jackass888 0 Posted March 11, 2010 Yes but in combination with ACE2 they lose their gear INSTANTLY when in water. yep like 5m swim, even if slx is loaded after ace... strange stuff Share this post Link to post Share on other sites
the.d 0 Posted March 12, 2010 Well - apparently I just managed to get a kind of SLX "lite" to run - so far without bugs and many many enhancements :-) I had to remove SLX' wounding system (unfortunately), and removed many animations (but steep lying, quicker jumps and things like death anims are still in), GL3+SLX AI scripts have been replaced by GL4+ZeusAI - I'm gonna run a test game when I get home and - with Solus' permission - will write a guide about the set up I chose. Share this post Link to post Share on other sites
froggyluv 2136 Posted March 13, 2010 For you guys succesfully running the ACE2/GL4/SLX trifecta- any idea what causes the wounded to sometimes teleport to the deep ocean? Share this post Link to post Share on other sites
the.d 0 Posted March 13, 2010 Sorry, can't help you there, froggyluv. I eventually removed the SLX wounding system in order to dodge any bugs/compatibility issues.. Share this post Link to post Share on other sites
Thunderbird 0 Posted March 13, 2010 Well - apparently I just managed to get a kind of SLX "lite" to run - so far without bugs and many many enhancements :-)I had to remove SLX' wounding system (unfortunately), and removed many animations (but steep lying, quicker jumps and things like death anims are still in), GL3+SLX AI scripts have been replaced by GL4+ZeusAI - I'm gonna run a test game when I get home and - with Solus' permission - will write a guide about the set up I chose. Looking forward to this guide. I'm sure it will help more than one to carry out a decent combination of all these top-notch ArmA II MODS. And cheers Solus for the amazing efforts to maintain SLX development and evolution. Regards, TB Share this post Link to post Share on other sites
the.d 0 Posted March 14, 2010 I started the first version of the guide. It will / should get everyone to properly combine ACE2, GL4, Zeus Combat AI and Mando Missiles (not much work, really, only GL4 needs to be adjusted! The rest is all about loading order) - however, SLX is still missing as I haven't received a reply from Solus yet. Also, I don't know how much time I will have within the next two weeks, I'm afraid. Got some rather rough real life stuff ahead of me that has to have priority :-I Let me know what you think, though - above all, this add on list needs user input, especially concerning SLX's implementation! Share this post Link to post Share on other sites
kroky 1 Posted March 15, 2010 Well - apparently I just managed to get a kind of SLX "lite" to run - so far without bugs and many many enhancements :-)I had to remove SLX' wounding system (unfortunately), and removed many animations (but steep lying, quicker jumps and things like death anims are still in), GL3+SLX AI scripts have been replaced by GL4+ZeusAI - I'm gonna run a test game when I get home and - with Solus' permission - will write a guide about the set up I chose. I actually run also a extended mod mix (please read above in this thread) and I am using the SLX_wounds with all the other mods with success. What are the compatibility issues you encoutered when using SLX_wounds? Share this post Link to post Share on other sites
velzevul 32 Posted March 15, 2010 i guess, this In the mouse wheel menu there are two "healing" options, one that says "Give first aid to [soldier name]" and one that says "Heal [soldier class name]" - the first one is undoubtedly from SLX, as healed enemies surrender instantly. The second non-SLX one will heal the enemy alright but will also get him to shoot you right afterwards. what mod gives "second option"? or this one from default BIS "medical" modul? Share this post Link to post Share on other sites
kroky 1 Posted March 15, 2010 i guess, this what mod gives "second option"? or this one from default BIS "medical" modul? The first aid action menu entry has been removed when ACE2 wounds are running, since an update of SLX, Solus fixed this already some weeks ago. I dont have any first aid menu option. Only sometimes besides the ACE heal options, the bandage option appears additionally. @ Solus Is this intentionally or can you remove this option too? However I realized when healing the unit with the ACE features (bandage, morphine, epinephrine) then the bandage action also disappears from the action menu. So for me this is not interfering very much. @ Everybody I am not sure if everybody realized that since an update (dont know when) with SLX_wounds you can order an AI to move static object (like crate or heavy MG or dead body) AND then order the AI to move to a certain position WHILE dragging. You can even tell the AI to embark a vehicle and it will load that item into the vehicle. I am writing this because in the former versions you could not order the AI to move while dragging anything. This is great Solus! Share this post Link to post Share on other sites
