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ANNOUNCE: PVP script pack released

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Maybe I shoudl default to one of the 'canned' ones actually ?

I guess that's what I assumed was happening... once I realized it, easy to change myself.

next improvment is likely to be the ability to save your own custom dialogs so you can use them in other missions...

:)

EDIT - question, how do I delete (or can you) the missions i uploaded to dev-heaven? They are old and obsolete (4 of them). I see I just need to put a link to the files on my site, not upload them... it lets me edit my link, but not uploaded files... Thanks

Edited by Mosh
stuff

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New wizard available...

* You can save your custom dialogs to allow them to be re-used in other missions.

* Wizard can now create pbo files for you.

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..and another new version. Now you can save existing missions as 'templates' which show up during the 'File/new' dialog. At the moment this isn't very different from loading a mission then using 'save-as' to change its name but I have some ideas to extend the template system.

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Is it possible to just use the dead body removal script in another mission ?

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Sure - ctf/bodyremoval.sqf though you'll need to tweak it a bit.

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Just released a new version of the wizard. This fixed a serious bug for recent users that caused application exceptions when creating new missions and also incorrect mission upgrades.

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Just released a new version of the wizard. This fixed a serious bug for recent users that caused application exceptions when creating new missions and also incorrect mission upgrades.

cool, had a few problems updating missions, but figured it was me so i didn't say anything... anyways, what does tab page 2 do?

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Ooops - meant to remove that before this release. It's a prototype marker editor. If you load a mission you will see all the markers appear there. You can drag them around, resize them (Shift) or rotate them (CTRL) though none of those changes will make it back into your mission-file yet.

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New wizard update available. There is now a simple unit-editor.

Brief instructions...

* Drag the map with right-click

* Zoom in/out by right-clicking and dragging on scale at bottom

* Rotate map using shift and right-click

* Use the jump east/west/civ buttons to go to those players

* Select players using left-click. CTRL-left click to add units to selection.

* rotate selection as in ArmA2 by using shift

* Unit-type is shown as 'tooltip' when you move cursor over player.

* Add new units at center of screen using 'add' button

* Remove selected units using 'remove button.

* Change unit-type of all selected units using 'change'

Video instructions coming when I figure out how to capture desktop activity without massive frame drop :-(

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Thanks, yes I have that. Also tried Taksi and fraps capturing full-desktop (reduced to 1280x720) but for some reason I'm getting very poor frame rates to the extent that it's very difficult to see mouse movement on the captured video. Capturing arma2 with fraps at 1280x720 is fine - it definitely seems to be a desktop issue. I'll try again later today.

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hostages and safezones.

trying with the objectives and keywords but only way to cap is to kill the hostages?

can't find any information regarding capturing the hostages and bringing them back to a safe zone.... 3.02

same with any type of escort.

Edited by [RIP] Luhgnut

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See this video around 1:40...

. Safezones are shown from 3:06.

Hopefully that explains it but if not let me know and I can provide a sample mission.

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Wow - impressive ! What's the mimimum number of players needed to play this sensibly ? I might try and persuade the sbs guys to give it a go one night.

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AAS seems broken. if I set it to CH it flips sides, if you set it for AAS nothing caps. Someone else mentioned this to me in another map.

---------- Post added at 10:30 AM ---------- Previous post was at 10:29 AM ----------

Wow - impressive ! What's the mimimum number of players needed to play this sensibly ? I might try and persuade the sbs guys to give it a go one night.

it's pretty insane. couple dedicated server locked for their use only but I've heard of people actually winning with 20 peeps. but it was a battle.

If you try and play it with like 10 people, the russians run you over flat.

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>if I set it to CH it flips sides,

Sorry - can you explain what you mean by this ? objectives flip sides ? scoring ?

>if you set it for AAS nothing caps. Someone else mentioned this to me in another map.

Hmm - very strange although my first thought is to wonder if you are trying to capture in the right order. The point of AAS (I'm sure you know) is that you can only cap an objective if your side owns the previous one. If you post a link to the map I may be able to take a look at it later (away most of the weekend).

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>if I set it to CH it flips sides,

Sorry - can you explain what you mean by this ? objectives flip sides ? scoring ?

>if you set it for AAS nothing caps. Someone else mentioned this to me in another map.

Hmm - very strange although my first thought is to wonder if you are trying to capture in the right order. The point of AAS (I'm sure you know) is that you can only cap an objective if your side owns the previous one. If you post a link to the map I may be able to take a look at it later (away most of the weekend).

for a test I created a new map. Just me, set three objectives and ran to the first neutral. and waited and waited. It didn't do anything.

Then I spawned myself in as Opfor on other end of map, ran to 3rd objective and waited. and waited. still didn't cap.

So it was...

Bluefore --> objective_1< --->objective_2<----> objective_3<-----Opfor

nothing would cap.

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Thansk - I understand now. Could you send me the ctfconfig and mission file? (Or the pbo if you prefer.) I probably won't be able to look at it until early next week now.

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>Bluefore --> objective_1< --->objective_2<----> objective_3<-----Opfor

This may be the issue - try it in the opposite direction , ie

Opfor --> objective_1< --->objective_2<----> objective_3<-----Bluefor

I just confirmed with the AAS template that east starts by capturing with objective_1.

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bug in PvP Mission Wizard actually menu display not bug....

On hud tab. displaying score, show clock, and objectives.... If you click them to YES, they don't show, if you flip to NO, they show up. The wording is backwards.

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oops - ta. Will fix shortly.

---------- Post added at 12:34 AM ---------- Previous post was at 12:19 AM ----------

Good bug-find. Now fixed :-)

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I'm liking the recent (last few days) changes with the mission wizard... I'm assuming you'll make an update post, so I won't spoil any surprises. I'm still using it a lot, and having fun with it, thanks!

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