Cpt.Goose 10 Posted July 24, 2009 (edited) There are a lot of servers out there that haven't updated there servers to work with some great sound mods in the community. I tried joining and only 1/6 attempts to different accepted my sound mod. Please Server Admin, and Hosts can you please take the steps necessary to support these great sound mods out there. The games default are so bland and unrealistic. You can add keys to your server that verify the files were signed and safe (no cheating). I'm disappointed at BI once again. Everyone says this game is ALL about the community and I see that, but not even BI is being very mod friendly. There file layout is non sense. To add a mod you have to do so much extra than what should be required. As well certain mods (like sound mods) that don't offer any chance of cheat enabling files still have to be signed and keyed in by the server to accept. That's B.S. unless it's a gameplay changing feature it should not have to go through so much work.... Once again please community/servers take control and do the work, add the signed keys, don't leave it to BI... This is once again why BIS should have a server we have to sing into first that already has a set of mods that are deemed safe to use regardless of the server. Tango Romeos Tracked Vehicles Sound Mod: http://forums.bistudio.com/showthread.php?t=78437 Robert Hammers Heli Sound Mod: http://forums.bistudio.com/showthread.php?t=78119 VopSound 2.1 http://forums.bistudio.com/showthread.php?t=74004&highlight=vop HiFi A-10 & GAU 8 Avenger v1.2 http://forums.bistudio.com/showthread.php?t=79301&highlight=hifi Edited July 24, 2009 by Cpt.Goose Share this post Link to post Share on other sites
whisper 0 Posted July 24, 2009 If you think a soundmod doesn't open the doors for cheating, you're wrong. I personnaly add keys depending on the most frequent disconnection causes I see on the server. Atm, it means VopSound & Wiper key for language files, gotta see for the list you posted Share this post Link to post Share on other sites
HG_Havok 10 Posted July 25, 2009 Until more info comes forward about add-ons, cheating and the like, my server stays vanilla. Share this post Link to post Share on other sites
whisper 0 Posted July 25, 2009 Until more info comes forward about add-ons, cheating and the like, my server stays vanilla. ???? Installing a few keys from well known addons/mods you want to be compatible on you server will not harm you, unless you think the addon maker of said addons is a cheat maker also. all the infos you need : http://community.bistudio.com/wiki/ArmA:_Addon_Signatures Share this post Link to post Share on other sites
rok 0 Posted July 25, 2009 Addon makers please read: Add a separate download link for signature key in the first post of your addon thread. :) Share this post Link to post Share on other sites
HG_Havok 10 Posted July 26, 2009 (edited) Thanks Whisper, I'll read up on that. edit: Read it. So how would I go about putting the key for say the FPS helper, into the keys folder on my dedicated server? I downloaded fps helper but it is an executable ... no separate key. Edited July 26, 2009 by HG_Havok added info Share this post Link to post Share on other sites
HG_Havok 10 Posted July 26, 2009 Well, I checked my downloaded file again and it did have a signature key as well as a readme etc. I must have checked the file contents before it finished downloading. Ok, so now this is starting to make some sense to me. Share this post Link to post Share on other sites
zyklone 1 Posted July 26, 2009 Most sound mods are cheats. Usually they make things alot easier to hear further away. Share this post Link to post Share on other sites
Lord Byte 0 Posted July 27, 2009 Done and done, someone oughta update and release a purely cosmetic addon keypack, it's ridiculous that I have to download several hundred megs just for a couple of keys to put on the server! ( JupileR Public server in your browser). Share this post Link to post Share on other sites
Halli~SPARTA~ 0 Posted July 28, 2009 The sound Mods can also use up more of the Cpu core of a server and players. Share this post Link to post Share on other sites
Noraf 0 Posted July 28, 2009 not to mention, it can change a few things, i remember an excelent sound mod from armed assault, that was useless in pvp matches, since you couldn't use stachels in an ambush anymore, they gave out a very high beeping sound.... As stated earlier, mod makers should put a separate link to the server key.... ohhh, and what gives itself as a soundmod can easily be soething else, thats why you need the signed keys for it. I realy don't see what's the big trouble with that is? installing a mod is very easy, and if you use a launcher tool of some sort ( i still use yoma, the old one ) it's easier still to start arma2 wiith the mod's you want. Golden rule however is : Always use modfolders! Share this post Link to post Share on other sites
