.kju 3245 Posted August 30, 2009 vengeance1 can you please post a screenshot. Share this post Link to post Share on other sites
vengeance1 50 Posted August 30, 2009 vengeance1 can you please post a screenshot. Ok here is a link to the error Download Page(this use to work fine) [/img] Hope this helps Share this post Link to post Share on other sites
Wilco 944 Posted August 30, 2009 Ensk island works after you adjust the "Requireversions" on some of the island object's pbo's. Share this post Link to post Share on other sites
call_911 10 Posted August 31, 2009 What folder does the converted A1 mission ie Return to Sahrani Dom etc I put em in my servers mp missions but when i join an click on the map it acts like it wants to load the map then kicks back to the map list screen. Any ideas ? Thanx. Share this post Link to post Share on other sites
AliMag 0 Posted August 31, 2009 Hi, I have this error message when I exit the editor from Rhamadi: Include file ca\introAnims\data\scenes\intro.intro\rscCommon.hpp not found. This is with the last version of the files. There is no error with the previous version. Just to let you know Cheers Share this post Link to post Share on other sites
bushlurker 46 Posted August 31, 2009 @Call 911... Are you getting any kind of error accompanying this "boot back to lobby" ? Are you using any other addons apart from CAA1 and OAC? Is CAA1 and OAC installed on the server as well as the client? Are the other addons (if any) also running on the server? B Share this post Link to post Share on other sites
call_911 10 Posted August 31, 2009 (edited) Yeah believe i left the GLT_F16 on for a Dom map I added it too, have to for others but may have cpl others will remove em all if ya think that might fix the prob. I can run these maps on my client but yeah it acts just like the server is missing a addon that maybe the map is dependent on but no errors givin. We'll play with it for a bit an see. Must've taken off the F16 server is at defualt except i do have the lates 1.03 Beta build running. Is the target line for the server have to be the same as the target line in my ArmA exe that i start A2 with? .AOW manages that part for me as the comm line editor is over my head 8) Server---mod=x\caa1,x\oac\oac_core -world=sara Client----mod=x\caa1;x\oac\oac_core -world=sara -mod=@X Not sure but maybe the foulup is here but dunno, as i said i'm a noob whjen it comes to this stuff somtimes Edited August 31, 2009 by Call_911 Share this post Link to post Share on other sites
bushlurker 46 Posted August 31, 2009 (edited) OK... Well it's worth trying with no addons at all other than what the mission requires (CAA1 and OAC), then - if it seems OK, add in your other stuff till it starts freaking out - will help narrow the field... Also... this... Server---mod=x\caa1,x\oac\oac_core -world=sara is (almost) fine... use the semicolon... ; between mod entries, like this...For the Server... -mod=x\caa1;x\oac\oac_core;@anothermod;@etc For the Client... don't use "-mod=" twice... string the mods out one after the other seperated by semicolons only, just the same way as the example above... Secondly... on the mod front, if you're using the beta (remember client and server must match versions!)... the beta needs launched as a modfolder as well - and its best if its first... so if you're using the beta, use... -mod=beta;x\caa1;x\oac\oac_core;@somethingelse;@etc Also - you don't really need -world=Sara on either machine - basically all that does is load Sara (Sahrani) as the "startup world"... on the client, for example - the game would boot to main menu with the Sahrani cutscene behind... of course, if thats what you want - cool! PS - while you're usually stuck with command line fuss for server modfolders, etc, for the client - since that's where you tend to try out lots of different stuff and configurations in SP mode - it can be REALLY handy to use a launcher... check out Alpinestars one in "Addons & Mods Complete" - its pretty impressive and will allow you to switch client configurations with a few clicks... (it supports freetrack too! - even has a wee clickable "?" :D) Edited August 31, 2009 by Bushlurker Share this post Link to post Share on other sites
call_911 10 Posted August 31, 2009 kk,thanx for the tips we'll try what you suggested, in ArmA1 editing i always had the same thinghappen when I'd try to load a map without the addons on the server an it would do the same thing(got me thinking) so wander if i missed a file maybe. I just copied all the files from my client install then loaded via the ftp from those from my client(took forever) lol. Share this post Link to post Share on other sites
ray243 11 Posted August 31, 2009 I tried using this for the predator addon, but it doesn't work! Anyone? Share this post Link to post Share on other sites
