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.kju

CAA1 public release

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thnx for the info guys. ill change my mission making tactics

kju, those links require me to login, so i registered, however it keeps saying invalid username or password but i am sure theyre correct..

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I uopdated caa1 using AddonSync2009. When i start arma2 with caa1 i get this error now:

Addon 'caa1_f_camel' requires addon 'Extended_EventHandlers'

Any idea what got messed up?

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In my ArmA1 install I have the Durg's vegetation fix, is there a recommended approach to using it in CAA1? Just copy across the file? Place the file in it's own mod folder? Any need to rename the file?

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From what I recall, someone tried to use PROPER plants (which includes Durg's work)

and he got visual problems.

It is easy to try though.

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sometimes when i copy over an arma1 addon into arma2 i get an error stating that a certain version is required to run the addon and so the addon in question never gets loaded into the game...anyone know if theres an easy fix for this problem?

Ive seen it happen with Mapfact's Southern Sarhani Island addon and 6th Sense's weapons addon...and another addon i cant recall right now...anyway of stopping it from happening?

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un-pbo the files, open the config, search for the line 'requiredVersion' and delete it, save, re-pbo, done.

Sounds difficult, but it's easy and well worth the trouble.

Cheers,

D.

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kju i cant understand:if i want just the maps can i dw caa1 only?will it work?also...does it contain civilians from a1?do i need oac or cba for them?the oac address in the wiki is empty

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to get a1 worlds in a2 you need

* caa1

* oac

* at times tweak the world a bit

ofc its not a polished port, yet most times works fairly well

The infantry skeleton has change. So porting infantry models is not as simple.

Unless someone else converts them they won't be part of caa1.

CBA is only needed for the camel and ah6 for their scripts (or remove their caa1_f_* files).

Please post a link to the page you have a problem with.

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Blackdog if someone else is up to creating the patch, otherwise I will just compile the

installer again with the latest version after the next soonish update.

So in other words, the initial download can be torrent or standard HTTP link (installer),

or YAS (or single file download via HTTP).

The update is meant to be done via YAS.

---

It'd be cool get a1 terrain ported properly. If some people are willing to join the effort,

especially ppl to get permission, people into world editing to fix bugs and improve to a2

standards, we could get this going.

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to get a1 worlds in a2 you need

* caa1

* oac

* at times tweak the world a bit

ofc its not a polished port, yet most times works fairly well

The infantry skeleton has change. So porting infantry models is not as simple.

Unless someone else converts them they won't be part of caa1.

CBA is only needed for the camel and ah6 for their scripts (or remove their caa1_f_* files).

Please post a link to the page you have a problem with.

thx,but idk how to post the link!lol?also,where the hell are avgani and afghan village?dont tell me i need a1 to play them in caa1..................

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Blackdog if someone else is up to creating the patch, otherwise I will just compile the

installer again with the latest version after the next soonish update.

So in other words, the initial download can be torrent or standard HTTP link (installer),

or YAS (or single file download via HTTP).

The update is meant to be done via YAS.

---

It'd be cool get a1 terrain ported properly. If some people are willing to join the effort,

especially ppl to get permission, people into world editing to fix bugs and improve to a2

standards, we could get this going.

Excellent OK mate...I am getting the guys in the TG-22nd to start using Yoma's Sync tool anyway, so thats fine.

Also I have noticed some shadow issues on certain buildings, I didnt check if this has already been mentioned , but certainly a couple of buildings on Porto and also Avgani namely the barns across from the white factory south of town! The shadow almost goes through other buildings, i.e. you can see it when stood on the other side of the factory, but also it does not follow the sun tracking.

Anyway... if you need us to help test anything at all...give me a shout. I am just making a 22nd mission for Porto currently...

Best

BD1

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You need to use very high shadow (or high?).

Normal (and high?) shadow is calc by CPU. NO GOOD AT ALL TO USE!

So try, off, high or very high.

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Gents,

Whenever I try to download CAA1 using Yoma's Addon Sync, it gets to the 50th file, then after that the rest are red, and cant be downloading saying "extracting failed".

Any ideas?

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What is the 50th file? What happens if you try again (in detail)?

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Gents,

Whenever I try to download CAA1 using Yoma's Addon Sync, it gets to the 50th file, then after that the rest are red, and cant be downloading saying "extracting failed".

Any ideas?

Are you using v1.0.29? If not: upgrade.

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Gents,

Whenever I try to download CAA1 using Yoma's Addon Sync, it gets to the 50th file, then after that the rest are red, and cant be downloading saying "extracting failed".

Any ideas?

I got the same error when i was downloading the caa1 files. Not sure which file it was though. It seemed 7zip was attempting to unpack a non 7zip file. I restarted the download and didn't get that error anymore.

YAS did stop downloading many times because of timeouts. Must have been the connection between yas and the sync server because i never get connection timeouts on internet. I kept restarting it and eventually all was downloaded. Dl-speed was slow. If i had to do it again i would download the full installer.

Cheers ;)

PS: v1.0.28

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I got the same error when i was downloading the caa1 files. Not sure which file it was though. It seemed 7zip was attempting to unpack a non 7zip file. I restarted the download and didn't get that error anymore.

YAS did stop downloading many times because of timeouts. Must have been the connection between yas and the sync server because i never get connection timeouts on internet. I kept restarting it and eventually all was downloaded. Dl-speed was slow. If i had to do it again i would download the full installer.

Cheers ;)

PS: v1.0.28

As stated upgrade to v29.

Also changes in YAS will make it easier to mirror repo's so maybe someday soon we can get some mirrors going to enhance the experience.

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Ahh...finally downloaded this fine...thing! Bah, i even starting making missions thanks to CAA1. Right now i'm making "Sahrani Ops" freeroam-mercenary mission. Maybe i'll even release it publicly when it's finished :D

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As stated upgrade to v29.

Also changes in YAS will make it easier to mirror repo's so maybe someday soon we can get some mirrors going to enhance the experience.

Will upgrade. Thanks for the efforts guys!

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I downloaded YAS09 and it seems great, but I have a problem trying to get the default servers function to work says "cannot import table" so I cannot update the CAA1 file at the moment.

Also having not had a problem prior to this, I suddenly have an error on porto where certain buildings are no longer showing up. I hope the update may in fact be a fix for this, but for example Hut4 for the south west corner has suddenly gone missing...

Ok so having checked it with jons editor the same issue occurs, the following have gone missing..

ca\buildings\misc\data\zidka01.pac

also

ca\buildings\shop5.p3d

also on Sahrani

the building "Abrezi.p3d" seems to be missing..

Edited by BD1

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