mr_centipede 31 Posted September 14, 2009 Roger that, thanks for the answer. Another question, are you still working on this? If you do, may I make a small request? Make it that groups under your High Command can be control via the VFAI control panel. You can use 'hcAllGroups player'. But if you're not planning on working on it, then it is okay for me. Cheers :) Share this post Link to post Share on other sites
InFireBaptize 0 Posted September 14, 2009 Current version is 3.1 - release date 16.Aug.2009 = These addons require "Extended_EventHandlers" of the CBA Project = VFAI consists of 3 independent addons 1. VFAI_Equipment enables units to independently equip themselves with weapons and ammo from dead bodys. Further information and details included in the readme file. I advise you to read the readme file - it might explain some behaviour you wonder about. Installation: read the readme file (it is easy). 2. VFAI_Smokeshell will cause units to throw smokeshells whenever they're hit. They will try to throw smoke into the direction of the gunner to block his view. More details in the included readme file. Installation: read the readme file (it is easy). All units will then be equipped with 1 smokeshell and will know when to use it. 3. VFAI Control Panel Using this control panel addon you will be able to switch VFAI addons on and off in the middle of the game. DOWNLOAD LINKS VFAI Download OLDER YOUTUBE VIDEO SHOWING VFAI (you get the point when seeing it) VFAI Project history 3.1 Equipment.AI: Handgrenade Bug corrected 3.0 Inital ARMA II Release © 2009 Victor Farbau Jeez man, can i leave my phone# with you and call me when you update!! i just downloaded ver. 3 this morning. Superb :jump_clap: Share this post Link to post Share on other sites
Grimm 10 Posted September 15, 2009 I've juste tried it in a little test. Works fine. Just great! :) Share this post Link to post Share on other sites
MaXyM 10 Posted November 12, 2009 How to enable these all features? I installed it, but can't see menu mentioned in readme. Share this post Link to post Share on other sites
Alex72 1 Posted November 12, 2009 Thanks Victor! :) Nice work. The AI rearming themselves should be in the game as standard, nothing annoys me more than micromanaging AI team mates to get more ammo. Agreed. Dont know why BIS made AI sense medic tents etc that you just drop into a map, but doesnt sense ammo boxes. Would be great if they actually used ammoboxes and dead bodies as well. Alex Share this post Link to post Share on other sites
kroky 1 Posted November 12, 2009 When I disable VFAI for my group, after a while it enables itself. Then again I disable it and it enables itself again. Is there a way to avoid this? Share this post Link to post Share on other sites
Bulldogs 10 Posted November 12, 2009 It's most likely a conflict with recent patches. Share this post Link to post Share on other sites
mattxr 9 Posted November 20, 2009 Any chance to randomize the smoke shell throwing? we come under fire from some AI units they threw smoke which was all fine and dandy but there was a squad flanking which exposed its position which we wouldn't have saw if it didn't throw smoke so it kind of killed the surprise. Any way this could be fixed? Only allow the AI to throw smoke if they are being engaged. Share this post Link to post Share on other sites
domokun 515 Posted November 21, 2009 This looks really smart. Is it MP compatible? Share this post Link to post Share on other sites
mattxr 9 Posted November 22, 2009 This looks really smart.Is it MP compatible? Yep must be run on the server or host tho lol Share this post Link to post Share on other sites
Robalo 465 Posted November 22, 2009 Hey Victor, I'm working on something similar, if you're interested in incorporating my stuff I'll send it to you: http://forums.bistudio.com/showthread.php?t=90703 Share this post Link to post Share on other sites
krycek 349 Posted November 22, 2009 (edited) Nevermind,got confused this with VFTCAS. Edited November 22, 2009 by Krycek Share this post Link to post Share on other sites
VictorFarbau 0 Posted November 23, 2009 Hi Robalo_AS, cool addition to the concept indeed. Does Arma 2 now allow to check the contents of weaponholders? That would round the whole thing up somehow. Yes, please contact me by PM. Let's see if we can integrate it or whether it's better as a standalone, who knows... :) Cheers, VictorFarbau Hey Victor, I'm working on something similar, if you're interested in incorporating my stuff I'll send it to you:http://forums.bistudio.com/showthread.php?t=90703 Share this post Link to post Share on other sites
Robalo 465 Posted November 24, 2009 Does Arma 2 now allow to check the contents of weaponholders? No, but here's the tip: you don't know what's in the box, you just go and look for what you need :) Glad you're interested, I'll send you more by PM later. Share this post Link to post Share on other sites
VictorFarbau 0 Posted November 25, 2009 Phew, that approach can be problematic, specially when you also want to start using MOD weapons. Anyway, maybe there's a good way to incorporate the principle still - will you contact me by PM? Thanks, VictorFarbau Share this post Link to post Share on other sites
Robalo 465 Posted November 26, 2009 I think that can be covered, already is in a way. PM sent. Share this post Link to post Share on other sites
alikair 10 Posted December 28, 2009 These addons require "Extended_EventHandlers" I need help installing the Extended_EventHandlers. I donloaded the vfai mod, then I went to the site http://dev-heaven.net/wiki/cca but the CBA file thing doesnt explan how to install the file. Share this post Link to post Share on other sites
Nazul 10 Posted December 28, 2009 Install it the in same folder structure as all addons. eg. c:\Program Files\Arma 2\@CBA\Addons\ you will put the CBA files into the 'addons' folder that you will have to make. You need to learn how to install mods and their folders, Arma2 uses alot. and dont ever put files into the default BIS Addons folder. Share this post Link to post Share on other sites
alikair 10 Posted December 28, 2009 i put the extra file from the CBA site in the same location as my addons, still get that error message and my mod doesn't appear to be working it would appear there more to the CBA file then just placing it in the same folder? Share this post Link to post Share on other sites
Nazul 10 Posted December 28, 2009 The file you downlaoded, is it called CBA_v0-2-0.7z ? If so then this is an archive which contains other files which need to be extracted and put into their relevant folders. Google .7z and install the program. Inside the archive you will find find, read the txt files. Share this post Link to post Share on other sites
alikair 10 Posted December 29, 2009 The file you downlaoded, is it called CBA_v0-2-0.7z ?If so then this is an archive which contains other files which need to be extracted and put into their relevant folders. Google .7z and install the program. Inside the archive you will find find, read the txt files. ahhhh! now that explains it. ---------- Post added at 12:09 AM ---------- Previous post was at 12:08 AM ---------- great now i need to spend 30 bucks to unzip this file. Share this post Link to post Share on other sites
Grizzle 0 Posted December 29, 2009 great now i need to spend 30 bucks to unzip this file. No you don't... http://www.7-zip.org/ Share this post Link to post Share on other sites
spangg 0 Posted December 29, 2009 Is it still work with the latest cba? I've tried with ace, Zeus, gl4 and the ai don't seem to bother searching for weapons. It may be a conflict with other mods though. Anyone? Share this post Link to post Share on other sites
Nazul 10 Posted December 29, 2009 The Ai in GL4 rearm themselves, read about it in the thread. This addon isnt needed with GL4. Share this post Link to post Share on other sites
spangg 0 Posted December 30, 2009 I know, it's just didn't seem that efficient, but it was a week ago, I played. thx anyway. Share this post Link to post Share on other sites