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dmarkwick

A way to remove profanity II

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I dont understand the hostility really. You want swearing fine. Maybe he doesn't. I agree with him it should be an option.No one is trying to take your right to swearing away. I can play the game just as well without hearing someone say fuck all the time. matter of fact we limit the swearing in Ventrilo as well. I don't need my 4 yr old hearing how ignorant people can be.

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Hey - it is like a FW reunion about now. :D

Does it add to the tactical element of the tactical simulation? No? Then it should be optional.

I'm having a hard time understanding the controversy.... :D

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No one is trying to take your right to swearing away. I can play the game just as well without hearing someone say fuck all the time.

No doubt, I agree it's not "necessary" but it is realistic.

matter of fact we limit the swearing in Ventrilo as well. I don't need my 4 yr old hearing how ignorant people can be.

If you are regularly playing games with "ignorant" people who offend you with their language you should probably find some different friends... or use headphones?

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No doubt, I agree it's not "necessary" but it is realistic.

What's most realistic is playing the game of highest resolution, highest quality textures, all the post-processing enabled, all the effects on high.

So, why have the option to turn them off or down?

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What's most realistic is playing the game of highest resolution, highest quality textures, all the post-processing enabled, all the effects on high.

So, why have the option to turn them off or down?

Start reading my posts instead of just proving your own ignorance by selectively misinterpreting things. There IS an option to remove swearing, BI have given us an amazingly powerful engine with which to create things... Make a no swearing mod instead of posting about it on a forum.

Edited by TechnoTerrorist303

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Are you talking of the ability to swap out the unnecessary voice samples for different ones? That's not the suggestion. Please, please read.

I didn't misinterpret a thing. You're suggesting that the profanity is realistic, and therefore should not have the option to disable it right? By exactly the same thinking I suggest that all the effects and post processing also makes it more realistic, and yet I have the opportunity of saving on resources by disabling them or turning them down. Do you see? The saving of resources.

Edited by DMarkwick

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I've been laughing so hard today. There's been a prostitute in a mission and she seemed rather nice and talkative... I've asked couple of questions and she responded back in Czech language, even said Hello in Czech ;)... then she somehow got in the middle of firefight and she yelled out "ohh my fucking arm" ... i almost pissed my pants :)

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Are you talking of the ability to swap out the unnecessary voice samples for different ones? That's not the suggestion. Please, please read.

I fully understand your suggestion, you want an option in the game audio options menu to remove all of what you regard to be offensive language from the game.

This would also have to remove the profanity from the subtitles that appear as well. It would also require re-recording work to be undertaken by the original voice actors to fill the newly created gaps.

If this was implemented by BI all they would have done is replaced the samples with new ones and altered some conditions whereby instead of displaying "fuck 2 is hit" it would say "ohnoes 2 is hit".

This can be done by a modder, it's not necessary for BI to waste their dev time on it as some of the things there ARE options for (graphics detail to use your own example) don't work properly at the moment for everyone.

Why not move this to the addons and mods discussion and see if anyone wants to give it a go?

Also, please don't edit your posts while I'm replying to them it confusles me! :p

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I fully understand your suggestion, you want an option in the game audio options menu to remove all of what you regard to be offensive language from the game. This would also have to remove the profanity from the subtitles that appear as well. It would also require re-recording work to be undertaken by the original voice actors to fill the newly created gaps.

Actually, no. This is what I'm trying to get people to understand, I even explicitly said so in the quote you just posted of mine. I do NOT mean the re-recording of voice samples or editing of subtitles. I do NOT mean that.

I mean the simple disabling of that whole unnecessary voice sample logic. So the voices do not happen. So the logic does not get executed. This is different from the tactical voice samples we get from the AI, this is the extra, "ambient" samples we get that seem to happen randomly once certain conditions (i.e. injury) are met. That must be a separate logic from the other voice stuff, and as such if I don't require it (seeing as it doesn't add to my idea of immersion) it should have the option of disablement.

The thread has "profanity" in the title because I was interested in the original thread starter's suggestion, but I consider it to mean ALL superfluous voice samples.

Edited by DMarkwick

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Why is the first aid module optional? IRL, soldiers/marines render first aid....

Why is the ambient civilian module optional? IRL, there are civilians in war zones....

Why is turning off the aiming reticle optional?

Lots of other examples....

Edited by TRexian

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OK.. So you effectively want a "sound clutter" slider (for want of a better word). I'm thinking a good example would be when you're limping along and get "oh fuck that hurts"? This is a sample that I agree while it probably does hurt to the point I'd be swearing about it, it isn't a necessary feature. I thought it was a nice touch though.

To be perfectly honest, I think the system resources you'd save by turning this off are insignificant and so it doesn't need to be in the menu. There would be no other reason for introducing it from a development point of view really.

