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MortenL

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About MortenL

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  1. MortenL

    Arma2TS

    As already stated, I did a typo when creating the post, I am not at home so I can't see the actual name of the folder. He obviously used the correct name, especially considering that he also ended up using a launcher.
  2. MortenL

    Arma2TS

    How would this fix it? isn't it really just the same commandline that his launcher creates? Not to mention that he used command lines before trying out the launcher. Am I missing anything? However, I will tell him to load ACE, CBA and the ts mod to see if it works then. Might be another mod fucking it up.
  3. MortenL

    Arma2TS

    Update: Just recieved an answer from him, yes all of his content is in the right addon folder within the mod folder. His TS3 DOES work with the plugin (he can chose it, I was mistaken sorry), so the only problem right now is the mod simply not loading, even though it does add it in the connection line once he connects to our server.
  4. MortenL

    Arma2TS

    Ignore this reply :) Can I delete it?
  5. MortenL

    Arma2TS

    @a2t obviously, sorry I can't remember everything 100% considering that it all happened 2 days ago. The rest of us inserted both dlls, and no, they are not placed into the plugins\arma2ts\ folder, they are located within the \plugins\ folder. I will tell him to only use one of the DLLs, don't think it will solve the problem though. About the PBO files, they are already located within the @a2t\Addons\ when you extract the ZIP folder, so obviously they are still there.
  6. MortenL

    Arma2TS

    I reply'd in the earlier days, saying my unit tested it out and found some problems after about 2 hours of use. We picked up the newest version to try it out again, and it is working like a charm. <3 All of us finally have the mod, except for a single member in our unit. We have guided him several times, and it would seem that the files are located where they are supposed to. But it is still not working, he does not get any radio functions when ingame. This is some of the stuff we have made him do: Double checking multiple times. Made sure he had the newest version of TS3 through the 'help -> check for updates'. Made sure he had the correct version of Arma2 and ACE. (the one the rest of us are using) Made sure he had the correct version of the mod. Made sure the download was not corrupted by having him download again. When he joins it says that he is using his @a2ts folder. (we made him download the alpine launcher as well) The errors start when he gets ingame, he does not have the radio functions, and meanwhile he is not having any box in the corner saying 'ts3 plugin not responding'. He cannot check the arma2ts mod in the plugin settings of TS3, since it is not visible. It would seem that the mod is not loaded by the launcher, and that the plugin is not being detected by TS3. :/ Any suggestions? It would be appreciated, especially since the rest of us would have to get rid of the mod if he is not able to load it.
  7. MortenL

    Arma2TS

    Let me just make a post on behalf of Dead Echo, even though i can see that one of our members has already thrown in a little reply. We have used this mod for two gaming sessions, and we simply love the script. There is a small problem with its stability, since we are experiencing abnormalities after about 2-3 hours of gameplay. People will become loud as if their mod is not activated and sometimes the entire channel seems to have a bug which deactivates the mod. It is really sad that this is happening since we fully intend to incorporate it into our games as fast as possible, but we will probably be waiting for future versions which will hopefully fix some stability issues. Recap: Some people would suddenly become loud as if their mod is not active. After about 2-3 hours the entire TS channel will bug which makes everyone loud, if we reconnect to the TS server the mod will work for a brief period, but within a few minutes the plugin or addon will bug again forcing us to use standard TS communication. Let us know if you need any additional information!
  8. I played with him, what happened was that the plane spawned in the middle of the map, then flew down to the left corner and back to the middle, dissapearing with some message i cant remember anymore. We were at the top middle position of the map - laser designating + we chose our position on the map when calling in the airstrike. (tried with all ammo types)
  9. -Trigger- Repeatedly Condition: unitpos s1 == "middle" Activation: s1 allowdamage false Deactivation s1 allowdamage true ---- Doesn't work ? :/
  10. Hey guys I need to make my trigger so when my player(name: s1) sits down, he won't take any damage, but when he stands up he will be able to take damage again. So i wanted to keep it simple and make a trigger, now, aparently a trigger is not as dynamic as i thought. I used the condition: s1 setunitpos "MIDDLE"; Activation: s1 allowdamage false; Doesn't work. Now, if you guys know how to get it to work, what if i write s1 allowdamage true; on the deactivation box, will it then disable each time the s1 player changes position to either UP or DOWN ? Noob question i know, but i need to know how to tackle these kinds of triggers since i face them too often.
  11. What the title says, how do i disable an explosions damage so i can rain fire on my units? Secondary question: How do i activate the blurry vision used in the campaign a lot? and how do i deactivate it?
  12. I did, but as i already stated i dont know how to work with the math formulas, so if someone has a code that i can steal that would be nice. And i haven't synced it, just put it in and drove around.
  13. So, this is not easy at all or?
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