Skulleye 0 Posted June 29, 2009 Is it possible to make all the commands u hear and all the chatter u hear in the ear piece come out of soldier's mouths? so if u r not a part of a group u can still hear them talking but from afar, or even hear the enemy shouting stuff if u r close enough... Isn't this how the game already works. I've been hiding in a house and listening to the enemy officer outside commanding his men around. Share this post Link to post Share on other sites
topeira 10 Posted June 29, 2009 Isn't this how the game already works. I've been hiding in a house and listening to the enemy officer outside commanding his men around. what? no. no way. i think that what u heard was just some random shouts. if u were a CHDKz soldier and listened to the USMC than u'd hear only some generic shouts that are not nearly as complex and detailed as the chatter. Share this post Link to post Share on other sites
Skulleye 0 Posted June 30, 2009 Hmm.. I'll have to check it again then. I'm pretty sure I've heard it as a commander while standing next to another group's commander too. Share this post Link to post Share on other sites
Wolfrug 0 Posted June 30, 2009 Um. What DSAI does is, in short, provide (somewhat) context-sensitive random chatter to ALL units that have it initialized, including your own and all your enemy squads. Most languages only have fairly few shouts (such as Spanish) whereas English and Russian are fairly extensive. Depending on mode (safe, aware, combat, stealth) they shout different things. They should also call out new contacts (but not in the "near...stary sobrov....north!" kind of way, just a generic "Contaaaaact!" most of the time), tell you when they're throwing a grenade, when they're hurt, when they're fleeing etc. This all happens with the simple "say" command and a bunch of loops - so yes, everyone speaks and yes, you should be able to always hear it! Note that by default it cuts off at around 300 meters, but then again you shouldn't be hearing voices further than that either. More information BIKI page. Regards, Wolfrug Share this post Link to post Share on other sites
.kju 3244 Posted June 30, 2009 There is actually almost no Addon that uses scripts, and thus Eventhandlers, therefore I didn't see the need to also convert Killswitch Extended Eventhandlers for the moment.This will be done in an upcoming version, though. Are not allowed to do that. There is an official release for that. Remember permission and copyright? Share this post Link to post Share on other sites
Thunderbird 0 Posted June 30, 2009 Are not allowed to do that. There is an official release for that.Remember permission and copyright? First, I was even not aware of an upcoming official release of the Extended EH, sorry time doesn't allow me to check out every topic's post within these boards. Secondly, I don't get your point as mine is to simply to make people's life easier by porting the most 'useful' Addons by fully and respectivuly crediting the authors of these quite necessary Addons. The credits do fully go to the authors of these Addons, not to me. I'm getting the slight impression that the intent of your question ["remember persmission and copyright?"] is to make me look bad in a certain light and I don't get your point at all, to underline it once again. Regards, TB Share this post Link to post Share on other sites
.kju 3244 Posted June 30, 2009 > as mine is to simply to make people's life easier by porting the most 'useful' Addons by fully and respectivuly crediting the authors of these quite necessary Addons. This is not how it works TB. You should know hat. > I was even not aware of an upcoming official release of the Extended EH Did you use the search in this forum? CBA was announced several days ago. Share this post Link to post Share on other sites
Thunderbird 0 Posted June 30, 2009 This is not how it works TB. You should know hat. Giving lessons now, a good thing sure. But with no basis behind as releasing such a community important Addon can't be done without the author's permission and I wasn't risking that. No need to remind it, I have been long enough here to know it. But the "Addon's Police Hat" doesn't fit to your head, to say the least. Truthfully, I wasn't expecting that coming from you, but we better put an end to this. After all, I see no more the need to convert Killswitch's Addon as he will do it himself. Regards, TB Share this post Link to post Share on other sites
