justme2024 10 Posted June 9, 2009 the fact you would have to join a clan to get some good game play is a little ridiculous. The easiest way would be for a patch to have automatic kicking of TK'ing players after 3-4 tk's. Not everyone wants to have to go through the motions of finding a clan, dealing iwtha clan etc etc. You shouldnt have to go beyond the game in order to have fun within it. Share this post Link to post Share on other sites
rcenters 10 Posted June 9, 2009 Other games have auto-kick protocols, not sure why this one would not. Yes; clan servers/webs of trust are great but wouldn't it be SO simple to to create autokick protocols that it's not even worth defending against doing it? Share this post Link to post Share on other sites
MiGeL_Hotshots 10 Posted June 9, 2009 I think its said before but only in the start of game there will be some problematic issues. You dont need to join a clan but if you want to avoid this behaviour play on clan/community servers. People with this kind of behaviour are most often not only kicked but also banned entirely from those servers eventually kicking and paying attention by then becomes a thing of the past. Thing is this is not a main stream game so many people will eventually quit and then all rules etc like auto kick after 3 teamkills become more of a problem than actual asset to the game. Also it is relatively easy to bypass the teamkill system by means I will not mention here giving people ideas. Share this post Link to post Share on other sites
walker 0 Posted June 9, 2009 (edited) Hi all TK auto kick is already there. It is up to the mission designer and the server admins to implement it. Join a clan. Clan servers do not suffer such people. But in all honesty the best long term solution for public servers is web of trust certificates, and since the code is open source and free they would be easy to implement. Kind Regards walker Edited June 9, 2009 by walker Share this post Link to post Share on other sites
toloquta 10 Posted June 9, 2009 Hi allSolutions to Griefers and numpties of all types. Join a clan and play on clan servers, they usualy have an admin. If you are playing on a non admin public server vote an admin #vote admin (name/ID/PLR#) Users can vote an admin to control the server http://community.bistudio.com/wiki/Multiplayer_Server_Commands You can script your mission with a bannana room (TK Prison) You can script TK to make AI Aware of the TK and let them police it. Mandate comms on servers with an admin, no speak no play, prevents the return of a numpty. Use an addon pass (a clan method that avoids the use of passwords) Play on passworded and hidden servers and only let those who you trust have access, what the clans do. As a clan run a public server with an admin to vet players and train them in your clan ethos. In the long term for all games I think the solution is web of trust certificates. These would be simple to create and use in ArmA. Nobody trusts you and you do not get to play. Kind regards walker I like the idea of using GPG or something similar to build a trust web. Share this post Link to post Share on other sites
NoBF2boy 10 Posted June 9, 2009 I agree with the OP and Walker, im sure some people will appreciate your "moderation" but this is not a solution, we need a system where you get autokicked when TKing a teammate 3 times. There should also be a "forgive player" option for the unintentional TKs. Share this post Link to post Share on other sites
W0lle 1050 Posted June 9, 2009 This can (and has been done) by scripting back in the early ArmA days: Kronzky's Anti-Lamer script. Haven't tested it but I'm pretty sure it works with little to no modifcations in A2. Share this post Link to post Share on other sites
walker 0 Posted June 10, 2009 Hi all As I said Web of Trust is the long term solution for all games. Certified Identifialble players would allso allow other functions. Who knows maybe the 505 release. Kind Regards walker Share this post Link to post Share on other sites
vienna1210 10 Posted June 10, 2009 ....to see is an easy way to kick/ban teamkillers automatically,even when admins are not online. okay besides bug-fixes off course :bounce3: Share this post Link to post Share on other sites
tuxinator 0 Posted June 10, 2009 Some Time ago i started a Website for ArmA Server Admins to stick together and change Informations about kicked and banned Players, but the response was to small to keep that Page alive. But if there will be enough Admins that wish to have such a Site i will restart a new one. To get the most Admins together and pull on one side of the rope will make it much harder for Teamkiller, Cheater and other Specialists, becuse the Server Admins change Informations about them and the Banlists, that was the Idea behind it. Share this post Link to post Share on other sites