kroky 1 Posted March 15, 2010 @Solus Why not move this thread to addons/mods complete? Share this post Link to post Share on other sites
the.d 0 Posted March 15, 2010 (edited) Kroky, thanks a lot for the reply! While skimming through the thread I missed your invaluable posts! :-( I already sent you a pm, but this should probably clear things up for everyone else as well: The wounded.pbo causes several bugs I cannot get around atm, that's why I decided to let it out: Redundant "treat wounded" messages (would love to keep the SLX option and remove the other one!): http://img696.imageshack.us/i/arma22010031518040579.jpg/ & http://img686.imageshack.us/i/arma22010031518163035.jpg/ 1st person "injured / blood" effects while using ACE + SLX wounded module: http://img519.imageshack.us/i/arma22010031518080897.jpg/ It's also true (Kroky mentioned this way earlier in his posts) that SLX dependencies aren't always as clear as described in the readme - for instance, I found I had to remove (e.g.) "slx_anim_headbob.pbo" in addition to slx_wounds.pbo in order to avoid error messages. I really miss the wounded / treat enemy wounded & take captive possibilities - but I'd rather avoid the bugs affiliated with these modules. If it's okay, I will run some further testing and then post the smaller list of SLX modules as "@SLX_lite" in the add-on guide? Edited March 15, 2010 by The.D Share this post Link to post Share on other sites
kroky 1 Posted March 15, 2010 I post this also here, as it can be useful for somebody: Ok here my comments to the pictures: 1. I have to test more with taking wounded enemies captive. But I use the NoSurrender.pbo from SLX options, since I use GL4 surrender module. (which is far more configurable.) So I don't have the effect that the enemy surrenders immediately. 2. This first aid action does not come from SLX nor ACE2. It most probably comes from GL4 or it is the BIS first aid module. I personally disabled the bleeding feature in GL4, so it doesn't appear in my action menu ever. The first aid action from SLX doesn't appear either in my action menu since I use ACE_wounds always. (I have got a selfmade auto init ACE_wounds_XEH). So the only action appearing in my action menu is bandage (coming from SLX) which works great with ACE2, since as soon as you will use the stop bleeding and morphine actions from ACE2, the SLX bandage option will disappear. (I would send you the ACE_wounds self init pbo, but I don't know how to attach it...shame) 3. This effect is not so bad, IMHO, since it simulates the blood spread when somebody is hit. It's quite realistic that the blood come upon your face when your close enough..so I don't mind it. Can anybody tell me how to attach a link to a pbo here in this forum? Share this post Link to post Share on other sites
the.d 0 Posted March 15, 2010 You can upload it to, e.g., mediafire.com and share the link here :-) Share this post Link to post Share on other sites
kroky 1 Posted March 15, 2010 You can find it here: http://forums.bistudio.com/showthread.php?t=96633 Share this post Link to post Share on other sites
the.d 0 Posted March 16, 2010 Cool, Kroky! Much appreciated! I will look into it as soon as I get the time! :-) Share this post Link to post Share on other sites
kroky 1 Posted March 16, 2010 (edited) @Solus This bug is really ruining the gameplay. Please fix this, Solus. AI engage targets when told not to fire, even from a long distance, which makes stealth approach with AI's simply impossible. Send you a PM too, this can get lost with that amount of posts. EDIT: Also after more testing I have to say that SLX_wounds sometimes collides with ACE..there are the bandage option the first aid option and the ACE healing options and I really get confused which one to chose when. There is also a bug, that when a unit while dragging another unit gets shot, the dragged unit will stay in the dragged animation - even there is nobody dragging it. :) As already mentioned I would like to see too a separated drag/move objects pbo. Edited March 16, 2010 by Kroky Share this post Link to post Share on other sites
