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Anykey

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About Anykey

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  1. Yeah i know , i learn german for 6 years , but i still suck so much ... :p
  2. very nice tutorial but you have written something in german here > the Step Seven: The LODs Resolution LOD Each resolution-lod (0,000; 1,000, usw...) usw = und so weiter =D
  3. Thank you so much , i can resume my work on my mod :)
  4. Anykey

    3Dsmax ArmA2 modding toolset

    have you planned to release a new version ? because i prefer wait for a new version than use the current one , and i think i should not keep waiting if you wont release a new version
  5. My soldiers of the IRGC Iranian Revolutionary Guard Corps http://www.noelshack.com/up/aaa/TWASoldier-8b147ad63.jpg
  6. Iranian Soldiers I must finish the texture , add random persian faces and some little details like the voice ...
  7. The AK didnt shoot at all at the begining ....
  8. Thank you Obmar , it works good now ! =D
  9. i thank you for trying to help me , but i dont know what you mean ...
  10. The config class CfgPatches { class TLWFAA_Weapons { units[] = {}; weapons[] = {"TLWFAA_kls"}; }; }; class CfgVehicleClasses { class TLWFAA_Weapons { displayName = "TLWFAA_Weapons"; }; }; class cfgRecoils { TLWFAA_klsRecoil[] = {0,0.005,0.005, 0.005,0.01,0.011, 0.09,0.005,-0.0004, 0.13,0,0}; }; class CfgMagazines { class Default; // External class reference class CA_Magazine; // External class reference class CA_LauncherMagazine; // External class reference class 30Rnd_556x45_Stanag; // External class reference class 30Rnd_kls: 30Rnd_556x45_Stanag { displayName = 7.62 iranian; ammo = "B_556x45_AR7090_Ball"; count = 30; initSpeed = 938; picture = "\ca\weapons\data\equip\m_30stanag_CA.paa"; }; }; class Mode_SemiAuto {}; class Mode_Burst: Mode_SemiAuto {}; class Mode_FullAuto: Mode_SemiAuto {}; class cfgWeapons { class Default; // External class reference class PistolCore; // External class reference class Pistol; // External class reference class RifleCore; // External class reference class MGunCore; // External class reference class LauncherCore; // External class reference class GrenadeCore; // External class reference class CannonCore; // External class reference class Launcher; // External class reference class GrenadeLauncher : Default {}; class RocketPods : LauncherCore {}; class MissileLauncher : LauncherCore {}; class MGun : MGunCore {}; class Rifle : riflecore{}; class M4A1 : Rifle{}; class MP5A5 : Rifle{}; class MP5SD : Rifle{}; class M4SPR : M4A1 {}; class M16A2 : Rifle {}; class M203Muzzle: GrenadeLauncher{}; class TLWFAA_kls: M4A1 { scope = 2; value = 0; model = "\TLWFAAweapons\kls"; displayName = KLS 7.62; initSpeed=938; opticsZoomMin = 0.3; opticsZoomMax = 0.42; optics = 1; drySound[] = {"\TLWFAAweapons\sound\scsdry.wav",0.000316,1}; reloadMagazineSound[] = {"\TLWFAAweapons\sound\scs90Reload.wav",0.010000,1}; magazines[] = {"30Rnd_kls"}; class Single: Mode_SemiAuto { sound[] = {"\TLWFAAweapons\sound\scs90Single.wav",7.943283,1}; reloadTime = 0.1; recoil = "assaultRifleBase"; recoilProne = "assaultRifleBase"; dispersion = 0.001; minRange = 2; minRangeProbab = 0.1; midRange = 250; midRangeProbab = 0.7; maxRange = 400; maxRangeProbab = 0.05; }; class Burst: Mode_Burst { sound[] = {"\TLWFAAweapons\sound\scs90Burst2.wav",10.000000,1}; recoil = "assaultRifleBase"; recoilProne = "assaultRifleBase"; dispersion = 0.002500; }; class FullAuto: Mode_FullAuto { sound[] = {"\TLWFAAweapons\sound\scs90Burst.wav",5.623414,1}; reloadTime = 0.08; ffCount = 30; recoil = "assaultRifleBase"; recoilProne = "assaultRifleBase"; dispersion = 0.0035; minRange = 2; minRangeProbab = 0.1; midRange = 50; midRangeProbab = 0.7; maxRange = 60; maxRangeProbab = 0.05; }; class Library {libTextDesc = "Iranian copy of the AK-74 rifle";}; }; }; the memory lod screenshot http://www.noelshack.com/up/aaa/screenshotklsbug061956.JPG
  11. lol ... i know that it's a trouble of points or of config (it's in the title ...) , but id like to know where is the trouble and how to fix it !
  12. Hello everybody , i have made a weapon to try if i still know how to make one. And i have a big problem , the weapon doesnt shoot even with a magazine (i mean im not stupid , i havent forgotten to give a magazine to the unit lol) , i'd like to know if the memory lod of weapons have changed for ArmA 2 because i have used konec hlavne , usti hlavne , kojnicestart , kojniceend and eyes , it should be enough but i can't open fire with my weapon ! :butbut:
  13. And when i import in Oxygen² , the scale that i shall use is 1:1 right ?
  14. Thank you very much for this 3ds max plugin but I haven't succeed in reseting the unit to meters , it was already in meters but when I export the box whose size is 1 meter , it's actualy the length of 3 Ak 74 in Oxygen² ...
  15. Anykey

    3Dsmax ArmA2 modding toolset

    I really can't wait to use it , it will save me so much time and make me even more motivated to make addons and to work again on my ArmA 1 mod to export it and finish it on ArmA 2 !!! Thank you very much Soul_Assassin for working on this tool
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