Hongjian 11 Posted October 6, 2011 (edited) Good work! Let's hope this mod gains on popularity, so that we can further modify and improve it, based on the community. I hope Alex will upload the source files soon, so the work can begin. Chinese voices and some smaller bug fixes should be the first priority... And maybe the inclusion of the OA:BAF artillery module for the PLZ-05 self-propelled artillery, which now still lacks it due to being made for vanilla ArmA2... Edited October 6, 2011 by Hongjian Share this post Link to post Share on other sites
sickboy 13 Posted October 6, 2011 Thanks a bunch VME team, and thanks to Foxhound for arranging the downloads :) Updated on Six Updater Network. Direct Download | Mod info 236 MB delta sent 236.45M bytes received 567.20K bytes 378.92K bytes/sec total size is 552.59M speedup is 2.33 Share this post Link to post Share on other sites
gossamersolid 155 Posted October 6, 2011 So since you guys are listing final, is the community going to be able to get together and contribute some content/bug fixes/etc? Share this post Link to post Share on other sites
heroes maker 10 Posted October 6, 2011 So since you guys are listing final, is the community going to be able to get together and contribute some content/bug fixes/etc? look a few pages ago, and yep, the community is now able to fix the bug and contribute to the mod Share this post Link to post Share on other sites
clawhammer 10 Posted October 6, 2011 (edited) okay let the bughunting begin: ======================================================================= C:\Andreas\Games\Armed Assault 2\arma2oa.exe == "C:\Andreas\Games\Armed Assault 2\arma2oa.exe" -mod=@vme_pla -nosplash ===================================================================== Exe timestamp: 2011/03/31 22:24:22 Current time: 2011/10/06 18:22:33 Version 1.59.79384 Item str_disp_server_control listed twice Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 ===================================================================== == C:\Andreas\Games\Armed Assault 2\arma2oa.exe == "C:\Andreas\Games\Armed Assault 2\arma2oa.exe" -mod=@vme_pla -nosplash ===================================================================== Exe timestamp: 2011/03/31 22:24:22 Current time: 2011/10/06 18:24:29 Version 1.59.79384 Item str_disp_server_control listed twice File vme_pla_men_c\config.cpp, line 1700: '/CfgVehicles/VME_PLA_AP_Soldier_Engineer.model': Missing ';' at the end of line File vme_pla_men_c\config.cpp, line 1834: '/CfgVehicles/VME_PLA_AP_Soldier_LMG.model': Missing ';' at the end of line File vme_pla_men_c\config.cpp, line 1877: '/CfgVehicles/VME_PLA_AP_Soldier_MG.model': Missing ';' at the end of line File vme_pla_weapons_c\config.cpp, line 280: '/CfgMagazines/VME_PLA_5Rnd_127x90_LR1.initSpeed': Missing ';' at the end of line File vme_pla_weapons_c\config.cpp, line 1339: '/CfgWeapons/VME_PLA_KBU88.ace_bipod': Missing ';' at the end of line File vme_pla_weapons_c\config.cpp, line 1357: '/CfgWeapons/VME_PLA_LR1.ace_bipod': Missing ';' at the end of line File vme_pla_weapons_c\config.cpp, line 1398: '/CfgWeapons/VME_PLA_js58.ace_bipod': Missing ';' at the end of line Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 String STR_DN_GL1 not found String STR_DN_HE_GL1 not found String STR_DN_FLAREWHITE_GL1 not found String STR_DN_FLAREGREEN_GL1 not found String STR_DN_FLARERED_GL1 not found String STR_DN_FLAREYELLOW_GL1 not found String STR_MN_SMOKE_GL1 not found No class G_35mm_Smoke No ammo class G_35mm_Smoke String STR_DN_1Rnd_SmokeRed_GL1 not found No class G_35mm_SmokeRed No ammo class G_35mm_SmokeRed String STR_DN_1Rnd_SmokeGreen_GL1 not found No class G_35mm_SmokeGreen No ammo class G_35mm_SmokeGreen String STR_DN_1Rnd_SmokeYellow_GL1 not found No class G_35mm_SmokeYellow No ammo class G_35mm_SmokeYellow String STR_DN_GL1 not found String STR_DN_GL1 not found String STR_DN_GL1 not found Warning Message: No entry 'bin\config.bin/CfgMagazines.'