PuFu 4600 Posted August 31, 2009 looking good. I am looking forward to be able to do all the mod related work (or as much as possible), only using 3dmax Share this post Link to post Share on other sites
mikebart 1 Posted September 5, 2009 Could you put in some kind of support for setting up the Unwrap and exporting a second UV for light maps?. Also, displaying the light map (UV2) multiplied over the diffuse/normal, etc.. (UV1) in the view port render would be a great addition to the tool. You certainly know your way around max, maybe you could help out with this problem?: http://forums.bistudio.com/showthread.php?t=85827 Once again, fantastic work, looking forward to the next release. Share this post Link to post Share on other sites
soul_assassin 1750 Posted September 6, 2009 I'll take a look at it. Share this post Link to post Share on other sites
Chukk007 10 Posted September 15, 2009 This is simply excellent work! I would not be surprised if a certain company called Bohemia Interactive doesn't adopt your 3dsmax plugin for their own use! Please continue with the polishing and if I may suggest, your "you tube" videos are great, so once you feel you are close to completion put in a few videos walking everyone through the process from start to finish. Thank You Share this post Link to post Share on other sites
soul_assassin 1750 Posted September 16, 2009 Its annoying that utube only supports 10min vids othervise I would have one big tut video. Share this post Link to post Share on other sites
MehMan 0 Posted September 16, 2009 This is simply excellent work! I would not be surprised if a certain company called Bohemia Interactive doesn't adopt your 3dsmax plugin for their own use! Please continue with the polishing and if I may suggest, your "you tube" videos are great, so once you feel you are close to completion put in a few videos walking everyone through the process from start to finish.Thank You They have their own probably. I am very doubtful that anybody actually uses O2 for a complete model setup at BI. Selections are fun, you can check them with an anim, but you need to load the anim every time you make a selection. FUN FUN FUN. Share this post Link to post Share on other sites
Neostralie 10 Posted September 16, 2009 could we have samples sets for the name selection tool? Or could we import .cfg samples? Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 17, 2009 I'm glad to announce that the problems I have been having with the p3d exporter have all finally been solved. What is the working condition as of now: - exports specified layers as LODs - exports selection names of objects - exports up to 8 uv channels correctly - exports memlod correctly Share this post Link to post Share on other sites
Silent Ghost 10 Posted October 18, 2009 Also Sytax error at dotNetControl, expected, <rollout control> --In Line : button r Sorry I figure out the path problem Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 18, 2009 Also Sytax error at dotNetControl, expected, <rollout control>--In Line : button r this error indicates that you are using a version of max < 9 which is not supported. Share this post Link to post Share on other sites
Anykey 1 Posted October 19, 2009 have you planned to release a new version ? because i prefer wait for a new version than use the current one , and i think i should not keep waiting if you wont release a new version Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 19, 2009 Yes a new version is gonna be out soon. Just figuring out the material editor and then its on its way. Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 21, 2009 Presenting the demonstration and tutorial series for the upcoming release. Lots of new things to play with, lots of bugs fixed and many things improved. Some things to expect and demoed in the vids: - Material editor that doubles as a viewport shader for preview. Rvmats generated automatically on export of p3d. - LOD system - Overhauled model.cfg generator - and of course the first ever p3d export from max. Here goes the vids. They comprise a small project from start to finish: 1. Tut 1 - Setup Q6L4Bbe1w48 2. Tut 2 - Texture 6KOawrKXrzs 3. Tut 3 - Selection Names Ln7jnOYz4Eo 4. Tut 4 - LODs rxXEXARedl4 5. Tut 5 - Memory LODs zd_i2TFF-so 6. Tut 6 - Materials 0Q_zzniF8tQ 7. Tut 7 - Model.cfg EjjI0Q797h0 8. Tut 8 - Exporting 5WhxBUxNENI Saty tubed ;) Share this post Link to post Share on other sites
Dwarden 1125 Posted October 21, 2009 update the vids into first post , polish the post and i will sticky it btw gj :) Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 21, 2009 first page updated :) and a new version is released :):) !!! : DOWNLOAD LATEST VERSION: http://www.sparrowstudio.net/armavdv/toolbox/ArmAToolBox_1.1.rar INSTALL: http://www.sparrowstudio.net/armavdv/toolbox/install.html READ DETAILED DOCUMENTATION WITH VIDEOS: http://www.sparrowstudio.net/armavdv/toolbox/docu.html enjoy! Share this post Link to post Share on other sites
nullsystems 0 Posted October 21, 2009 Got a syntax error when trying to open the toolkit in 3ds: button addLOD "A" pos:[8,264] width:24 height:24 toolTip:"Add a new LOD." images:#("armaToolBoxSnsTools.bmp", undefined, 4, 3, 3, 3, 3) Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 21, 2009 Got a syntax error when trying to open the toolkit in 3ds:button addLOD "A" pos:[8,264] width:24 height:24 toolTip:"Add a new LOD." images:#("armaToolBoxSnsTools.bmp", undefined, 4, 3, 3, 3, 3) can you be more specific? full error? version of max? Share this post Link to post Share on other sites
nullsystems 0 Posted October 22, 2009 Hiya, its probably because im using an older version, 7. Share this post Link to post Share on other sites
soul_assassin 1750 Posted October 22, 2009 Yep, thats the problem, only versions 9 and up are supported :( nothing I can do about it. But you have to understand, version 7 came out what 8-9 years ago :)? Share this post Link to post Share on other sites
nullsystems 0 Posted October 22, 2009 lol cool beans ;) That'll be the problem then, I thought it would be. Thanks for the update tho! Great work :D Share this post Link to post Share on other sites
Alex72 1 Posted October 22, 2009 Your a genius... Amazing work SA! Makes me want to learn this after seeing the tuts. :) Alex Share this post Link to post Share on other sites
USSRsniper 0 Posted October 22, 2009 Nice work, new stuff really helps, less steps to do in O2 in order to make the addon work in game. No problems spotted so far on 3ds max 2010 x64. Share this post Link to post Share on other sites
nullsystems 0 Posted October 22, 2009 Excellent! Worked perfectly with an up to date version of 3Ds Max. I'm meant to be working on Cfg's today but I guess ill play around with this instead lol. Share this post Link to post Share on other sites