pwnage_51 10 Posted March 17, 2010 @Kroky Are you using the SLX_NoFirstAid.pbo from the optional stuff? I've been messing around with getting this setup right to use with ACE2 and I was wondering if you still get the first aid problems while using the SLX_NoFirstAid.pbo? Share this post Link to post Share on other sites
kroky 1 Posted March 18, 2010 forgot about this NoFirstAid. I included it and will test more. Share this post Link to post Share on other sites
pwnage_51 10 Posted March 29, 2010 @Kroky Did you have any luck when using the SLX_NoFirstAid.pbo? Has anyone come across any new problems when using ACE and SLX? I'm really wanting to use these two together but it seems my server has crashed a couple times when using the combo. Share this post Link to post Share on other sites
jpinard 10 Posted March 29, 2010 @KrokyDid you have any luck when using the SLX_NoFirstAid.pbo? Has anyone come across any new problems when using ACE and SLX? I'm really wanting to use these two together but it seems my server has crashed a couple times when using the combo. I'm experiencing some noticeable fram rate reduction when using it. I'm still puttering around with each mod independantly, but I really love this mod and how the people react, the wounding, chatter etc. It's so immersive. Hopefully Solus is still working on it, but I can totally see how one can get burned out. Share this post Link to post Share on other sites
pwnage_51 10 Posted March 29, 2010 I have basically settled for using the SLX first aid system instead of the ACE one. Don't get me wrong, I like the ACE system, but I would rather have the awesome features of SLX than the ACE wounding and first aid system. The only two files I'm using out of the optional SLX stuff is slx_birds.pbo and SLX_NoSurrender.pbo. I was getting crashes when the enemy ai would try to surrender. SLX is such a great mod. I really hope Solus continues to work on it and works with the ACE guys to get them working well together. These two mods combined is as good as it gets! Share this post Link to post Share on other sites
jpinard 10 Posted March 29, 2010 I have basically settled for using the SLX first aid system instead of the ACE one. Don't get me wrong, I like the ACE system, but I would rather have the awesome features of SLX than the ACE wounding and first aid system. The only two files I'm using out of the optional SLX stuff is slx_birds.pbo and SLX_NoSurrender.pbo. I was getting crashes when the enemy ai would try to surrender.SLX is such a great mod. I really hope Solus continues to work on it and works with the ACE guys to get them working well together. These two mods combined is as good as it gets! Couldn't agree more :) Share this post Link to post Share on other sites
kroky 1 Posted March 29, 2010 The point is that Solus didn't show up here for quite a while. Nor did he answer my PM... But it's not the first time he's off for some time. The major issue I'm having right now with SLX is the hold fire command. SLX_AI.pbo. AI's do fire even when told not to fire and even the red marker on their icon still stays for not firing. I for now removed SLX_AI.pbo since it makes impossible to make a stealth attack together with AI's. About the wounding system: I still use the ACE wounding system together with SLX. I simply added the NoFirstAid pbo from optional and it's working good so far. Of course it could be optimized to work flawless with ACE. @Solus You are still alive? No matter if you don't have the time for SLX right now, just give a sign of life please. Share this post Link to post Share on other sites
pwnage_51 10 Posted March 29, 2010 @Kroky I never play with AI friendlies so that one is not an issue for me. I'm glad to hear that you are having good results using the SLX_NoFirstAid.pbo. I might have to give that a try. EDIT: Solus' profile says he was on just 10 days ago. I'm sure we will hear from him soon. Share this post Link to post Share on other sites
Nicolai 10 Posted March 29, 2010 Hi, I'm 16 and interrested in programming, I would like to ask the mod makers this question: How do you do it? When I look at all the features, I really can't understand how you implement them into the game. For example: You fixed the standard arma2 animations which have to end before a new one can start. How can you fix that without using the engine which the game developers used? Thanks in advance, Nicolai Share this post Link to post Share on other sites