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norrin

MP fast rope script addon

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Fastrope works in ACE. :)

But it doesn't work for SP players. I loved having an option to use a fastrope insertion in my SP missions. I thought this did work for OA but I'm not sure about BAF/PMC stuff. The script version that is. If not someone with the skills needs to take a look, if allowed of course.

Edited by Manzilla

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FYI, I've added support fast-roping to PlannedAssault's (single-player) mission generator. This may come in handy if you like to create (large) missions with fast-roping but have troubles getting it right with the mission editor and scripts.

_a2_large_scale_fastroping_insertion.jpg

Supported are this (Norrin & DeanosBeano's) add-on and ADuke's MH-60 variants add-on (which include an older version of the fast-roping scripts).

When creating an A2 or A2:CO mission, make sure to select the "MP fast rope script" add-on mod or ADuke's add-on, and select helis that have 'fast rope' in their description.

For PlannedAssault specific questions / problems, please use this thread.

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For the life of me I can't get this to work.

All I want to do is have the chopper fast rope me and my squad and leave in my SP mission. But all I keep getting is the "norrn_dbo_fastrope/scripts/fast_rope_AI_pilot.sqf not found" error. Where do I get this file?

I'm using NORRN Fast-Rope Goto Script (v 1.03) and I do have the option to set fast rope destination, but then when the chopper gets to that destination I get the above error.

Do I need to download a different chopper? Because right now I'm just using the UH-1Y Venom that comes with the game.

Please help.

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Firstly check the sample mission, if it works then you have all the tools you need, and the fault is that the chopper has not been init'd.

If it doesn't work re-download it.

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So what needs to be in the chopper's init? I have: null = [helo1] execVM "heloGoTo\heloGoTo_init.sqf";

Hmm I tried the sample mission and it says

"You cannot play/edit the missions; it is dependent on downloadable content that has been deleted.fastrope"

Not sure what I'm missing.

Edited by xRipx

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As long as you have named the helicopter helo1

Hmmm are you sure that you have the addon installed correctly and it put into your mod line?

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Just to update, I got it to work, I'm not exactly sure how though. I disabled some other mods I had running, that might have been it. Still, any advice for using fast roping is much appreciated.

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i added this mod and everything works until the helicopter is suppose to fly away. i get a message saying move1.sqs could not be found or something along those lines

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you need to create that script yourself and place it in your mission folder.

I'm having problems of my own with this addon, I'll place the chopper, name it correctly and everything. I set one waypoint, add the next which tells it to descend and slow down, the next is the moveto which actually has the script call in the init. However it always seems to fast rope my guys prior to my set waypoints.

Also can this be used with unit capture? I haven't figured out a way to do so.

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I dunno.. I can barely get this to work correctly myself, I'm basically emulating the demo mission and my results aren't even close to the same..

Edited by The Hebrew Hammer

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;chopper_move.sqs

_heli = _this select 0;
_group = group _heli;

~2

_heli flyInHeight 40;

_waypoint0 = _group addWaypoint [getMarkerPos "WP1", 15];

_waypoint0 setWaypointType "MOVE";

_waypoint0 setWaypointSpeed "Normal";

_waypoint1 = _group addWaypoint [getMarkerPos "WP2", 7];

_waypoint1 setWaypointType "MOVE";

exit[/codE]

create a .sqf with this code and drop it in your mission folder.

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Version 0.8

Finally he gets round to updating this addon :)

Download the new version here:

http://norrin.org/downloads/OA/fastRope/norrn_DBO_fastrope_ver08.rar

Works almost identically to the previous version of the addon, however there's been massive changes under the hood (see below). Just one thing to remember is that the script that you need to call now in the init line of your chopper, waypoint or init.sqf is called: NORRN_fastRope_init.sqf

So you'll need to put something like the following in the waypoint activation line if you're using these scripts with AI pilots.

nul = [chop1, 1, 25, "move1.sqs"] execVM "\norrn_dbo_fastrope\scripts\NORRN_fastRope_init.sqf";

There's more details in the readMe in the rar file.

I've tested these a bit on a dedicated server using the latest OA betas and so far so good. They need a decent stress test with multiple players though so if you're up for it please feel free to post any bugs you encounter or suggestions you might have in this thread. If they're OK then I should be able to get version 0.9 out fairly quickly and will update the first post then.

Fixes/changes in v 0.8

1. Rewrote fast-rope system - fast-roping now uses animations built into the ropes rather than the attachTo method used previously - should hopefully reduce network traffic as the scripts no longer spam the attachTo command.

2. Replaced all setVehicleInits/processInits with publicVariable eventhandlers - should reduce network traffic and data download required when joining a mission in progress.

3. Precompiled functions have replaced some drawn out sequences of code and code repetitions - should speed up the processing of the scripts.

3. Removed all instances of waitUntil to reduce processor over-head.

4. Added geo lods and shadow lods to the rope models and additional rope models for the MH6.

5. Modified fast roping animations so that the units fit on the ropes better (still could do with some tweaking though).

6. Added additional chopper compatability ie. CH47, MH6J and UH60M_EP1 and removed MV22 (Please let me know what other vanilla choppers you want added).

7. Jettisoned ropes should now appear on the roofs of buildings.

8. Added fast-roping sound while units descend the ropes (see acknowledgements in the readMe for the original source).

Plans for v 0.9

* Further optimise the code - there are still a few sections of code that need tidying/rationalisation.

* Add additional choppers as required.

* Add my chopper taxi scripts and escort scripts to the addon.

As always this addon is not to be used for commercial purposes.

Best wishes,

norrin

PS: I'm away and offline for a couple of weeks so if I don't respond don't worry I'll back around the 10th Oct.

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Hi norrin, glad to see this update.

However, I've got a question: is this compatible with aduke helo pack?

And if not,how CAN I modify aduke chopper to integrate your addon into it?

Thanks

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I've just tried with ADuke helo pack; a,d it seems it doesn't work...

can you check this please?

and what do you mean by

"1. To avoid the annoying addon missing pop-up make sure you edit the mision file to include the fastrope addon

eg in the test mission the

addOns[]=

{

"CAAir",

"utes",

"cacharacters2",

"CAAir2_UH1Y",

"norrn_dbo_fastrope"

};"

cause I'v activated your addon, but when I do a test mission with your fastrope, it works, but in the "mission.sqm" file, there is not the "norrn_dbo_fastrope" line...

plus, when I pilot the chopper, and I've got AI inside, I don't have the option to make them fastrope...

Edited by Wiki

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Currently poolside Port Douglas FNQ

Watching my kids try to drown each other and working on my non-existant tan.

In answer to your questions:

This new version does not work with adukes helos.

I'll take a look at compatability with Snakes and adders when I get back.

@ vengeance and anyone else who's interested, if there are no major probs with this version I'll build in the help goto with the fastropes when I'm back. Cya in 2 weeks.

norrin :)

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Look foward to it, enjoy your vacation :)

Edit: Sorry, looks like I was wrong with Snakes conflict -still had problem after I removed Fastrope

Edited by froggyluv

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Haha... someone was reading my mind. I got the 0.7 that morning - that afternoon the update beta was out and included the one part I wanted the most - UH-60M Blackhawk (US Army "EP1" Variant) to be included for the fast rope. Doing a "BHD" type mission in the middle of Zargabad - fast ropes were half breaking it at the current time because I was using the MH-60S from Arma 2 and it just didn't fit or look right. Thanks for the update - much wanted! :D Glad to see someone can afford to take a vacation these days.

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Hi Norrin,

Would it be possible to make this compatible with the BAF vanilla choppers?

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