bravo 6 0 Posted August 31, 2009 (edited) I have a problem and i need some help: I already downloaded the file and decompressed it in a folder. Though i think i lost some small files. I have the islands files but i think i miss some that goes in the ArmA2 original root folder. I might lost those files because i had to unistall and install the game. can someone please direct me to the files that appear in ArmA2 root or a readme file? i don't think its really needed to download the Pack again unnecessary. Edit: I remove question. Edited August 31, 2009 by bravo 6 Share this post Link to post Share on other sites
.kju 3245 Posted August 31, 2009 @ vengeance1 Weird. Best contact Yoma yourself and make a ticket in his project space: http://dev-heaven.net/projects/show/yoma-addonsync2009 http://dev-heaven.net/account/show/38 @ AndeUSMC It is only a warning. No error. You can safely ignore this one. No need to change the PBO for it (unless it annoys you :)). @ Call_911 Can you please provide the server's rpt/log. @ AliMag This should be fixed. Do you use the latest files from YAS? Share this post Link to post Share on other sites
Demiurge 10 Posted September 1, 2009 any idea why my RPT is full of the below? Error in expression <d = true }; } forEach (cba_events_keys select (_this select 1)); _handled; > Error position: <select (_this select 1)); _handled; > Error Zero divisor File x\cba\addons\events\fnc_keyHandler.sqf, line 41 Share this post Link to post Share on other sites
.kju 3245 Posted September 1, 2009 As you can see some other addon is breaking CBA. Share this post Link to post Share on other sites
dimitri_harkov 10 Posted September 1, 2009 Many thanks to the CAA1 team! MiG-21 vs F-4 Phantom II dogfights over Chernarussia - thanks to you for making that possible in no time. Cheers, D. Share this post Link to post Share on other sites
Binkowski 26 Posted September 1, 2009 Currently working on some of my old missions that I had made in ArmA1, as well as some just for fun ones, expect some releases soon! Share this post Link to post Share on other sites
dmarkwick 261 Posted September 1, 2009 By recursively changing the required addons version number I managed to get the excellent MAP_3DEMap to work :) Game crashed out with a "device freed" message after traveling halfway across the island, but it's a start :) Share this post Link to post Share on other sites
.kju 3245 Posted September 2, 2009 The clutter used in Dreide is said to crash a2 unfortunately. Hopefully the 3DE team makes a port. :) Share this post Link to post Share on other sites
dmarkwick 261 Posted September 2, 2009 I hope so, it was always my favourite map :) Share this post Link to post Share on other sites
GLeek 10 Posted September 2, 2009 (edited) great stuff ! thanks, we need more mission now :) Edited September 2, 2009 by GLeek Share this post Link to post Share on other sites
camus25555 10 Posted September 3, 2009 Improved configs for Schmalfelden and Podaga.Again ugly process: 1. You need to unpack pbo 2. Delete all config.bin/cpp inside. 3. Repack. 4. Load these new addons along. Kju i tried to install Podaga but i think im doing something wrong. should i use all files from FDF part I and copy them in addons or just these? FDF_isle1_c FDF_isle1_c.pbo.FDF.bisign FDF_isle1 FDF_isle1.pbo.FDF.bisign Share this post Link to post Share on other sites
vengeance1 50 Posted September 3, 2009 @ vengeance1Weird. Best contact Yoma yourself and make a ticket in his project space: http://dev-heaven.net/projects/show/yoma-addonsync2009 http://dev-heaven.net/account/show/38 Updated to v1.0.23 and it all works fine now. Share this post Link to post Share on other sites
icedz 10 Posted September 3, 2009 i installed this and the game kept freezing for several seconds, i uninstalled it and arma2 original is now also freezing.. guess i will have to reinstall the game :/ anyone know what the problem is? was looking foward to trying out the mod Share this post Link to post Share on other sites
.kju 3245 Posted September 3, 2009 @ camus25555 Without more info what you are doing and what is not working, there is no way we can help you. :) Share this post Link to post Share on other sites
Lester 0 Posted September 3, 2009 Hmm ... we tested a quick an dirty import to use Dreide with CAA1 and it works (With an modified Version of the ArmA1 MAP_EU called yet MAP_OU and corrected pathes to this i have to say ;) ) Of cause there are some errors : - 2 texture outputs from the 5t-Truck in the industry district and the UH60Wreck in the junkyard - some objects aren't there (one ore two barrel types and some corrugated iron parts) The rest works without any trouble, but some of the BIS object rework have a shifted position which doesn't look ideal. Btw. @CAA1 Team Atm i work on a small overhauled version of the MAP_SouthSahrani and i have detected that the oil pumps didn't work. Maybe you should replace the base object with the object from the hotfix and remove this form the hotfix. It seems that the original hotfix does anything very special. :confused: Share this post Link to post Share on other sites