. Warning Message: No entry '.picture'. Warning Message: '/' is not a value Warning Message: No entry '.scope'. Warning Message: '/' is not a value Warning Message: Error: creating magazine with scope=private Warning Message: No entry '.displayName'. Warning Message: '/' is not a value Warning Message: No entry '.displayNameShort'. Warning Message: '/' is not a value Warning Message: No entry '.nameSound'. Warning Message: '/' is not a value Warning Message: No entry '.Library'. Warning Message: No entry '.libTextDesc'. Warning Message: '/' is not a value Warning Message: No entry '.type'. Warning Message: '/' is not a value Warning Message: No entry '.count'. Warning Message: '/' is not a value Warning Message: No entry '.maxLeadSpeed'. Warning Message: '/' is not a value Warning Message: No entry '.initSpeed'. Warning Message: '/' is not a value Warning Message: No entry '.reloadAction'. Warning Message: '/' is not a value Warning Message: No entry '.modelSpecial'. Warning Message: '/' is not a value Warning Message: No entry '.ammo'. Warning Message: '/' is not a value Warning Message: Kein Spieler ausgewählt! Warning: Road selection asf3 has wrong name format Warning: Road selection mud has wrong name format Warning Message: Cannot load texture examples\data\eye2_nohq.paa. Warning Message: Cannot load texture examples\data\env_land_co.paa. A10Skeleton: Invalid parent bone 'canopy_gunner' for 'canopy_driver' : Invalid parent bone 'canopy_gunner' for 'canopy_driver' : Invalid parent bone 'canopy_gunner' for 'canopy_driver' Warning: Road selection asf3 has wrong name format Warning: Road selection mud has wrong name format Cannot find a sound file ca\weapons\data\sound\gun100reload.wss String STR_DN_GL1 not found String STR_DN_GL1 not found No class VME_PLA_s_58x21_Ball No ammo class VME_PLA_s_58x21_Ball Strange convex component vme_pla_sx2190\vme_pla_sx2190amm.p3d in component24:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190amm.p3d in component25:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190amm.p3d in component26:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190amm.p3d in component27:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190amm.p3d in component28:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190amm.p3d in component29:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190amm.p3d in component30:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190amm.p3d in component31:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190amm.p3d in component32:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190amm.p3d in component33:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190amm.p3d in component34:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190amm.p3d in component35:geometryFire VME_PLA_SX2190Reammo: MainTurret - unknown animation source mainTurret File vme_plz05\data\plz05_destruct.rvmat, line 47: '/Stage4.texture': Missing ';' at the end of line Strange convex component vme_pla_zbd03\vme_zbd03.p3d in component07:geometryFire Strange convex component vme_pla_zbd03\vme_zbd03.p3d in component08:geometryFire Strange convex component vme_pla_zbd03\vme_zbd03.p3d in component09:geometryFire Warning Message: Cannot open object bmpdriverout.p3d Warning Message: Cannot open object bmpcommanderout.p3d Warning Message: Cannot open object bmpgunnerout.p3d File vme_ztz99\ztz99\lun_destruct.rvmat, line 47: '/Stage4.texture': Missing ';' at the end of line File vme_zbl09\zbl09\ct2_destruct.rvmat, line 47: '/Stage4.texture': Missing ';' at the end of line File vme_zbl09\zbl09\cm_destruct.rvmat, line 47: '/Stage4.texture': Missing ';' at the end of line File vme_ztz99\ztz99\ct2_destruct.rvmat, line 47: '/Stage4.texture': Missing ';' at the end of line File vme_ztz99\ztz99\fdj_destruct.rvmat, line 47: '/Stage4.texture': Missing ';' at the end of line File vme_ztz99\ztz99\ludai1_destruct.rvmat, line 47: '/Stage4.texture': Missing ';' at the end of line In Vehicle: vme_bj2022\bj2102.p3d missing driver get in direction point Strange convex component vme_pla_hq7\vme_hq7.p3d in component12:geometryFire Strange convex component vme_pla_hq7\vme_hq7.p3d in component13:geometryFire Strange convex component vme_pla_hq7\vme_hq7.p3d in component17:geometryFire Strange convex component vme_pla_hq7\vme_hq7.p3d in component18:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190.p3d in component24:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190.p3d in component25:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190.p3d in component26:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190.p3d in component27:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190.p3d in component28:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190.p3d in component29:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190.p3d in component30:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190.p3d