tomcat_ 0 Posted June 10, 2009 Hi allAs I said Web of Trust is the long term solution for all games. Certified Identifialble players would allso allow other functions. Who knows maybe the 505 release. Kind Regards walker if you notice features like autokick, observations on warping etc...are made by new players mostly... this is by no accident. Those things are sorted out in other games, and although worse or better (subjective to each person) they cannot go without notice... admined servers and special settings and lots of knowledge and scripts and mods sure they can change things.... but that doesn't stop for giving a negative impression to new players and eventually put them off.... don't get me wrong i'm not complaining or moaning since i have made my choice...but if BIS wants arma to appeal to a wider fan base...those features are must..... again..there is no server that is 24/7 admined...purely because admins are not getting paid to do that...also what is more difficult with Arma1/2 is that you don't have a remote admin out of the box...i.e. i have to be in the actual game to see who is teamkilling and who is complaining etc...there is no tool out of the box that i can have a remote admin to watch the chats and the score of each player so i know what's going on.... of course tools will be developed and scripts etc...but again would that be enough and on time? Share this post Link to post Share on other sites
Dwarden 1125 Posted June 10, 2009 (edited) i agree for 'newcomers' to game and 'short time public hosters' on listen and small dedicated servers option like onNegativeScoreKick=true/false; NegativeScoreTreshold=nn; onRepeatedNegativeScoreKickBan=true/false; linked to kick and ban (1h) feature would be welcome also i would really like script command which returns players UniqueID for scripting use (in case it's already there sorry i must be blind) finishing the idea: in Red Orchestra , if player is teamkilled he can decide to forgive his teamkiller ... and if he does that TK is not counted against NegativeScoreTreshold ... i find that solution very wise and fair ... Edited June 10, 2009 by Dwarden Share this post Link to post Share on other sites
armatech 8 Posted June 10, 2009 i agree having a server side option to stop *************** would be a great addition but it would need to be based of FF kills and not score as in a DM you score will most of the time will become negative and will cause inocent players to be banned/kicked with out just cause. A way around this would be to have the option for the mission builder to disable the server settings. call overide_onNegativeScoreKick; call overide_NegativeScoreTreshold; call overide_onRepeatedNegativeScoreKickBan; Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 11, 2009 I think a name and # should by default ID the TK'er in the death message. If voting is enabled, at least we can vote him out if the server admin hasn't setup the server yet to handle these. Dwarden and armatech suggestions sounds very reasonable to me. The Red Orchestra method should be fully possible with scripting. As some missions might be based on blue on blue confusion (say, a squad infiltrates in enemy uniforms), automatic kicking would be bad. Also how about pilots? Some crash with bad luck, some crash due to inexperience, some crash due to being shot down, and maybe some even crash on purpose? Share this post Link to post Share on other sites
Dwarden 1125 Posted June 11, 2009 ofcourse the whole option may be disable able BUT only server side scripting (to avoid possible override from client call) Share this post Link to post Share on other sites
tuxinator 0 Posted June 11, 2009 What we miss as Admins is the Spectate Script, this Script should be a Feature of ArmA and not a Script to build it in, in Maps. For Admins it would be very helpfull to have the possibility to Watch what the Players do. I had last Year Days on our Public Server where i was spectating for 8 and more Hours on Evo Map, to kick Teamkiller, Guys who are not engaging the Main Target and People who does Sidemissions. All of the above are Things that killing Teamplay, so they all get kicked for the first Time and get banned for repeating their dumb Stuff. Share this post Link to post Share on other sites
Dwarden 1125 Posted June 11, 2009 i already using that script in A2 :) ... it got some irks related to sync issues but i hope i figure them out ... or Kegetys as it's mainly his work i only modified some things ... Share this post Link to post Share on other sites
tuxinator 0 Posted June 12, 2009 (edited) Yab i know about that, but i mean i want it as Feature in ArmA2, so the Mapmakers dont have to implement it into their Maps because it is allways present as Function. To have more Tools as Admin such as Ingame Bann (just build in now in ArmA2, thx for that) would be Nice. Like in the Admintools i heard about for BF2, in these more than one Admin can be active. Why i want such a Function, very Easy, if u have an Admin logged in and he is gone for a short Break or only to visit the Toilet another one can Handle TKing People or Cheater or other Crazy Guys. In the Moment we have to wait for the logged in Admin or he has to log out before he gets AFK. Edited June 12, 2009 by Tuxinator Share this post Link to post Share on other sites
