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Big Dawg KS

Tools Released

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Big Dawg KS

I've deleted it already :)

Does it mean that I can't work with ArmA II without first or it's just a mistake?

Edited by Roler

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Big Dawg KS

I've deleted it already :)

Does it mean that I can't work with ArmA II or it's just a mistake?

How should I know?

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Do they overwrite the old tools? What do these new tools bring?

http://community.bistudio.com/wiki/BI_Tools_2

Complete editing tool suite for Bohemia Interactive's game engine used in ARMA II.

This installer will overwrite previously released BI Editing Tools for Arma I (user made data are intact) and it can not be possible to pack and finalize content for Arma I using the newer tools. Despite it may be possible to configure your system in a way it will support creation for both Arma I and Arma II, it is not recommended.

The tool suite is consisting from:

LRN2 biki.

New features wise, I think they just bring compatibility with the updated BIS file formats. There were issues with binarising models that use the new ArmA 2 shaders and loading ArmA 2 clutter in visitor with the last tool set.

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Thank you very much for the release of the new Oxygen 2.

By the way: Wouldn't "Ozon" be a better, more fitting name for the new "Oxygen 2"?

Anyway: The only thing that is now needed to boost Arma2's Addoncommunity are the samplemodels, and after that it'll take -with all the talented modders- approx. one week and we've got all kinds of new soldiers/characters.

I'm looking forward to this.

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Thanks BIS. Now the wave of addons is coming, i bet most addons are on HDDSwaiting for BinPbo that supports new Super Shader :D

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yes, in the old one, then it got removed, now it's back again.

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i love it now i don't know what to play DCS:Black shark with the new patch, the new editor or the other missions i downloaded? but BI, you're an awesome company and i'll support you till the day i die ;)

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Great to see new tools. Now we can expact some really great mods.

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Any idea why I am not getting a P drive generated?

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So whats changed in Visitor3? Looks like nothing has changed??? A log of changes in version would be nice.

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Introduction

This manual will explain the basic functions of Visitor3, the landscape editing tool for Arma.

Version 3 of the Visitor tool has some improved features over its precedessors:

* Easier object handling

* All operations are much faster (especially with large number of objects

* Support for surface materials rvmat and new transition materials bimpas

* Import/Save landscape profiles from/to images (.png format)

* Complete in English

* Improved networks creation

* Script support

* Background overlay images

* Source control integration

* Reworked and polished UI allowing docking of toolbars etc.

There are some recently added or developed features, which are not present in Personal Edition of V3 and are described elsewhere. [/Quote]

http://community.bistudio.com/wiki/Visitor_3_Manual

Seriously, did you even look ? That took all of 10 seconds for me to find.

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Is that not a change log from older version of Visitor3 compared to Visitor2?

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So is anything friendlier in the new Visitor release? Want to get back in to terrain building again.

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