Dwarden 1125 Posted September 7, 2009 (edited) We are releasing some information related to materials basics, texture maps etc. You may find them useful for Your projects. 1. RVMAT Basics (SuperShader, MultiMaterial, SkinShader, Procedural/Glass/Water/Detail/Normal/Specular/Tree etc. maps) URL: http://community.bistudio.com/wiki/RVMAT_basics Done: SuperShader for MAX and MAYA (no .fx files yet) http://community.bistudio.com/wiki/Super_shader Done: MultiMaterial for MAX (no sample .mcr script yet) http://community.bistudio.com/wiki/Multimaterial Done: SkinShader (no sample MAYA cgfx (screenshot) yet) http://community.bistudio.com/wiki/Skin_shader Done: Face wound textures http://community.bistudio.com/wiki/Face_Wound_Textures Done: Static Environmental Reflections (published mainly for compatibility reason as SuperShader (includes environmental map/fresnel) replacing this functionality) http://community.bistudio.com/wiki/Static_Environmental_Reflections * - some hints about physical properties at bottom http://community.bistudio.com/wiki/RVMAT_basics#Physical_properties (including Bullet Penetrability ) 2. Texture Map Types (includes HQ NM) URL: http://community.bistudio.com/wiki/Texture_Map_Types 3. Post Process effects URL: http://community.bistudio.com/wiki/Post_process_effects 4. Unit ergonomics (Soldier model proportions) URL: http://community.bistudio.com/wiki/Soldier_model_proportions 5. Weapons settings (some informations about weapon configs) http://community.bistudio.com/wiki/Weapons_settings 6. Damage: http://community.bistudio.com/wiki/Damage updated in BIKI:http://community.bistudio.com/wiki?title=Weapons_settings&diff=57833&oldid=56416http://community.bistudio.com/wiki?title=Bullet_penetrability&diff=57836&oldid=52134http://community.bistudio.com/wiki?title=RVMAT_basics&diff=57820&oldid=52837while it's minor i hope it helps bit :) 7. other documentation per demand and as needed @TBD NOTE: Please don't edit these wiki pages w/o some prior discussion with BI staff as we will add more info into these in future ... Per demand => if it's possible i will see what can be done about such requests ... if you not post here just bug me on ARMA2 irc channel Edited August 11, 2010 by Dwarden ppeffects 1 Share this post Link to post Share on other sites
soul_assassin 1750 Posted September 8, 2009 :D love the the fact that we have a viewport shader finally :) was gonna build one myself but thank god I dont have to :). One question though, where can i download the fx file? Share this post Link to post Share on other sites
Dwarden 1125 Posted September 8, 2009 well such are on hold decision for later (You will need wait at least two weeks) ... Share this post Link to post Share on other sites
soul_assassin 1750 Posted September 8, 2009 Ah I thought I was going blind. Share this post Link to post Share on other sites
USSRsniper 0 Posted September 8, 2009 (edited) Nice, finally explanation of this post processing scripting! Edited September 8, 2009 by USSRsniper Share this post Link to post Share on other sites
sarge4267 16 Posted September 9, 2009 Nice...2 questions: Could you please put on some config hints/tutorials for a helicopter (aswel as the model config) or maybe a basic structure for a heli config? What about the supershader for max? Share this post Link to post Share on other sites
Dwarden 1125 Posted September 9, 2009 erm SS for max should be there ... just no 'files' yet .. Share this post Link to post Share on other sites
sarge4267 16 Posted September 11, 2009 erm SS for max should be there ... just no 'files' yet .. ah ok...any idea on when releasing it? I really appreciate your work! Share this post Link to post Share on other sites
Dwarden 1125 Posted September 12, 2009 Added Skin Shader details http://community.bistudio.com/wiki/Skin_shader linked from main RVMAT list Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 17, 2009 Any news on when the shaders will become available? Share this post Link to post Share on other sites
BGF Krätzer 10 Posted January 31, 2010 (edited) solved, sry for posting Edited January 31, 2010 by BGF Krätzer Share this post Link to post Share on other sites
FKPLACE 10 Posted April 6, 2010 How to use Navdia PlugIn to make 'blue' texture? Share this post Link to post Share on other sites
Dwarden 1125 Posted August 11, 2010 newly point 6) (in first post) available now @ Your BIKI :cool: Share this post Link to post Share on other sites
PuFu 4600 Posted August 11, 2010 (edited) Cheers Dwarden! Any chance to get the max/maya shaders? Especially since those are already made? Kind of sick of of using 3rd party DX shaders :) Edited August 11, 2010 by PuFu Share this post Link to post Share on other sites
deltaGhost 10 Posted August 18, 2010 RVMATS are killing me so thx for this great " basics " :yay: Share this post Link to post Share on other sites
TeRp 1 Posted October 25, 2010 Any chance for the SuperShader.fx for 3DS, yet? :( Share this post Link to post Share on other sites
jagheterjan 10 Posted October 26, 2010 Any chance for the SuperShader.fx for 3DS, yet? :( +1. Much needed indeed. Share this post Link to post Share on other sites