luki 53 Posted June 23, 2009 (edited) Schnipp Schnapp Description : This addon reduces the size of the clutter on Chernarus for a better view and a very small performance boost. Before and After Shot : BIG thx goes to : MCPXXL, Lester, Bolek, Schakal, Marco-Polo-IV, Bond, Loki, SNKMAN, Burns and Bohemia Interactive for the great Game. update: sap_clutter_2.0 included Utes and new bisign @ dev-heaven/sap ArmAholic Mirror - - SAP clutter v2.0 PS: The lawnmover is not the addon i only used it to cut all the grass on Chernarus :) Edited August 18, 2009 by Atsche Share this post Link to post Share on other sites
loki 1 Posted June 23, 2009 tried this out.. awesome.. now i can kneel/prone and see. no .rpt errors :) Share this post Link to post Share on other sites
Commando84 0 Posted June 24, 2009 Hope this can make people complaining about the grass happier :) Btw When I saw the lawnmover I was thinking I could cut down the grass in real time by "driving" the lawnmover across the grass :D Share this post Link to post Share on other sites
Binkowski 26 Posted June 24, 2009 You are amazing. Kthx. Share this post Link to post Share on other sites
oldbear 390 Posted June 24, 2009 ArmedAssault.info Mirror and News: We have also added this release to your personal author profile If a release or contact information is missing, feel free to drop a PM, it will then be added. Share this post Link to post Share on other sites
NoBF2boy 10 Posted June 24, 2009 how does this effect AI? Share this post Link to post Share on other sites
benus 0 Posted June 24, 2009 THX alot. Used a similar Addon for ArmA. Makes Chernarus a bit more save for me. Lying on open ground, while seeing something ... Any chance that you do some "Schnipp Schnapp Rasen ab" Work on the small island of Utes?! Gruß benus Share this post Link to post Share on other sites
luki 53 Posted June 24, 2009 @NoBF2boy: Overall Clutter has no effect on AI afaik. @Benus: I dont realy see a reason to lower the clutter on Utes. Its alredy very restrained. But il keep this in mind for any further updates if needed. Share this post Link to post Share on other sites
Calcutter 0 Posted June 24, 2009 I haven't tried this mod yet, but how will it effect PVP? Is there a dramatic difference in how much it takes away? Share this post Link to post Share on other sites
.kju 3244 Posted June 24, 2009 As always, lovely job Acè. :) Share this post Link to post Share on other sites
Guest Posted June 24, 2009 Thanks for informing us :cool: Release frontpaged at the Armaholic homepage. SAP clutter v1.00 Share this post Link to post Share on other sites
sgt gul 0 Posted June 24, 2009 can i use this with the landtex mod? put it in one @land_grass map, and add line into shortcut? Share this post Link to post Share on other sites
luki 53 Posted June 24, 2009 (edited) Sure you can. But i recommend use clean modfoldiers -mod=@landtext;@sap..... Detailed Infos on how to use modfoldiers on Armaholic faq Edited June 24, 2009 by Atsche Share this post Link to post Share on other sites
staniland 0 Posted June 24, 2009 Thankyou for this Ace... very useful, enjoying gameplay lots more Share this post Link to post Share on other sites
bravo 6 0 Posted June 24, 2009 since this addon is only "a very small performance boost" I have a feeling it will be temporary. When the planed feature get implemented into the engine (clutter blocking AI sight) i doubt this addon will be use again. I might be wrong. Anyway, good job SgtAce ;) Share this post Link to post Share on other sites
stun 5 Posted June 24, 2009 Thanks Ace! Might be my imagination, but there does appear to be a performance boost on my system. Share this post Link to post Share on other sites
sandzibar 0 Posted June 24, 2009 When the planed feature get implemented into the engine (clutter blocking AI sight) BIS have stated they are looking at AI/Clutter interaction? Share this post Link to post Share on other sites
bravo 6 0 Posted June 24, 2009 BIS have stated they are looking at AI/Clutter interaction? They promised it will be implemented, it is in their plans. So we can expect it in a future patch ;) Share this post Link to post Share on other sites
Alex72 1 Posted June 25, 2009 Yep BIS said it long time ago. That taller grass etc was gonna be AI blocked. I remember thinking about sneaking over meadows with ghillie to get closer and closer to AI using the tall grassy parts between me and AI. Another funny thing is that i noticed a unit in ghillie and a guy without were standing at the same distance (450 meter-ish) and i was looking with binos at them - identifying them (we were on same side) and i could get the spotter up, but the ghillie was never revealed even though i saw him clearly. Does that mean it is lower detection on ghillie? Hmm. BTW cool addon. My mates get better performance indeed. :) Share this post Link to post Share on other sites
retrofly 0 Posted June 25, 2009 Great mod, can actually use the prone button now. And at least if I get shot I can see who shot me too Cheers Luke Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 25, 2009 @Alex72: Camouflage values from the allInOne.cpp: USMC_Soldier_Base: 1.8 USMC_SoldierM_Marksman: 1 USMC_SoldierS (scout): 0.75 USMC_SoldierS_Spotter (ghillie): 0.5 USMC_SoldierS_Sniper (ghillie): 0.5 So at least the values are in. Share this post Link to post Share on other sites
Rg 0 Posted June 26, 2009 Very nice SgtAce. I will be trying this out asap, but it looks like a keeper. @Alex72: Camouflage values from the allInOne.cpp:USMC_Soldier_Base: 1.8 USMC_SoldierM_Marksman: 1 USMC_SoldierS (scout): 0.75 USMC_SoldierS_Spotter (ghillie): 0.5 USMC_SoldierS_Sniper (ghillie): 0.5 So at least the values are in. Correct. Ghillie snipers have best camo (are hardest for ai to spot). Then the values go up from there depending on the unit type. Enjoy your stealthy sniping :) Share this post Link to post Share on other sites
sandzibar 0 Posted June 26, 2009 Great mod. my only wish is that this lower height of clutter would be made part of the 1.03 patch. Not only does it mean you can go prone and have a fighting chance of seeing the AI whilst it perforates your head, but imho it makes the terrain transition from close (clutter area) to medium (just flat texture) much less obvious and jarring. excellent stuff. Share this post Link to post Share on other sites
ste4lth004 10 Posted June 26, 2009 Great mod. my only wish is that this lower height of clutter would be made part of the 1.03 patch. Not only does it mean you can go prone and have a fighting chance of seeing the AI whilst it perforates your head, but imho it makes the terrain transition from close (clutter area) to medium (just flat texture) much less obvious and jarring. excellent stuff. Yer, options is what we need for this beautiful game, i want to choose the length and amount of sway the grass can move, i think you could gain a few frames if you had a option to turn off grass and trees movement to help the mid and low range pc gamers, like in crysis. Share this post Link to post Share on other sites
Alex72 1 Posted June 26, 2009 @Alex72: Camouflage values from the allInOne.cpp:USMC_Soldier_Base: 1.8 USMC_SoldierM_Marksman: 1 USMC_SoldierS (scout): 0.75 USMC_SoldierS_Spotter (ghillie): 0.5 USMC_SoldierS_Sniper (ghillie): 0.5 So at least the values are in. Ah nice! Sorry for OT. ;) Alex Share this post Link to post Share on other sites