unitalpha 10 Posted July 2, 2010 Yea , i saw that ,but from pics looks almost big as ULB , i gotta try it :) sry i did not try it myself i dont have OA yet:o im gonna get it when i get back from vacation:D Share this post Link to post Share on other sites
Undeceived 392 Posted July 2, 2010 This request may be a bit odd, but it is not a joke or something... Can a gifted addon maker help me? I need an invisible rifle. Invisible means not visible for the player. And it should not shoot bullets nor make a noise nor be shown as a weapon in the HUD (if possible). :o The background is the following: A civilian (player) has to drag / carry an injured person. For this I could use the BI module Battlefield Clearance. The problem however is that this module only comes with the First Aid option as well. But I don't want the civilian to be able to give the injured one first aid -> because he is just a civilian without any medical training. Or in other words: I don't want the injured one to be healed and be able to stand up. Summarizing: The BC module only gives both options: The Drag / Carry option and also the First Aid option (which I don't want). I found no way to take out the First Aid option. Then I tried to use Norrin's revive script. In this script I can indeed choose which options the player gets. So I managed to give him ONLY the Drag / Carry option, which is good! But the problem with Norrin's script is that the dragging / carrying animation does work only for armed persons (persons with a rifle in their hands). I asked Norrin for support in May but so far unfortunately there is no news about it. So a "dirty" workaround could be to try to give the civilian a invisible rifle as soon as he chooses the Drag / Carry option in order to make him able to play the animation correctly. Can someone help? If there are questions or maybe other ideas or thoughts, please send them. Thanks! Share this post Link to post Share on other sites
max power 21 Posted July 2, 2010 (edited) That would be way easier than making an actual weapon that works... at least the invisible part. Just leave the res LODs empty. Edited July 2, 2010 by Max Power Share this post Link to post Share on other sites
Black1ron 10 Posted July 3, 2010 (edited) Could someone reskin the Czech SF guys into UCP or UCP-D? I love the look of those guys, but I don't really like the normal camouflage they wear in the game... If anyone does it, thanks in advance! p.s. I'll thank you afterwards, too. And quite possibly give you a cookie. Edited July 3, 2010 by Black1ron Share this post Link to post Share on other sites
Fox '09 14 Posted July 3, 2010 ill skin em to UCP, give me a day Share this post Link to post Share on other sites
Black1ron 10 Posted July 3, 2010 ill skin em to UCP' date=' give me a day[/quote']Thanks, man! Share this post Link to post Share on other sites
jdmt 12 Posted July 3, 2010 Simple request: Make more UN vehicles from the ones in OA, like the UH-1H, the BTR-60, and the BRDM-2. Share this post Link to post Share on other sites
SnR 1 Posted July 3, 2010 Arrowhead again needs a compass that should be readable a much larger size, and the chat box and subtitles to be moved alot lower and lefter:p Share this post Link to post Share on other sites
Pundaria 10 Posted July 3, 2010 Could anyone make me a soviet union unit pack? Time frame around 1985(cold war). I wanna a war in agfanistan:p Share this post Link to post Share on other sites
wld427 1705 Posted July 3, 2010 Could anyone make me a soviet union unit pack? Time frame around 1985(cold war). I wanna a war in agfanistan:p sigh.... Vilas' P85 items work just fine in OA. Its a shame there is so much work out thater in his packs and everyone either forgets about it or does not know about it. Share this post Link to post Share on other sites
spectrersg 9 Posted July 3, 2010 Can someone take the OA pilot model, put a USMC helmet on him instead of his flight helmet, and make his ballistic vest a coyote tan? If so, please PM me. Share this post Link to post Share on other sites
Civilian_88 10 Posted July 3, 2010 Im looking for expert modders who want to be part of a team, and help build a mod "forbidden Conflict Mod" Follow the link http://www.armaholic.com/forums.php?m=posts&q=10871 Share this post Link to post Share on other sites
fighterman 10 Posted July 3, 2010 hi i would like to request a mod which allows you to walk inside the cargo area of a chinook or c130 while it is moving and jump out of the back Share this post Link to post Share on other sites
