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About Nicolai

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  1. Nicolai

    LAMBS Improved Danger.fsm

    "Afghans sometimes used RPG-7s at extreme range, exploded by their 4.5-second self-destruct timer, which translates to roughly 950m flight distance,..." From wiki
  2. Nicolai

    LAMBS Improved Danger.fsm

    This is realistic behaviour, the projectile will self-detonate after about 1000m Nikolai
  3. Nicolai

    LAMBS Improved Danger.fsm

    Interesting, so mechanised/motorised infantry will always have to deal with this issue? I was hoping to achieve the effect of high-mobility infantry by adding vehicles in their groups.
  4. Nicolai

    LAMBS Improved Danger.fsm

    Hey Nkenny and others, Whilst running lambs ai with an 'AI commander' mod (NR6 PACK - HAL Evolved), I noticed that units would continuously mount-dismount their vehicles. Do you think this can be due to the commander mod telling them to mount up, whilst lambs tells them to dismount as they are currently in danger? I know I should not be combining mods haphazardly, but I would just be interested in your thoughts on this. Regards, Nicolai
  5. Nicolai

    LAMBS Improved Danger.fsm

    Dear Mickeymen, I understand the thought behind your suggestion, there are however two problems that come with it if I understand the above explanations. 1. With the barring of suppression for objects within a given range to the suppressing combatant, the presence of something as simple as a street sign would stop suppression from happening altogether. 2. You propose a list of impenetrable objects to avoid this issue, but the problem is that such a lookup list would come with extreme FPS penalties, which is something LAMBS avoids as much as possible. Regards, Nicolai
  6. Nicolai

    Default Module Settings

    That is exactly the answer I was looking for! Thank you very much Nicolai
  7. Hello all, I have a question regarding modules placed in the editor. As I understand it, the modules are a way to change certain parameters, which otherwise would have their default values as designated in config files. Are the default module settings (in the editor) the same settings as they are in config files? In other words: Does it make sense to place a module and not change any of its settings? Perhaps this even varies per module and addon. I'm asking this because when making a template mission with ACE3, I plop down all the modules to be sure even though I leave some with their default settings. Many thanks in advance, Nicolai
  8. Hi Shay, Since the update, I no longer seem to be able to spawn the "(MCC) supply box" or any of the other ammo/supply/fuel containers for that matter. This is both in the 3d editor, in Zeus and in the mcc ui itself. The new update is great! Appreciate the hard work. Nikolai
  9. "Workshop - Outfit machine guns on unarmed off-roads and repair some vehicle damage" How exactly does this work? Have tried parking next to the workshop with a civvie pickup truck and the Nato unarmed M-ATV but could not find any option to repair or mount an MG. Thanks in advance! Edit: Need enough resources for the option to appear :rolleyes:
  10. Nicolai

    Warfare BE

    Hi all, I'm not sure if this has been brought up before, but has anyone ever experienced trouble with the unit bounties? I have the option enabled, but at times I won't receive a reward for killing a confirmed enemy unit. Rewards for city capture do work at those occasions. Thanks in advance, Nicolai
  11. Nicolai

    ARMA 2 - Gratis (The Sun & GMG)

    Free games.. For real?
  12. Nicolai

    Distance from dropzone advice

    it should be 'drop too far away.' this will not solve your problem. Grammar nazi to the rescue! Good luck, nic
  13. Yesterday I used ACRE for the very first time and I have to say, it's an amazing piece of work! Thank you for all you have done to give this community a wonderful piece of software! Nicolai PS: Almanzo I didn't have any problem with the volume for the 343, maybe it's one of your seperate settings?