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I would think the saving on resources would be linked to the quality of your sound card (number of channels etc) in the same way as your graphics card limits your graphic choices. In systems where you're on the edge of playability, it might tip the balance. Plus, you'd lose the swearing ;)

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Though, this would only be cool in the heat of battle and would be quite pointless while standing around on base or stalking in the woods. There should be a "meter" that determines how much this is done based on what's happening. (More action - more swearing.)

Obviously you've never served in the military, and quite honestly, it really doesn't matter what branch from what nation. Considering that I'm not currently deployed, I probably drop the f-bomb 40+ times a day at best, not too mention various other profanities. I've served alongside some of the top-tier, most disciplined forces in the world i.e.; the Brits, Aussies, Kiwis, Canadians, Germans, etc etc, and we all have absurdly foul mouths and use profanity regardless of the situation, whether in the rear or deployed, it simply doesn't matter.

I certainly don't understand how an individual can become so upset over said usage while killing virtual people, either online or in SP. This defiantly qualifies as the utterly ridiculous.

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What's most realistic is playing the game of highest resolution, highest quality textures, all the post-processing enabled, all the effects on high.

So, why have the option to turn them off or down?

Yep, them swearwords really kill my PC, even with my uberOMFGawesome octo-SLI setup... Wish I could turn them down to gain more FPS.

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If you call it the ultimate combat simulator - Then, in terms of language and the horrific nature of war, it should be able to offer you exactly that, if you want.

I thought of a solution, instead of having several different game options, you just have one, called "Reality Factor".

Low - No swearing, no blood, no agony,

Medium - Limited swearing, blood, some agony - like moaning and coughing.

High - Unlimited swearing, gore and dismemberment, serious agony - wounded units crying for help as their guts are on the ground, or walking around in chock with a missing jaw.

That way every kind of preference is covered. No one needs to be offended or disgusted. Everyone wins...

Maybe something for ArmAIII?

Edited by laggy

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I certainly don't understand how an individual can become so upset over said usage while killing virtual people, either online or in SP. This defiantly qualifies as the utterly ridiculous.

+1... I agree completely

So its ok for junior to see you shooting that ruskie in the face with your m16, but dont let him hear the word goddamn...

Edited by ashikar

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I certainly don't understand how an individual can become so upset over said usage while killing virtual people, either online or in SP. This defiantly qualifies as the utterly ridiculous.
Yep, them swearwords really kill my PC, even with my uberOMFGawesome octo-SLI setup... Wish I could turn them down to gain more FPS.
So its ok for junior to see you shooting that ruskie in the face with your m16, but dont let him hear the word goddamn...

Each of these quotes represents the continuation of misconception. I suspect most of it is willful, in order to opportune themselves of a nice little rant ;)

I mean the simple disabling of that whole unnecessary voice sample logic. So the voices do not happen. So the logic does not get executed. This is different from the tactical voice samples we get from the AI, this is the extra, "ambient" samples we get that seem to happen randomly once certain conditions (i.e. injury) are met. That must be a separate logic from the other voice stuff, and as such if I don't require it (seeing as it doesn't add to my idea of immersion) it should have the option of disablement.

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Arma II's voice acting is so bad BIS could have saved themselves the trouble...

But i like swearing and cursing in war games when the voice acting is atleast ok, like the drill sargent in the uncensored version of Vietcong :D .

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this is quoted right from the ESRB.org website...

MATURE

Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.

Know what your getting into before buying the game.. You clearly knew the game was rated M before you purchased it...

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Arma II's voice acting is so bad BIS could have saved themselves the trouble...

I agree with that as well. I would say in a nutshell the whole voice system needs an overhaul. Swearing is the least of the voice irritations.

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Each of these quotes represents the continuation of misconception. I suspect most of it is willful, in order to opportune themselves of a nice little rant ;)

I mean the simple disabling of that whole unnecessary voice sample logic. So the voices do not happen. So the logic does not get executed. This is different from the tactical voice samples we get from the AI, this is the extra, "ambient" samples we get that seem to happen randomly once certain conditions (i.e. injury) are met. That must be a separate logic from the other voice stuff, and as such if I don't require it (seeing as it doesn't add to my idea of immersion) it should have the option of disablement.

Negative, it is neither a misconception nor is it over-thinking the topic at hand. As stated previously, you and the few others are perfectly comfortable with killing virtual people either online or in SP, but when it concerns profanity, it automatically becomes a misnomer. I simply do not get your thought process when it concerns what is proper and what is not, animated violence of the extreme nature whilst killing someone is perfectly acceptable, as opposed to some troop dropping the F-Bomb.

Everyone screams realism, realism, realism, well I have to tell ya matey, the usage of said terms is as realistic as it gets, and I've been with this series since OFP back in 2001. However, I do understand what you are getting at, but what I simply don't understand is how you and others are so upset over this tertiary profanity issue given how violent the game is. I mean for f@%ks sake, am I alone on how incredibly stupid this entire discussion is?

I love to pop someone with a .50 cal round, but he better not cuse? Really?

---------- Post added at 12:24 AM ---------- Previous post was at 12:21 AM ----------

+1... I agree completely

So its ok for junior to see you shooting that ruskie in the face with your m16, but dont let him hear the word goddamn...

