Posted March 20, 2010 You can't have a true WW2 mod without unique unit insignia. There would be no fun if you couldn't see the 82nd Airborne patch or 1 SS shield painted onto the front of a panzer. Share this post Link to post Share on other sites
ProfTournesol 956 Posted March 20, 2010 You can't have a true WW2 mod without unique unit insignia. There would be no fun if you couldn't see the 82nd Airborne patch or 1 SS shield painted onto the front of a panzer. It was just said that those details are not a priority. No need to argue. The best proven way to release a mod is to make progressive releases with progressive debugging and enhancements. Share this post Link to post Share on other sites
NoRailgunner 0 Posted March 20, 2010 I would say patches and insignia's should be on lowest priority - there are quite more important things to make, improve and fix. ;) Just curious about the campaigns - are you going to make slightly different version eg for SP more narrative with cutscenes and for MP more straightforward with less cutscenes? Share this post Link to post Share on other sites
JdB 151 Posted March 20, 2010 It was just said that those details are not a priority. No need to argue. Precisely. We've decided to do things this way, so there is no point in arguing. Just curious about the campaigns - are you going to make slightly different version eg for SP more narrative with cutscenes and for MP more straightforward with less cutscenes? There most likely won't be a campaign in the D-Day port. The mini-campaign that was in the ArmA1 release had issues for a lot of people, and it would need overhauling to bring it back and fix those issues. Instead, the mini-campaign will be succeeded by the mission [i44_COOP_Invasion_1-32] that is about as big content wise as the mini-campaign, but can be played from start to finish in one go, and which offers a lot more diversity because it's Coop. You can also play it alone for "singleplayer". We also have the MP missions "Verloren" and "Aloft", as well as maybe something else, but that isn't certain yet, so I won't mention anything else about it, in case it falls through. For the WaR campaign, we don't know yet, as the attention of the missionmakers is on the D-Day port, and not yet on WaR. Share this post Link to post Share on other sites
trickster1982 10 Posted March 25, 2010 Hope you guys include plenty of single player stuff too, some of us aint all that keen on MP these days (or is that just me? :p ) Mod looks great though, looking forward to it! Share this post Link to post Share on other sites
hamis 0 Posted March 26, 2010 Hope you guys include plenty of single player stuff too, some of us aint all that keen on MP these days (or is that just me? Nope,it's me too!:D Share this post Link to post Share on other sites
JdB 151 Posted March 26, 2010 (edited) Hope you guys include plenty of single player stuff too, some of us aint all that keen on MP these days (or is that just me? :p ) I posted a round-up of the missions that would be in the release in my previous post. Did you see a mention of SP in there besides that the MP missions would be playable in SP as well? I didn't ;) That's all we have. We would have liked to have more, including SP-specific missions. We recruit missionmakers quite regularly, but most we never see again after they get their hands on the files, so there are only two or three people that really work on missions. Last time we recruited 5 in a few days time. Four of those haven't done anything for us in over 4 months since they joined due to a myriad of reasons, most haven't been to our forums for a long time either, no word from them what so ever on why they aren't active at all, no sign of responsibility what so ever. I sent them an e-mail, and a PM on these forums about their absence. Some still haven't responded to either, they will soon be kicked from the team. Mostly nothing but dead weight. Nothing we aren't used to though, promises have always been cheap, getting people to produce something other than empty promises has been hard. There's only a small core that we have been depending on for years. Edited March 26, 2010 by JdB Share this post Link to post Share on other sites
hund 0 Posted March 26, 2010 I'm sure we will see some missions being made once the thing is released. They may not be official and all that, but they'll be missions nonetheless. Share this post Link to post Share on other sites
JdB 151 Posted March 26, 2010 I'm sure we will see some missions being made once the thing is released.They may not be official and all that, but they'll be missions nonetheless. True, but we would have liked to offer more versatility in our own release. Having said that, the work on these MP missions is also a good practice-run for the MP Coop WaR campaign. Developing for SP or MP, and for non-dedicated or dedicated servers needs a slightly different approach. Share this post Link to post Share on other sites
icewindo 29 Posted March 26, 2010 That's all we have. We would have liked to have more, including SP-specific missions. We recruit missionmakers quite regularly, but most we never see again after they get their hands on the files, so there are only two or three people that really work on missions. Last time we recruited 5 in a few days time. Four of those haven't done anything for us in over 4 months (...) Lol, that's "nice"... For the future, maybe demand an actual mission before sending in files? I would be quite "agitated" if this happened to any mod I worked on. I mean, you don't actually need I44 units to make an I44 mission, you can always use placeholders, so the only thing I would send in advance were any i44 islands as adapting missions to other islands takes time (in contrary to replacing units). Long before the Stargate Units for ArmA1 were released, I created some missions with the standard OPFOR/BLUFOR units and then replaced the units with the real models. Worked fine. Share this post Link to post Share on other sites
JdB 151 Posted March 26, 2010 (edited) For the future, maybe demand an actual mission before sending in files? I would be quite "agitated" if this happened to any mod I worked on.I mean, you don't actually need I44 units to make an I44 mission, you can always use placeholders, so the only thing I would send in advance were any i44 islands as adapting missions to other islands takes time (in contrary to replacing units). All of them are skilled mission makers. I don't doubt their skills at all, only their inactivity and failure to inform us before disappearing for weeks if not months. All it takes to let us know is a few lines of text that can be done in under a minute. In other (and for us, more important) News: Lately, news regarding the "D-Day" port and the "Wacht am Rhein" projects has started to intertwine, among others the ArmA1 port being labelled "Wacht am Rhein" for obvious reasons (the name of the thread), and mistakes of what content either project will contain being possible. The two projects are different in setting (summer and winter), and the port will contain mostly content from OFP and ArmA1, optimized as much as possible for ArmA2, where as we hope that the WaR project will have mostly content designed specifically for ArmA2. To avoid any such confusion, and the possible negative consequences that they may have (disappointment etc.), we decided to split the two projects into two threads. We have talked to Placebo about this, who has given his approval to this idea. This thread is meant only for discussion on the ArmA2 project "Invasion 1944 - Wacht am Rhein". Discussion about the ArmA1 -> ArmA2 port "Invasion 1944 - D-Day" project should be kept in our [other thread]. Edited March 26, 2010 by JdB Share this post Link to post Share on other sites