ostheim 1 Posted December 25, 2011 Hello, id like to have a set of re textured USMC forces to these 2 camouflage with this flag on their right arm like the US Army does on the ACU's. http://www.kamouflage.net/camouflage/00319.php http://www.kamouflage.net/camouflage/00320.php http://imageshack.us/photo/my-images/193/newflagv6.jpg Share this post Link to post Share on other sites
Sif 10 Posted December 25, 2011 Anyone ever done a good retex of the ammo boxes? Curious. Share this post Link to post Share on other sites
stevedrumsdw 10 Posted December 26, 2011 Could somebody make the old XM8 version that had the grenade launcher and the x4 scope with cqb sights. It was my favorite gun, before being limted. Share this post Link to post Share on other sites
reconteam 19 Posted December 26, 2011 I'm not exactly sure what you mean. Are you saying that the bolt carrier group model protrudes from the back of the weapon, or the real ak107 has a non reciprocating charging handle? Sorry, I wasn't very clear. I was referring to how the bolt carrier group model protrudes from the back of the weapon while firing, right above the stock. Share this post Link to post Share on other sites
max power 21 Posted December 27, 2011 Yeah, that would require a new model.cfg... so you may as well look at a replacement model :) Share this post Link to post Share on other sites
ray243 11 Posted December 27, 2011 I remember a m117 addon somewhere Or was it in P85? Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted December 27, 2011 If you mean this: http://en.wikipedia.org/wiki/M1117_Armored_Security_Vehicle It's made/being made by NZXShadow. It was shown in a screenshot some time ago, and hasn't been released. Share this post Link to post Share on other sites
Pvt.Reaper 8 Posted December 27, 2011 (edited) I would like to see the OA Strykers reskined with the olive-green painting that they use in real-life.(So they could better fit non-desert environments like Chernarus, Utes, Lingor, Sahrani, and ETC) http://upload.wikimedia.org/wikipedia/commons/5/51/Stryker_ICV_front_q.jpg In fact I would like to see the OA US Vehicles reskinned into woodland camo for use in other environments outside of Takistan, Iraq, and Afghanistan. Edited December 27, 2011 by (2142)Gen.Reaper Share this post Link to post Share on other sites
janh 0 Posted December 28, 2011 Hi guys, I got a brief question regarding addons of 3rd parties: Are there Addons/Config upgrades available in particular for all the various great Plane and Helicopter addons to adjust their parameters and properties (speed, armor, fuel, weapons parameter etc) to a consistent system, preferable based off ACE & GLT? Is there perhaps a project or group dealing with this? Unfortunately a lot of addons use their own standards, for example the brilliant RKT-F15 addon by Footmuch does have the Mk82 or GBU-12 defined with hit-values very different from the GLT_Missilebox (or ACE), or stock parameters. In some addon cases it looks like a light AA-missile like the Sidewinder or Aphid carries a greater explosive load than in other addons a 500lb bomb does!!! Or some "unarmored" fighter planes have been given better armor than the A-10!! That of course put all realism off. I noticed that the MAR addons (F/A-18 or the Marine Infantry) is nicely made consistent with ACE and GLT, which means that performance differences are more realistically meaningful. Moreover, having only a few sets of consistently defined weapons (GLT_Misslebox, ACE, and stock) does all lower the performance need for having many configs loaded and processed in-game. Ideally, there would only be one set with all included, say GLT incoporated in ACE. Before going thru the pains of editing all these addons, from the F-15, F-14s, F4s, Su-33, and and and many more, does anyone know of a project that adjusts all the vehicle, and perhaps replaces air weapons with the GLT types? Like for example for the Robert-Hammer (RH) Weaponpacks has been adjusted to ACE standards? I would personally find this very important as it would save a lot of time reediting all the configs for adjusting to ACE/GLT realism. Thanks, Jan Share this post Link to post Share on other sites
PuFu 4600 Posted December 28, 2011 there isn't such an addon, neither made or in the works afaik Share this post Link to post Share on other sites
RKDmitriyev 0 Posted December 28, 2011 Has any addon maker anywhere ever succeeded in making a native FSM for ArmA2? HeliJunkie apparently made a small native FSM for ArmA1 that makes soldiers go prone, but in ArmA2 the code seems to simply make the AI never move. That's at least what happens when I try to copy-paste it into a cfgFSMs class and also make a unit with fsmFormation = "HJ_Debug". So does anyone know of an addon which uses native FSMs for AI behaviour modification? Share this post Link to post Share on other sites
antoineflemming 14 Posted December 30, 2011 Armed Unmanned M.U.L.E. except with a minigun and MK19 Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted December 30, 2011 Armed Unmanned M.U.L.E. except with a minigun and MK19 Somebody has watched The Military Channel recently. :D Share this post Link to post Share on other sites