limbless 10 Posted July 3, 2009 None of this stuff is made for a profit, and it's all provided to the community at some point, anyway... With proper credit given, what reason is there not to allow free distribution of addons, by anyone, for anyone? And if the original creator has a reason why they don't want it being provided, they can request its removal very easily - no harm done. Personally, I'd be pretty proud if I saw something I made was good enough for others to use... Share this post Link to post Share on other sites
MortenL 10 Posted July 3, 2009 hmm can we get a youtube video with this? as a preview? Share this post Link to post Share on other sites
kremator 1065 Posted July 3, 2009 If original authors are going to convert A1 models/functions/mods/addons to A2 they should please let the community know. That way other members of the community are not standing on authors' toes. If we don't hear from an author are we to do without the functions/addons/mods etc in A2 or is it better that (whilst still following author's wishes) some keen person converts it ? Discuss :) Share this post Link to post Share on other sites
fred_123 10 Posted July 3, 2009 Hi all! How do i install this mod correctly ? ? I have created a folder i the addon folder named @aisound and a parameter in the shortcut -mod=aisound i dont think this works... plz help :) Share this post Link to post Share on other sites
.kju 3244 Posted July 3, 2009 @ Kremator There is a sticky explaining the process. It is definitely not working the way you are describing it. Share this post Link to post Share on other sites
kremator 1065 Posted July 3, 2009 But should it? ..... that's the question. I want A2 to be the best it can be. We either need to know that someone is working on their mod or allow others to convert it .... that's all I'm saying. Share this post Link to post Share on other sites
quiet_man 8 Posted July 3, 2009 Keep the faith - there will be an extended eventhandlers for ArmA 2. The current one from ArmA 1 can be used with a few modifications, but as mentioned, it will break core A2 functionality.I'm currently looking into all the new features and particulars of ArmA 2 to see how they can be used for XEH for ArmA 2. (I won't be able to buy ArmA 2 until later this month, so you'll have to be patient for now.) QuietMan Share this post Link to post Share on other sites
.kju 3244 Posted July 3, 2009 Read the CBA announcement and you will be up-to-date. Share this post Link to post Share on other sites
LilRoller 10 Posted July 5, 2009 (edited) Hey. My first post so please be gentle. :D I really like the idea of this mod and would be interested to try it out. But could some kind soul tell me the exact line I have to add to launch options (I have steam version). I mean is -mod= all I need or do I have to add mod folder path or something? Thanks in advance. Edited July 5, 2009 by LilRoller typo Share this post Link to post Share on other sites
big 0 Posted July 5, 2009 Hey. My first post so please be gentle. :DI really like the idea of this mod and would be interested to try it out. But could some kind soul tell me the exact line I have to add to launch options (I have steam version). I mean is -mod= all I need or do I have to add mod folder path or something? Thanks in advance. You have to create a folder inside your ArmA2 main directory. Name it for example @Mymod, then inside this one create another which must be called Addons (u can not use another name). Now place the pbo files inside this last folder. Now in your shortcut add at the end of the target line -mod=@Mymod For more modfolders use -mod=@Mymod;@Mymod2;@Mymod3 More info aobut using modfolders with steam version and guide to use modfolders in ArmA\ArmA2 can be found here: Forums: http://www.armaholic.com/forums.php?m=posts&q=7129 Modfolder guide: http://www.armaholic.com/plug.php?e=faq&q=18 Share this post Link to post Share on other sites
LilRoller 10 Posted July 5, 2009 Perfect. Thanks very much Big! :) Share this post Link to post Share on other sites
quiet_man 8 Posted July 10, 2009 XEH is out any updates planed? QuietMan Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted July 17, 2009 I created a video showing your mod. You can use it for advertising if you wish. myodtdFdUls Share this post Link to post Share on other sites
sholio 10 Posted July 18, 2009 i'd like to see a proper XEH version of this also or has anyone tested if the A1 version works reliably? Share this post Link to post Share on other sites
jumpinghubert 49 Posted October 24, 2009 (edited) DSAI don´t works with CBA:butbut: Edited October 24, 2009 by JumpingHubert Share this post Link to post Share on other sites
superrat 10 Posted November 6, 2009 it doesnt work for me either any updates to make it work with CBA Share this post Link to post Share on other sites