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luki

SAP_Clutter 2.0

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Schnipp Schnapp

sap_clutter0.jpg

Description : This addon reduces the size of the clutter on Chernarus

for a better view and a very small performance boost.

Before and After Shot :

sap_clutter11.jpg

BIG thx goes to : MCPXXL, Lester, Bolek, Schakal, Marco-Polo-IV, Bond, Loki, SNKMAN, Burns

and Bohemia Interactive for the great Game.

update: sap_clutter_2.0 included Utes and new bisign @ dev-heaven/sap

ArmAholic Mirror - - SAP clutter v2.0

PS: The lawnmover is not the addon i only used it to cut all the grass on Chernarus :)

Edited by Atsche

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tried this out.. awesome.. now i can kneel/prone and see.

no .rpt errors

:)

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Hope this can make people complaining about the grass happier :)

Btw When I saw the lawnmover I was thinking I could cut down the grass in real time by "driving" the lawnmover across the grass :D

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THX alot.

Used a similar Addon for ArmA.

Makes Chernarus a bit more save for me. Lying on open ground, while seeing something ...

Any chance that you do some "Schnipp Schnapp Rasen ab" Work on the small island of Utes?!

Gruß benus

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@NoBF2boy: Overall Clutter has no effect on AI afaik.

@Benus: I dont realy see a reason to lower the clutter on Utes. Its alredy very restrained. But il keep this in mind for any further updates if needed.

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I haven't tried this mod yet, but how will it effect PVP?

Is there a dramatic difference in how much it takes away?

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As always, lovely job Acè. :)

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can i use this with the landtex mod? put it in one @land_grass map, and add line into shortcut?

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since this addon is only "a very small performance boost"

I have a feeling it will be temporary.

When the planed feature get implemented into the engine (clutter blocking AI sight) i doubt this addon will be use again. I might be wrong.

Anyway, good job SgtAce ;)

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Thanks Ace! Might be my imagination, but there does appear to be a performance boost on my system.

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When the planed feature get implemented into the engine (clutter blocking AI sight)

BIS have stated they are looking at AI/Clutter interaction?

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BIS have stated they are looking at AI/Clutter interaction?

They promised it will be implemented, it is in their plans. So we can expect it in a future patch ;)

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Yep BIS said it long time ago. That taller grass etc was gonna be AI blocked. I remember thinking about sneaking over meadows with ghillie to get closer and closer to AI using the tall grassy parts between me and AI.

Another funny thing is that i noticed a unit in ghillie and a guy without were standing at the same distance (450 meter-ish) and i was looking with binos at them - identifying them (we were on same side) and i could get the spotter up, but the ghillie was never revealed even though i saw him clearly. Does that mean it is lower detection on ghillie? Hmm.

BTW cool addon. My mates get better performance indeed. :)

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Great mod, can actually use the prone button now. And at least if I get shot I can see who shot me too

Cheers

Luke

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@Alex72: Camouflage values from the allInOne.cpp:

USMC_Soldier_Base: 1.8

USMC_SoldierM_Marksman: 1

USMC_SoldierS (scout): 0.75

USMC_SoldierS_Spotter (ghillie): 0.5

USMC_SoldierS_Sniper (ghillie): 0.5

So at least the values are in.

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Very nice SgtAce. I will be trying this out asap, but it looks like a keeper.

@Alex72: Camouflage values from the allInOne.cpp:

USMC_Soldier_Base: 1.8

USMC_SoldierM_Marksman: 1

USMC_SoldierS (scout): 0.75

USMC_SoldierS_Spotter (ghillie): 0.5

USMC_SoldierS_Sniper (ghillie): 0.5

So at least the values are in.

Correct. Ghillie snipers have best camo (are hardest for ai to spot). Then the values go up from there depending on the unit type. Enjoy your stealthy sniping :)

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Great mod. my only wish is that this lower height of clutter would be made part of the 1.03 patch. Not only does it mean you can go prone and have a fighting chance of seeing the AI whilst it perforates your head, but imho it makes the terrain transition from close (clutter area) to medium (just flat texture) much less obvious and jarring. excellent stuff.

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Great mod. my only wish is that this lower height of clutter would be made part of the 1.03 patch. Not only does it mean you can go prone and have a fighting chance of seeing the AI whilst it perforates your head, but imho it makes the terrain transition from close (clutter area) to medium (just flat texture) much less obvious and jarring. excellent stuff.

Yer, options is what we need for this beautiful game, i want to choose the length and amount of sway the grass can move, i think you could gain a few frames if you had a option to turn off grass and trees movement to help the mid and low range pc gamers, like in crysis.

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@Alex72: Camouflage values from the allInOne.cpp:

USMC_Soldier_Base: 1.8

USMC_SoldierM_Marksman: 1

USMC_SoldierS (scout): 0.75

USMC_SoldierS_Spotter (ghillie): 0.5

USMC_SoldierS_Sniper (ghillie): 0.5

So at least the values are in.

Ah nice!

Sorry for OT. ;)

Alex

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