in component31:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190.p3d in component32:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190.p3d in component33:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190.p3d in component34:geometryFire Strange convex component vme_pla_sx2190\vme_pla_sx2190.p3d in component35:geometryFire VME_PLA_SX2190: MainTurret - unknown animation source mainTurret VME_PLA_SX2190Refuel: MainTurret - unknown animation source mainTurret Warning: Road selection asf3 has wrong name format Warning: Road selection mud has wrong name format Warning Message: Cannot load texture vme_pgz-2000\data\pgz-35_ct_co.paa. File vme_ztz99\ztz99\pao_destruct.rvmat, line 47: '/Stage4.texture': Missing ';' at the end of line 2nd UV set needed, but not defined in ReportStack not available 2nd UV set needed, but not defined in ReportStack not available Warning Message: Cannot load texture vme_pla_sx2190\data\youcao_co.paa. 2nd UV set needed, but not defined in ReportStack not available 2nd UV set needed, but not defined in ReportStack not available 2nd UV set needed, but not defined in ReportStack not available 2nd UV set needed, but not defined in ReportStack not available 2nd UV set needed, but not defined in ReportStack not available I Placed every Vehicle and 2 Squads on the Map, and got these errors. And found this Grafical glitch: Hope someone can fix this, this mod is AWESOME! Edited October 6, 2011 by Clawhammer Share this post Link to post Share on other sites
.kju 3244 Posted October 6, 2011 Post bugs here please: http://dev-heaven.net/projects/vme-pla/issues Share this post Link to post Share on other sites
acknowledge 10 Posted October 7, 2011 (edited) Yep, I am sorry about that and the post re-edited :)As for the timer by the way, yeah you can see in the pic and further below where ive translated it. in the picture below you will see this line: [img ]http://i276.photobucket.com/albums/kk10/djkaplin/dfg.jpg[/img] 文件状æ€ï¼š 已分享 剩余有效时间:28天 2æ—¶ 31分 42秒 Translation: File: the next available time you can download this file is 28days 2hours 31minutes 42seconds. LoL impossible waiting times... "文件状æ€ï¼š 已分享 剩余有效时间:28天 2æ—¶ 31分 42秒" mean: file status: will not avaliable to download after 28 days 2 hours 31 minites 42 secends Edited October 7, 2011 by Foxhound do not quote images! Share this post Link to post Share on other sites
darkxess 60 Posted October 7, 2011 Well mate, if you dont understand perfectly good English then thats what my translation was sounding the same as! your just using a poxy translator software! if you can speak Chinese like me then you will know that "Zhong guo han zi" has many meanings and translations per character! I did it the best way so that others could understand. Share this post Link to post Share on other sites
wiggum2 31 Posted October 7, 2011 (edited) Are there chinese voice files for the PLA units ? There is no bigger immersion killer as PLA shouting russian commands... If there arent any, are there some recorded chinese voice files you can choose ingame via a trigger or something ? And the faces, do the PLA units only use asian faces ? Or is this up to the scenario designer to give each soldiers asian faces ? Edited October 7, 2011 by Wiggum Share this post Link to post Share on other sites
Alex.XP 0 Posted October 7, 2011 Anyone mind re-uploading the whole package and giving a new link considering the VME-PLA mod guys have left us in the lurch again! this is always happening! ... sad as me and many others wanna play it. I'm sorry, the 2011-10-01 to 2011-10-07 is Chinese National Day holiday, so I was not to play game or visit BI Forums. We not to upload the Files on abroad site because it is very slow to visit or upload files to them from China. Share this post Link to post Share on other sites
Kommiekat 11 Posted October 7, 2011 Are there chinese voice files for the PLA units ?There is no bigger immersion killer as PLA shouting russian commands... If there arent any, are there some recorded chinese voice files you can choose ingame via a trigger or something ? And the faces, do the PLA units only use asian faces ? Or is this up to the scenario designer to give each soldiers asian faces ? I have the same exact questions. I am using "enablevoice = false" at the moment and trying to work on voices with some Hong Kong, Mainland Chinese friends. Not so easy to get people to make the ogg files. Alex has a whole community going. Maybe he can ask his members to make some .ogg files?? hint hint:) I'm in China at the moment and Alex is right, National Holiday combined with the internet sucks at this time Share this post Link to post Share on other sites