LeftSkidLow 1 Posted July 28, 2009 (edited) How can you guys consider it a cheat, 19 out of 20 servers are coop evo or domination. Who cares if one player hears a little louder tank, its all against AI anyway. And saying it will rob resources on your server..... wtf??? The server doesn't need to run the mod, it's just a small key allowing clients to play with specific PBO files. It doesn't open doors for cheaters, if they change the downloaded PBO in any way, the verification wont work. If you aren't allowing signed addons for at least VOP mod, your server is missing out on a lot of players and they aren't cheaters. Somehow this became worse with Arma2, everyone is afraid to use this feature, if they even know it exists. Do your homework admins and get off the freaking mods are cheats bandwagon. Mods will make or break this game, it simply won't last as vanilla, look at OFP and ArmA1, they are only still around because of mods. Edited July 28, 2009 by LeftSkidLow Share this post Link to post Share on other sites
dustoff 0 Posted July 28, 2009 Problem is that with a central place where we can download all the keys ,we have to download each mod and find the key . Ok so maybe for people running mods on thier games its not a big deal but server owners have to figure out what mod anyone is using . We need a central place that has the keys with out having to download everymod. Now if anyone has most of they keys I would be more than happy to let someone ftp them to my server and provide a download for server admins to grab all the know keys. I notoced even farmwars gave a seperate link for the keys for his mod but the link does not work. Share this post Link to post Share on other sites
n.sipher 10 Posted July 28, 2009 How can you guys consider it a cheat, 19 out of 20 servers are coop evo or domination. Who cares if one player hears a little louder tank, its all against AI anyway. And saying it will rob resources on your server..... wtf??? The server doesn't need to run the mod, it's just a small key allowing clients to play with specific PBO files. It doesn't open doors for cheaters, if they change the downloaded PBO in any way, the verification wont work.If you aren't allowing signed addons for at least VOP mod, your server is missing out on a lot of players and they aren't cheaters. Somehow this became worse with Arma2, everyone is afraid to use this feature, if they even know it exists. Do your homework admins and get off the freaking mods are cheats bandwagon. Mods will make or break this game, it simply won't last as vanilla, look at OFP and ArmA1, they are only still around because of mods. Hm. lol. cmon man. you need to step down and take a break. Who cares if one player hears a little louder tank, its all against AI anyway. And saying it will rob resources on your server..... wtf??? Do your homework admins and get off the freaking mods are cheats bandwagon. you need to get yourself your own server and play with your mods. Our server and many others will not change just becouse of that you just said. About "Who Cares".. LOL.. so you think its ok to cheat if only you cheat and no one else does.. ?? If we set the keys to work for domination, when the server changes mission to a PvP mission it still uses that same key. Not possible to change that for different missions/maps. So get your own server and play with yourself. stop bashing us Admins/server owners. I have nothing against mods/soundpacks etc etc. But in multiplayer mode when players fight eachother or for points etc. Mods dosnt belong unless its an official and everyone uses it. Our server have alot of players, and from the logs i can see about 2-3ppl every 24hour that gets booted becouse of wrong soundfile. Thats a pitty but i guess they change back to regular as soon they notice how many servers dont allow it. Or why dont use the "Arma Launchers" that are out there where you can just activate the mods on the fly. Vanilla is the shit:yay: Share this post Link to post Share on other sites
RN Escobar 0 Posted July 28, 2009 the people that pay the cash make the choices, if you don't like it then put your hand in your wallet and play the way you want Share this post Link to post Share on other sites
CarlGustaffa 4 Posted July 31, 2009 Mayber the servers should be more dedicated towards either coop or pvp. Coop oriented servers doesn't need to be as strict wrt what mods are allowed or not. I for one play strictly coop, and I can't see how it is possible to play Arma2 without some kind of soundmod. Share this post Link to post Share on other sites
.kju 3244 Posted August 20, 2009 You may want to support the CSS - Community sign server. Share this post Link to post Share on other sites
TAW_T-Bone 10 Posted August 20, 2009 Read me signature whisper Share this post Link to post Share on other sites
TAW_T-Bone 10 Posted August 20, 2009 The Art of Warfare - TAW a worldwide gaming community We are recruiting - visit the website at taw.net TAW servers: [TAW] The Art of Warfare - EU [TAW] The Art of Warfare - NA server Both running the Addons - RH Heli Sound mod 1.01; VopSound 2.1; TRSM Tracked Vehicles; F-16 Fighting Falcon by VXR and Myke. Share this post Link to post Share on other sites
whisper 0 Posted August 20, 2009 end of it through PM :) Share this post Link to post Share on other sites