stupidwhitekid75 11 Posted December 31, 2011 I don't know how simple or complicated this would be to create, but I really would like an addon that enables AI to use IR lasers independently. I know that you can add in some code that turns them on, but it is annoying when you're playing because there are tons of these lasers just going all over the place while players/AI are moving around. That makes them pointless because its hard to tell if they're ever pointing at something. What I'm suggesting is instead of them keeping them on all the time, have them only turned on when assigned a target. So for example, if a team leader says "2, 3, engage enemy soldier at 200 meters, 3 o'clock", instead of a red circular target appearing, both 2 and 3 would turn their lasers on and aim it at where they think the target is and begin to engage. Once the target was eliminated/thought to be eliminated, they would turn their lasers off. This would help other players ID targets in the dark/in thick cover/or in the distance, and would be a more realistic alternative to having the red target appear on the screen. Share this post Link to post Share on other sites
gibaba123 10 Posted January 1, 2012 i'm requesting a B1b lancer :D Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 1, 2012 i'm requesting a B1b lancer :D In process, Rocket of course did all the hard work to start with, but theres still a bit left. No ETA ..... juggling projects ... Share this post Link to post Share on other sites
islesfan186 83 Posted January 1, 2012 I don't know how simple or complicated this would be to create, but I really would like an addon that enables AI to use IR lasers independently. I know that you can add in some code that turns them on, but it is annoying when you're playing because there are tons of these lasers just going all over the place while players/AI are moving around. That makes them pointless because its hard to tell if they're ever pointing at something.What I'm suggesting is instead of them keeping them on all the time, have them only turned on when assigned a target. So for example, if a team leader says "2, 3, engage enemy soldier at 200 meters, 3 o'clock", instead of a red circular target appearing, both 2 and 3 would turn their lasers on and aim it at where they think the target is and begin to engage. Once the target was eliminated/thought to be eliminated, they would turn their lasers off. This would help other players ID targets in the dark/in thick cover/or in the distance, and would be a more realistic alternative to having the red target appear on the screen. I believe that's already in the game. You can enable AI to use lasers and they only have them on when they're engaging targets Share this post Link to post Share on other sites
gibaba123 10 Posted January 2, 2012 oh god, thank you man! Share this post Link to post Share on other sites
stupidwhitekid75 11 Posted January 2, 2012 I believe that's already in the game. You can enable AI to use lasers and they only have them on when they're engaging targets Only if you are commanding AI. Should you just be a subordinate there is no way to order them to put lasers on. Share this post Link to post Share on other sites
BasileyOne 10 Posted January 2, 2012 wow, this Lancer bomber look nice -) any chances to get Tu-160 too, btw ? ;P Share this post Link to post Share on other sites
Altimeter 10 Posted January 2, 2012 wow, this Lancer bomber look nice -)any chances to get Tu-160 too, btw ? ;P Yes because of this millionst "Any cance..."-post he made a Tu 160. http://s13.directupload.net/images/101018/erx8axji.jpg Oh wait no he didnt. Thats the Tu-160 done by Sarmat exclusivly for the russian community. And me. Trololol. Share this post Link to post Share on other sites
PuFu 4600 Posted January 2, 2012 Yes because of this millionst "Any cance..."-post he made a Tu 160.http://s13.directupload.net/images/101018/erx8axji.jpg Oh wait no he didnt. Thats the Tu-160 done by Sarmat exclusivly for the russian community. And me. Trololol. What is the point of this when those files are not available due to Sarmat numerous breaching of IP rights? Share this post Link to post Share on other sites
Altimeter 10 Posted January 2, 2012 What is the point of this when those files are not available due to Sarmat numerous breaching of IP rights? Oh they are available. If you know russian. Or know someone who knows russian. Check out this neat MiG-25, especially the cockpit is done in amazing quality. Share this post Link to post Share on other sites
scarecrow398 43 Posted January 2, 2012 AN/PSQ-20 ENVG or Enhanced Night Vision Goggle a mixture of a Night vision and infared device showing thermal signitures while also providing night vision. Exterrior of the device: and internal view Share this post Link to post Share on other sites
lennard 447 Posted January 2, 2012 AN/PSQ-20 ENVG or Enhanced Night Vision Gogglea mixture of a Night vision and infared device showing thermal signitures while also providing night vision. Exterrior of the device: http://ak.inzt.net/images/stories/PEO_Soldier/540px_peo_an_psq-20_enhanced%20night%20vision%20goggle.jpg and internal view http://defense-update.com/images_lr/psq-20.jpg I am planning on making it, but only if it's possible to recreate that image it creates. Share this post Link to post Share on other sites