acknowledge 10 Posted October 7, 2011 (edited) Well mate, if you dont understand perfectly good English then thats what my translation was sounding the same as! your just using a poxy translator software! if you can speak Chinese like me then you will know that "Zhong guo han zi" has many meanings and translations per character! I did it the best way so that others could understand. Ok man, I'm a Chinese, born in China and never go abroad. My English is really poor, but your translation really confused me, especially "the next available time". What I said, in other words, is download time provided by the 115 network disk is not permanent, if you wanna download the file, you can do it from now on to 28days 2hours 31minutes 42seconds later. Sorry for any inconvenience caused by my poor English and misunderstanding of "the next available time". Edited October 7, 2011 by acknowledge Share this post Link to post Share on other sites
darkxess 60 Posted October 7, 2011 Ok man, I'm a Chinese, born in China and never go abroad. My English is really poor, but your translation really confused me, especially "the next available time". What I said, in other words, is download time provided by the 115 network disk is not permanent, if you wanna download the file, you can do it from now on to 28days 2hours 31minutes 42seconds later. Sorry for any inconvenience caused by my poor English and misunderstanding of "the next available time". Man, I live and work in China and have done for the past 8 years! ive never ever ever ever came across a Chinese guy or girl using words such as "wanna" and also saying a whole sentence without and "chinglish" in it! your English reply to me was perfect, so sorry... dont believe your Chinese! The translation I gave was perfect for anyone else to understand, there wasnt any complaints was there? so... anyways lets just forget it. :) @Alex.XP - I know it was the holiday mate, didnt mean it like that... even im here in China and been around my computer at least a minute to answer/help with the problems, please do think next time about uploading it whatever then dont use a busy period in which will just cause many more problems, lol. No worries and thanks again ;) Share this post Link to post Share on other sites
loyalguard 15 Posted October 7, 2011 Not so easy to get people to make the ogg files. If the issue is the time to make the sounds I understand. But with Audacity or another similar sound program it is easy to convert almost any format (.wav, .mp3) to .ogg -- so don't worry about the source file being an .ogg. Share this post Link to post Share on other sites
lao fei mao 21 Posted October 8, 2011 @DarkXess, ackowledge is really a chinese guy, I know him, his englsih is good. @Loyalguad, I agree the biggest pity for VME_PLA is the lack of chinese dubbing. Need a organizer and at least 5~8 volunteers with distinct accent. I personlly helped LWM2000AAA with some config.cpp. LWM2000AAA is almost the last man still dedicated to VME PLA. Many talented people have left the team. And I've ever sourced from Fromz(OHPLA developer)that BIS ever tried to invite him to co-develop a DLC about PLA, but finally run aground...maybe BIS decided to focus its energy on ArmA3...Anyway, as a chinese guy, I do expect a great PLA MOD for ArmA2. OHPLA has good small arms and chinese dubbing, whilst VME PLA equiped with descent vehicles, heavy arms ...if they could be combined, would be much better... Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted October 8, 2011 I know Fromz had some sort of issue with the Chinese government taking his models for their use, at least his aircraft models. It's possible they decided to use his other stuff as well and he just didn't want to spend the time to make brand new models of everything. I definitely agree that combining them into one mod would improve things for everybody, although aligning armor values, ammo types, etc. etc. might be a bit of a pain. Share this post Link to post Share on other sites