USSRsniper 0 Posted June 13, 2009 (edited) Auto kicking? For example if you transport people in helicopter and it gets shot down all people are "team killed" by the pilot. And you get massive -5 score :rolleyes: How the auto kick will see difference between team killer using MG to kill everyone from the pilot who got shot down and "team killed" everyone inside. Edited June 13, 2009 by USSRsniper Share this post Link to post Share on other sites
Tankriders 0 Posted June 13, 2009 Another alternative is to play late when all the kids are sleeping.. LOL, but then the American kids are awake..:D Share this post Link to post Share on other sites
ck-claw 1 Posted June 13, 2009 (edited) Auto kicking? For example if you transport people in helicopter and it gets shot down all people are "team killed" by the pilot. And you get massive -5 score :rolleyes: How the auto kick will see difference between team killer using MG to kill everyone from the pilot who got shot down and "team killed" everyone inside. That would be handy option to have Dwarden's idea for the TK vote-its also used in BF2 Also theres a vote kick too-would be handy if no admins about and someone's being a twat,you can intiate a vote kick against someone-which the threshold for a successful vote kick can be enable server side. Edited June 13, 2009 by ck-claw Share this post Link to post Share on other sites
R3APER 10 Posted June 14, 2009 Vote functions are good but 9 times out of 10 hardly anyone votes i think maybe a no vote should count as a yes. There are many occasions in many games when someone is tking you start a vote and they continue to play cus everyone seems to ignore the vote, so you are pretty much stuck, and if they do get kicked they are usually back within seconds so maybe a vote kick comes with a time limit before rejoin maybe a hr and a second kick 24hrs and so on. I dont know anything about implementing this sort of thing but it must be possible? Share this post Link to post Share on other sites
wipman 1 Posted June 15, 2009 Hi, sure that many of those annoying team killers are FNGs that bought the game hoping for a kind of BF2, OFP2 or some arcade and they found something harder and more complex; and... as they are just silly kids or damn FNGs... when they realize their own incompetence with the game that they bought, they then get angry and try to take out some of their wrath shooting others or just because their mom didn't hug 'em as much as they wanted... or because their irish priest, "hugged 'em too much". Those are the most common reasons for this FNGs to annoy on a public server. The people don't use to vote to kick this suckers because they don't know the commands, there isn't any commref with the game that tells you anything, SP or MP; so unless someone teach you some of those commands... you can't do what you don't know, the "infuse science" don't works. Other reason for not vote is that you're bussy as for read the chat, but the auto-kick is a bad solution because the game can't distinguish between what has been a mistake (aka collateral damage) or just team killing (aka silly kid or FNG that should be hanged from a tree). Let's C ya Share this post Link to post Share on other sites
frederf 0 Posted June 16, 2009 I've seen bad attitudes turn good players bad. Someone joined a server I was playing recently and spoke up in chat "Hey guys, I really want to help out. Who's commanding?" And so on. He was summarily ignored by everyone. It didn't help that a majority of players on the server were on a separate TS server (because VoN sucks donkey balls). I guess the rule is if you're not on TS you don't exist. This person then tried to fight alone and in close proximity to the rest of the players. This proved unsuccessful due to lack of coordination. He got so frustrated that he blew up some equipment at base and TKed briefly. This of course got everyone's attention and within seconds every Major Brigadier Corporal with more clan tags than brains was chastising and threatening banning this player. The story is not about me although I've felt very similar on a number of occasions. It's sad that the griefing was greatly due to the victims of the griefing and their poor attitudes and practices. If the players on the server had embraced this person's willing and positive attitude right away they would have found a valuable player. I think there is a great gulf between ArmA's potential and its practicality, especially in the public multiplayer environment. Watching videos about ArmA2 gets one all psyched for a large scale, multi-faceted, and coordinated military simulator. Reality for most players is a dull, arcadish, and very lonely experience. P.S. There is little more worthless than clever options and scripts that 90% of players or server admins do not use! Saying that there are options for server admins is cloud-dreaming. If it's not easy to access and very obviously put before people, odds are it won't be used. #vote admin 123 is a great example of a feature that's needlessly obscure and esoteric command line instruction in a century where GUI functionality is the norm. Share this post Link to post Share on other sites
ziiip 1 Posted June 16, 2009 It's always fun to hunt down teamkillers:D Share this post Link to post Share on other sites