i0n0s 0 Posted September 4, 2009 I finally managed to port the RTE to ArmA II: What's the RTE? The RTE is 'another' 3D editor. You can: Build missions and save them 3d editor to place objects in easily in the world Multiplayer editor: allows multiple people at the same time work on a mission Game master mode: one or more guys have the ability to modify a running mission the fly depending how the rest of them plays the mission ;) ew7u0bxQvzY Example images from ArmA II: Videos about the RTE for Armed Assaut: Tutorial: Behaviour What's new in this version? This version supports ArmA II. E.G. the new factions are now supported. And selfmade mission can get exported/saved. Download? Download (Setup.1.5.exe) The setup will install RTE Capture which installs RTE for Armed Assault and ArmA II. A note for mirrors: Don't mirror this file. The link on my page will contain the latest installer and may change from time to time. If you're interested to mirror some parts of the RTE, please write me a PM. RTE Capture? It's a helper which is required for the features of the RTE. A manual can be found here: RTE Capture Manual Manual? Also for the RTE? RTE v4.3 Manual It's not up to date, but should contain everything important. Why an alpha? This version doesn't support all features of ArmA II, e.g. 'object composition' is not supported yet. In short: There will be features added => Alpha. Also this version has some small issues but those affect the usibilty only a little. And those have priority on my bug list and should be fixed soon. There is another advantage of this status: It's WiP, therefore feedback and whishes are welcomed and should be placed in my bug tracker: http://rte.jonasscholz.de/bugs/ Still more text? *ehm*, sure: Used scripts: KRON_Strings SPON_LOS Set pitch / bank functions by General Barron Requires CBA Download! :p already wrote about this. Download (Setup.1.5.exe) The setup will install RTE Capture which installs RTE for Armed Assault and ArmA II. Share this post Link to post Share on other sites
.kju 3245 Posted September 4, 2009 (edited) Example images from Armed Assault: Beautiful and complex scenery made by RTE is a child's play! Edited September 4, 2009 by kju Share this post Link to post Share on other sites
i0n0s 0 Posted September 4, 2009 New features in RTEV: gSCRhSOK3-0 Editing of unit's weapon: Some for vehicles weapon cargo: Loadouts also can get saved to easy switch between them: Share this post Link to post Share on other sites
BoxiouS 10 Posted September 4, 2009 (edited) Awesome work:) Edited September 6, 2009 by BoxiouS Share this post Link to post Share on other sites
loki 1 Posted September 4, 2009 awesome work as usual i0n0s! :notworthy: Share this post Link to post Share on other sites
PTV-Jobo 820 Posted September 4, 2009 YESSSssssss! I've been waiting for this for awhile, now we have it--woohoo! <dances> Share this post Link to post Share on other sites
Demiurge 10 Posted September 4, 2009 Good work. Can I suggest adding buttons that use setaperture so you can just set the aperture to one that suits the time of day you're using for your mission and then edit like that (to avoid the flickering that's a product of the fast camera movement typical in editing and can be seen in that vid). Just an idea. Share this post Link to post Share on other sites
IAmMarshicus 10 Posted September 4, 2009 If I place a group down, the editor seems to lag up.. only the editor nothing else. Also, when I try and give a soldier a custom layout with this, I can't seem to give him any weapons.. I might be using it wrong but thought I'd say anyway. Outstanding work. Share this post Link to post Share on other sites
i0n0s 0 Posted September 4, 2009 :( You're right with the weapon dialogue. Seems to be broken. About the groups: The lag occurs since you've selected a lot of units. If you unselect them, it will be fast again. Share this post Link to post Share on other sites
kremator 1065 Posted September 4, 2009 Superb work ionos. Just love RTE ! Share this post Link to post Share on other sites
icebreakr 3159 Posted September 4, 2009 i0n0s: can you tell us more, how does the import into Visitor3 work now? Any changes from A1 version? I'll probably do a new map with couple of friends in MP, does the new RTE save all placed objects on host or still every client must save his work and send it to the "leader"? Share this post Link to post Share on other sites