wiggum2 31 Posted October 8, 2011 (edited) If you have the chinese voice files from OHPLA it would be easy via a script to make the chinese soldiers use the correct voice files (at least while in combat). Believe me, that alone would be a huge improvement...all you need is the voice files... Im not sure if we just can use the OHPLA voice files in our missions. But again, are you sure that there are no chinese voice files inside the VME PLA MOD ? Maybe they are there, just place a trigger, go to effects and take a look, maybe there are voice files, just not used for the soldiers. Edited October 8, 2011 by Wiggum Share this post Link to post Share on other sites
dysta 10 Posted October 9, 2011 If you have the chinese voice files from OHPLA it would be easy via a script to make the chinese soldiers use the correct voice files (at least while in combat).Believe me, that alone would be a huge improvement...all you need is the voice files... Im not sure if we just can use the OHPLA voice files in our missions. But again, are you sure that there are no chinese voice files inside the VME PLA MOD ? Maybe they are there, just place a trigger, go to effects and take a look, maybe there are voice files, just not used for the soldiers. Either that, or better remake a whole new set of voices from Chinese voice actors (including me). However the major problem is the formatting of sentences. If not to follow the Chinese one it will be sound like OFP DR from CM. Share this post Link to post Share on other sites
Hongjian 11 Posted October 9, 2011 To be honest; the Chinese voices from OFDR werent even half bad. Sure, they werent perfect and had some problems, but at least they sounded like real mainland/north-eastern chinese mandarin. The voices from RR, on the other hand, sounded all as if the VA's where non-native mainlanders or Taiwanese people... It would be a great feat if the mod could attain DR's level of mandarin at the very least, plus the correct Chinese military jargon (especially in terms of numbers and tactical language). Share this post Link to post Share on other sites
Kommiekat 11 Posted October 9, 2011 OHPLA has good small arms and chinese dubbing, whilst VME PLA equiped with descent vehicles, heavy arms ...if they could be combined, would be much better... But that's the question. If they could be combined. Tell you what, I've just finished a 20 hour intensive Putonghua course in Kunming, China. That, mixed with my American accented, terrible nasty speaking Gondonghua, maybe we can put together some .ogg files??:butbut: All we need is someone capable of knowing how to put together configs and VOILA!:D Share this post Link to post Share on other sites
wiggum2 31 Posted October 9, 2011 So if i understand you correct, then the OHPLA MOD has chinese voice files and faces and the VME Mod has no chinese voices and faces, correct ? Time to combine them i think ! Share this post Link to post Share on other sites
Kommiekat 11 Posted October 9, 2011 So if i understand you correct, then the OHPLA MOD has chinese voice files and faces and the VME Mod has no chinese voices and faces, correct ?Time to combine them i think ! Hi Wiggum, so, uhm......what does OHPLA mean? Or in other words, the OH in OHPLA? Thanks! KK Share this post Link to post Share on other sites
wiggum2 31 Posted October 9, 2011 Operation Halfemoon i think, its the PLA Mod from Fromz. Share this post Link to post Share on other sites
Alex.XP 0 Posted October 9, 2011 Hi Wiggum, so, uhm......what does OHPLA mean? Or in other words, the OH in OHPLA?Thanks! KK With Fromz's help, the Chinese voice will be add in OpenPLA project, and he will help me to improve the models and animations, these also will appear in that project. I am planning the OpenPLA, and I well give you more explanation on dev-heaven in next few days.(Thanks kju to help me create the repository). The OpenPLA project: http://dev-heaven.net/projects/openpla ---------- Post added at 10:56 PM ---------- Previous post was at 10:45 PM ---------- So if i understand you correct, then the OHPLA MOD has chinese voice files and faces and the VME Mod has no chinese voices and faces, correct ?Time to combine them i think ! The VME PLA's soldiers has the chinese face, but can not use to custom face. I will add more Chinese face into OpenPLA, they will base on VME PLA and OH PLA. Share this post Link to post Share on other sites
Kommiekat 11 Posted October 9, 2011 ^^^ Alex.XP Ga-yau! Way to go. Will look forward to that very much. Share this post Link to post Share on other sites