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pclipse

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About pclipse

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  1. Hey guys, So you know how there are shells, such as HE_120_mm for example. Well how can I make the shell an object which I can just place on the ground. I used this code, and made a game logic and put this in the init: bomb = "M_Sidewinder_AA" createVehicle getmarkerPos "explosion"; However, all that happens, is the Sidewinder missile spawns for like .0001 seconds, but explodes immediately after. My question is: How can I stop the explosion, and just have the shell or "missile" stay there without exploding? Kind Regards in Advance, Pclipse.
  2. Hey guys, So you know how there are shells, such as HE_120_mm for example. Well how can I make the shell an object which I can just place on the ground. I used this code, and made a game logic and put this in the init: bomb = "M_Sidewinder_AA" createVehicle getmarkerPos "explosion"; However, all that happens, is the Sidewinder missile spawns for like .0001 seconds, but explodes immediately after. My question is: How can I stop the explosion, and just have the shell or "missile" stay there without exploding? Kind Regards in Advance, Pclipse.
  3. pclipse

    Tools Released

    ftp://downloads.bistudio.com/Tools/BI_Editing_Tools_2_Setup.zip The link doesn't even work for me!! EDIT: Nevermind. Chrome is retarded when it comes to FTP links.
  4. im glad it won't be it's too good for consoles lol.
  5. You're making this really confusing it works perfectly fine for me :P Make a vehicle name it "car1" Make a trigger on a road or wherever you want the IED to blow. then Group the vehicle to the trigger and in the On Act put: [car1, "Medium"] exec "IED.sqs"
  6. Medium and large are the same looking at the script :P
  7. Where the hell is the flashbang? I saw it in the preview.....where is it?
  8. pclipse

    Ending trigger

    Yeh cobra's should work. Or you can just define your triggers as publicVariable's: obj1, obj2, and obj3. and make sure in each trigger you also put "obj1 = true" etc. without quotes. And then in last trigger for Condition put: obj1 && obj2 && obj3 in On Act: forceEnd;
  9. Anyway to "slow" the bullet down? I mean. The camera is nice. However you see the bullet hit before the camera gets to the hit object.
  10. If you set behaviour to Safe, the AI then thinks that nothing is happening. For example if infantry is set to safe. They would walk with their gun down and just look around
  11. rgr, thanks a lot guys :D will test it out now ---------- Post added at 05:22 PM ---------- Previous post was at 05:17 PM ---------- yay works!! Thanks a lot guys!
  12. Hey guys, I'm trying to add a Laser Designator to this Player. However. When I have this: this addWeapon "Laserdesignator"; In the Initialization field. All works good. But there are no Laser Markers available. Because there are no batteries right? So I did this: this addWeapon "Laserdesignator"; addWeapon "Laserdesignator"; And When I press OK, I get this error: "Missing ;" wtf am I missing a semi-colon?? Thanks in advance, PCLiPSE
  13. I figured it out. I just used PBOview and packed it up :D
  14. Hey guys, So I finished editing and creating my custom mission with the Description.ext and Briefing.sqf, and everything works when I go to preview in the MP Editor. However. Then when I go to save it as a Multiplayer Mission, the .pbo gets saved. And I put all the other files (briefing.sqf, and description.ext and init.sqf) into the same folder that the .pbo is in. And when I create a new MP game on LAN. There is no Briefing!! How do I attach the briefing and Notes into the .pbo? Kind Regards, PCLiPSE
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