IAmMarshicus 10 Posted September 4, 2009 This is most probably a stupid question.. How do I save what I've made? =/ Share this post Link to post Share on other sites
i0n0s 0 Posted September 4, 2009 @IceBreakr: Import into Visitor? Wrong project, you're talking about the 3DE from mapfact. I can only export into SQM and SQF. And yes, this stayed the same. About MP: Everyone has to export it and send it to the leader. @TheHandsy: http://rte.jonasscholz.de/manual#How_to_export and Share this post Link to post Share on other sites
ray243 11 Posted September 5, 2009 (edited) Sorry for asking, but how do I on this darn thing? Nevermind Edited September 5, 2009 by ray243 Share this post Link to post Share on other sites
gunterlund21 10 Posted September 5, 2009 When I run this it says I need version 1.14 of the application. What is that. Share this post Link to post Share on other sites
big 0 Posted September 5, 2009 When I run this it says I need version 1.14 of the application. What is that. It's referring to ArmA not to ArmA2, but no idea why it's happening to you. Are u sure u downloaded the correct version? Version V Online installer: Setup.1.5.exe Offline installer: Setup.1.34.483.441.exe I guess u need one of those. Share this post Link to post Share on other sites
mugaben 10 Posted September 5, 2009 Nice job. How does the multiplayer editing work? Share this post Link to post Share on other sites
spec_ops_sniper 0 Posted September 5, 2009 So after i run RTE and it goes into arma2, i go into the editor place a unit, preview, the go to the menu and................ i see nothing. am i missing something here. Share this post Link to post Share on other sites
kremator 1065 Posted September 5, 2009 Place a unit, start the game then press ESC. The last item in that menu is REALTIME EDITOR. Done. Assuming you have put the @RTEditor in your commandline ! Share this post Link to post Share on other sites
mugaben 10 Posted September 5, 2009 Yeah you need to go to "profiles" in the program before you press start. So, did anyone get it to work online? We are 3-4 guys in my team which does missions. -making them together in real-time would rock so much. Share this post Link to post Share on other sites
gunterlund21 10 Posted September 5, 2009 It's referring to ArmA not to ArmA2, but no idea why it's happening to you.Are u sure u downloaded the correct version? Version V Online installer: Setup.1.5.exe Offline installer: Setup.1.34.483.441.exe I guess u need one of those. Yep downloaded those versions. Still get 1.14 message. Share this post Link to post Share on other sites
i0n0s 0 Posted September 5, 2009 Offline installer: Setup.1.34.483.441.exe is outdated, please don't use! @gunterlund21: Start RTE Capture, then Options -> Settings, is the path to ArmA II set correctly? Sounds like you mixed Armed Assault and ArmA II. @MP usage: I'll made a blog entry about this later the day. I'll put a link down here when done. Share this post Link to post Share on other sites
gunterlund21 10 Posted September 5, 2009 (edited) thanks mate. Look forward to using this again. Icon C:\Program Files\Steam\steamapps\common\arma 2\beta\arma2.exe,0 executable C:\Program Files\Steam\steamapps\common\arma 2\beta\arma2.exe Execute in C:\Program Files\Steam\steamapps\common\arma 2\ parameters -mod=beta;@CBA;@general;@RTEditor;@caa1 -nosplash Edited September 5, 2009 by gunterlund21 Share this post Link to post Share on other sites
WA Lancer 94 Posted September 5, 2009 so how do i get the multiplayer to work? Share this post Link to post Share on other sites
i0n0s 0 Posted September 6, 2009 (edited) @gunterlund: This is one profile, you can launch every thing from there ;) I was talking about those settings. About the MP usage: I wrote the entry: http://rte.jonasscholz.de/blog/2009/09/06/rte-multiplayer-usage Should contain every information needed :) @Deadfast: After NVG comes FLIR, so maybe you switched to FLIR instead of switching the NVG off ;) Sadly switching from FLIR to normal will take some time thanks to HDR. Moving the camera forces directly the change. Edited September 6, 2009 by i0n0s Share this post Link to post Share on other sites