TristanYockell 0 Posted July 3, 2010 I'm again making a request for an Iraqi T-55 Engima. Thanks. If I had any modeling skills I would attempt it myself, but god help me I don't even know where to start with modeling. Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted July 4, 2010 hi i would like to request a mod which allows you to walk inside the cargo area of a chinook or c130 while it is moving and jump out of the back It's impossible. It can be done to an extent, and there was a script where you could walk around in the back of the C-130 while it was in the air, but they had to make the C-130 non-moving and place it up at 1,000 or more meters. You can't walk inside while it's moving, engine limitation i'm afraid. Share this post Link to post Share on other sites
Fox '09 14 Posted July 4, 2010 no, it's completely possible Share this post Link to post Share on other sites
RCNUKE 10 Posted July 4, 2010 (edited) Maybe is incorrect location to post my resquests. Help please and so sorry again. Humbly ask your permission to edit textures and slight modification to the American soldiers (just remove a green scholarship, please see photo). I want to create a group of soldiers: 1-Fuzileiros navais (Brazilian Marines) 2-Exército regular (Regular Army) 3-Soldados paraquedistas (Brazilian Airborne Soldiers - Army and Air Force) 4- Comandos (Commandos - Army and Air force) but I need the files not binarized. ( P85 Troops) or specifically US ARMY (P'85) 85 - US ARMY TROOPS. Squadleader (Vest) Teamleader (vest) Gunner Assistant Machinegunner (vest) Rifleman M16A1 (vest) Driver All weapons used for soldiers is from vilas weapons (FN Fal-PARA and M16). i waiting for reply from Vilas (please reply and give permision). And sorry for my very bad english. I received some files generously from Vilas to test and some modifications are finished (not complete). http://img149.imageshack.us/g/comcept03.jpg/ All credits to Vilas. Edited July 7, 2010 by RCNUKE Additional and corretion of information Share this post Link to post Share on other sites
max power 21 Posted July 4, 2010 (edited) I think posting in his thread would have sufficed. Edited July 4, 2010 by Max Power Share this post Link to post Share on other sites
lowblow 10 Posted July 4, 2010 Hi there, I would like to request that someone mod the M24 rifle from the 7.62 it is now to .300 Win Mag, and I have always fancied a suppressed version of the M24, although I guess that woul be alot more work. If performance figures are needed just PM me and I will pass them along. Many thanks and thanks for all the work the addon makers in the ArmA community do, Share this post Link to post Share on other sites
MirindoR 10 Posted July 4, 2010 hello are there any svu addons? been using it in bfbc2 and it's a fany snajper rifle :) Share this post Link to post Share on other sites
Pvt.Reaper 8 Posted July 4, 2010 I will like to see some of the OC Vehicles and Units and reskinned so they can fit a woodland enviroment like Chernarus. Share this post Link to post Share on other sites
Njits 10 Posted July 4, 2010 hey guys first post here i would like a dutch forces addon pack i know there is one for arma 2 but i would like one for OA to also the one that has been released whas fairly simple thanks guys (Y) Share this post Link to post Share on other sites
fighterman 10 Posted July 4, 2010 no' date=' it's completely possible[url'] [/url] cant wait for this Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted July 4, 2010 ^ From what I know, they must have had issues because the script ended up being changed to put a static C-130 way up in the clouds, and then jump out of it. A friend of mine tested it. Atleast I think it was the same script. I'll ask him. Bottomline, don't expect that to be released. If it does actually work, ST may keep it in-house. Share this post Link to post Share on other sites
fighterman 10 Posted July 4, 2010 ^ From what I know, they must have had issues because the script ended up being changed to put a static C-130 way up in the clouds, and then jump out of it. A friend of mine tested it. Atleast I think it was the same script. I'll ask him.Bottomline, don't expect that to be released. If it does actually work, ST may keep it in-house. your right prob wont be released Share this post Link to post Share on other sites