Exactly mate!

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Speaking personally, I simply wish it wasn't there. It doesn't serve any useful purpose, and as such should have the option of being disabled.

On the BIS website, it reads:

realistic modern military simulation

It would be unrealistic not to have soldiers shouting profanities

(Yes, there are many things that conflict with this "realistic" bit, but at least this (non-)issue is not one of them).

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this is quoted right from the ESRB.org website...

MATURE

Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.

Know what your getting into before buying the game.. You clearly knew the game was rated M before you purchased it...

It seems about 50% of people simply don't read threads.

I mean the simple disabling of that whole unnecessary voice sample logic. So the voices do not happen. So the logic does not get executed. This is different from the tactical voice samples we get from the AI, this is the extra, "ambient" samples we get that seem to happen randomly once certain conditions (i.e. injury) are met. That must be a separate logic from the other voice stuff, and as such if I don't require it (seeing as it doesn't add to my idea of immersion) it should have the option of disablement.

---------- Post added at 02:05 AM ---------- Previous post was at 02:02 AM ----------

Negative, it is neither a misconception nor is it over-thinking the topic at hand. As stated previously, you and the few others are perfectly comfortable with killing virtual people either online or in SP, but when it concerns profanity, it automatically becomes a misnomer. I simply do not get your thought process when it concerns what is proper and what is not, animated violence of the extreme nature whilst killing someone is perfectly acceptable, as opposed to some troop dropping the F-Bomb.

Everyone screams realism, realism, realism, well I have to tell ya matey, the usage of said terms is as realistic as it gets, and I've been with this series since OFP back in 2001. However, I do understand what you are getting at, but what I simply don't understand is how you and others are so upset over this tertiary profanity issue given how violent the game is. I mean for f@%ks sake, am I alone on how incredibly stupid this entire discussion is?

I love to pop someone with a .50 cal round, but he better not cuse? Really?

---------- Post added at 12:24 AM ---------- Previous post was at 12:21 AM ----------

Exactly mate!

Holy crap mate. Misconception is EXACTLY what you have. You have catastrophically missed this little point:

I mean the simple disabling of that whole unnecessary voice sample logic. So the voices do not happen. So the logic does not get executed. This is different from the tactical voice samples we get from the AI, this is the extra, "ambient" samples we get that seem to happen randomly once certain conditions (i.e. injury) are met. That must be a separate logic from the other voice stuff, and as such if I don't require it (seeing as it doesn't add to my idea of immersion) it should have the option of disablement.

Quite frankly, I'm astounded by the amount of times I'm having to explain that.

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It seems about 50% of people simply don't read threads.

I mean the simple disabling of that whole unnecessary voice sample logic. So the voices do not happen. So the logic does not get executed. This is different from the tactical voice samples we get from the AI, this is the extra, "ambient" samples we get that seem to happen randomly once certain conditions (i.e. injury) are met. That must be a separate logic from the other voice stuff, and as such if I don't require it (seeing as it doesn't add to my idea of immersion) it should have the option of disablement.

---------- Post added at 02:05 AM ---------- Previous post was at 02:02 AM ----------

Holy crap mate. Misconception is EXACTLY what you have. You have catastrophically missed this little point:

I mean the simple disabling of that whole unnecessary voice sample logic. So the voices do not happen. So the logic does not get executed. This is different from the tactical voice samples we get from the AI, this is the extra, "ambient" samples we get that seem to happen randomly once certain conditions (i.e. injury) are met. That must be a separate logic from the other voice stuff, and as such if I don't require it (seeing as it doesn't add to my idea of immersion) it should have the option of disablement.

Quite frankly, I'm astounded by the amount of times I'm having to explain that.

And I'm astounded by the fact that the above needs repeating over and over again. Good God, is it entirely necessary to continue to vomit said complaints over and over and over again? Violence is perfectly okay, whilst foul language isn't? Oh, don't simply attempt to perverse the topic by stating that wasn't your goal, the presumptuous language utilized in an attempt to fold others. Point, you are not "happy" with the usage of said language. Point, you want a change because you don't like it. Point, while avoiding the topic of violence, you have made your focus moot at best. Again, once more for your edification, I'll refer to my previous post concerning the use of foul language. Perhaps you should go back one or two pages, mate.

It basically comes down to two very precise, yet exploratory issues. Visual violence and verbal obscenities. The fact that you are more perturbed by the language utilized in the game states that you are wacked out of your mind to have even started a thread about it. That you are comfortable with violence and yet at the same time, totally uncomfortable with the usage of obscenities.

Am I the only one that is totally lost here as to the topic at hand? Some of the people are completely diffusing.

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But i like swearing and cursing in war games when the voice acting is atleast ok, like the drill sargent in the uncensored version of Vietcong :D .

Hahhah. I still remember him too. What a great "tunnel" fps game that was at that time. Loved those patrols and dialogue between team members.

Edited by Potatomasher

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