pathetic_berserker 4 Posted February 7, 2012 (edited) RHS weapon pack wip: http://s58.radikal.ru/i162/1202/51/e72d51a274c3.jpg I love it when I take a peek in this thread and get totaly blown away Edited February 7, 2012 by Pathetic_Berserker Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 7, 2012 Oh man, that AK. :dj: ps boris teh blade motostrelokii kthx prastyeetye Share this post Link to post Share on other sites
sabre 244 Posted February 7, 2012 Awesome. Great work RHS. :icon_eek: Share this post Link to post Share on other sites
[frl]myke 14 Posted February 7, 2012 Do you know how it feels when you get used to a software, learn new procedures and just get better with it in general...and then you go back and look at some of your earlier works? Don't you hate it sometimes? ;) AGM-65 "old" version (as actually in the Missilebox): AGM-65 new version (reworked UV mapping and completely new texture, still WIP as some minor details are missing): Share this post Link to post Share on other sites
ei8ght 11 Posted February 7, 2012 sooooo nice [FRL]Myke Share this post Link to post Share on other sites
wolfbite 8 Posted February 7, 2012 Awesome progress myke!! Share this post Link to post Share on other sites
slatts 1978 Posted February 7, 2012 Myke;2102796']Do you know how it feels when you get used to a software' date=' learn new procedures and just get better with it in general...and then you go back and look at some of your earlier works? Don't you hate it sometimes? ;)[/quote'] oooh man do i know that feeling :D looks good myke :) Share this post Link to post Share on other sites
[frl]myke 14 Posted February 7, 2012 oooh man do i know that feeling :D looks good myke :) Glad i'm not the only one. :D Share this post Link to post Share on other sites
zenger 0 Posted February 7, 2012 Russian Airborn :rolleyes: Share this post Link to post Share on other sites
b00ce 160 Posted February 7, 2012 Oooh, an AGM-65E. Looking much, Much, MUCH better. On par with DCS: A-10. I don't know if you already know this or not, but the E model has a clear lens, is gray because it's only in use by the Marines/Navy. :) http://1.bp.blogspot.com/-T_dVv8MgPho/Tx_QcY4C0xI/AAAAAAAAAjw/zzJUTXocWD8/s1600/AGM-65_Maverick_L_Laser_guided_raytheon_us_navy.jpg http://wiki.scramble.nl/index.php/Raytheon_%28Hughes%29_AGM-65_Maverick#AGM-65E What ever happened to the Lightning pod you were making? Is that waiting on the F-16? Share this post Link to post Share on other sites
[frl]myke 14 Posted February 7, 2012 (edited) @b00ce my mistake on the lens, will fix that. About the color: since in A2 we can't determine the "faction" (Army, Navy, Airforce, whatever), i decided to make a green E and a grey D version. It is this sort of compromise we have to make in A2. ;) And about the AN/AAQ28, it is already in the Missilebox and the JAS-39 already uses it...although i have to admit it is only for cosmetical purpose as it doesn't have a real function. The use as magazine simply doesn't allow it. :EDITH: Here you can see a little of the D version: Edited February 7, 2012 by [FRL]Myke Share this post Link to post Share on other sites
b00ce 160 Posted February 7, 2012 Why not make the D green? I've seen more green Ds than gray. :p Would it be possible to have the main body attached to the plane via magazine proxy and then attach the camera housing via attach to script? I saw the demo vid of it moving around a while ago. I also had another idea for the AGM-65, but I'm not sure if it would work. It's out of my league for scripting, but that's not saying much. lol Share this post Link to post Share on other sites
Harine 40 Posted February 7, 2012 @Zenger : Waouh ! Share this post Link to post Share on other sites
[frl]myke 14 Posted February 7, 2012 I saw the demo vid of it moving around a while ago. Aye, there it was "hardmodelled" on the plane so easy to animate it (was controlled by TrackIR, btw). And sure, a lot things could be done with fancy scripts and whatnot. ;) But i don't see any real benefit in making that effort since i've released the AN/AAQ28 MLOD as open source so anyone could implement it in their planes. Maybe later i can/will look closer into it but actually i'm well loaded with stuff to do. ;) Share this post Link to post Share on other sites
max power 21 Posted February 7, 2012 Alright people, the screenshots you have posted are indeed quite impressive but take your promoting somewhere else. Share this post Link to post Share on other sites
[frl]myke 14 Posted February 7, 2012 @Max Power sorry, wasn't meant as promoting, it was just the only screenshot i had at hand to show how the reworked textures of the AGM actually looks like ingame. Fixed that "promopic" now. Share this post Link to post Share on other sites
Fox '09 14 Posted February 8, 2012 army combat uniform WIP.. a break from my usual projects. I think I like the result. The trousers are having a little weighting issues atm. also, that weapon is incredible.. awesome job by RHS. Share this post Link to post Share on other sites
STALKERGB 6 Posted February 8, 2012 @Fox, looking pretty nice there. I would say though, that to me at least, the bottom of the trousers looks a little "blocky" for lack of a better word. I think probably due to the little pocket the shape of the base of the trouser leg is quite square. It might be like that for a reason but thought I'd mention it. Share this post Link to post Share on other sites
Fox '09 14 Posted February 8, 2012 @Fox, looking pretty nice there. I would say though, that to me at least, the bottom of the trousers looks a little "blocky" for lack of a better word. I think probably due to the little pocket the shape of the base of the trouser leg is quite square. It might be like that for a reason but thought I'd mention it. The pocket doesn't help, but that can be helped easily by moving a couple verts. Where I joined the boots with the trousers is probably too close to where the next edge loops are (which is where the pocket is around). I've fixed it now, thanks for pointing it out :) Share this post Link to post Share on other sites
Blackfox34 14 Posted February 8, 2012 the knuckle protection is too high on the hand needs to be lower. Very small detail, but something I noticed. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 10, 2012 the knuckle protection is too high on the hand needs to be lower. Very small detail, but something I noticed. Might need to map your own gloves if you want to fix this, Fox, if you are using BIS hands/gloves, anyway. The knuckles are in a fucked up spot. Share this post Link to post Share on other sites
Laqueesha 474 Posted February 10, 2012 army combat uniform WIP.. a break from my usual projects. I think I like the result. The trousers are having a little weighting issues atm. Looking good! ;) Share this post Link to post Share on other sites
metalcraze 290 Posted February 10, 2012 Gotta like them crisp textures Share this post Link to post Share on other sites
Fox '09 14 Posted February 10, 2012 Might need to map your own gloves if you want to fix this, Fox, if you are using BIS hands/gloves, anyway. The knuckles are in a fucked up spot. They're johnny's gloves from his MLODs, so they're rather outdated in the first place. I'm not sure why they're off center, but I have no intention in keeping them anyway. Delta Hawk had an idea of baking a diffuse texture from a simple to texture glove (based on the bis gloves perhaps) to the BIS hands , something I'll probably do instead when I've got some time. I would assume weighting hands is probably a nightmare given how small the hands are. Share this post Link to post Share on other sites