MAA 127 Posted September 21, 2008 Great progress on that Leo! Share this post Link to post Share on other sites
Mr_Tea 0 Posted September 21, 2008 Keep it up. I can`t wait to play Evo SP and other great Missions and Campaigns with P85. I´ll make my own P85 Evo SP conversion once this mod is final. Share this post Link to post Share on other sites
topas 1 Posted September 21, 2008 Thx for the comments, Mr Tea -> Looking forward to it Maa, -> this coming from you is really highly motivating  Please, more WIP pics here: http://img376.imageshack.us/img376/1324/q1pv3.jpg http://img392.imageshack.us/img392/1523/q2ih8.jpg http://img519.imageshack.us/img519/6831/q4pk0.jpg http://img175.imageshack.us/img175/28/q7am4.jpg http://img55.imageshack.us/img55/4291/q11cg5.jpg http://img171.imageshack.us/img171/6215/q12rl5.jpg http://img513.imageshack.us/img513/7158/q13ky0.jpg Share this post Link to post Share on other sites
The5th 0 Posted September 21, 2008 really nice there. keep up the great work. Share this post Link to post Share on other sites
Blue_Flight 0 Posted September 21, 2008 Fantastic work Share this post Link to post Share on other sites
metalchris 0 Posted September 21, 2008 *Highpitch voice* Awesoooooome Share this post Link to post Share on other sites
MAA 127 Posted September 21, 2008 @Topas: your textures looks really very good... good job I have small hints for you: Try add micro shadows to CO texture.. they will add more plasticity to model. For example: I miss shadows on hull under turret, on turret under smoke launchers and around another bigger details on hull and turret. And try use soft-lighting blending on layer of clenches and screws because they looks too white for me. Best Regards, Marian Share this post Link to post Share on other sites
topas 1 Posted September 22, 2008 Remarks and hints duly noted sir, will try them out and experiment once @home Share this post Link to post Share on other sites
Mr_Tea 0 Posted September 22, 2008 Mr Tea -> Looking forward to it With the class names of the weapons, ammo, vehicles (all kind) and units, i could start to alter the scripts and ingame documentation of Evo SP. I don`t need the full mod to start working on it, i "only" need a final list with class names, that will not get changed anymore. Share this post Link to post Share on other sites
cjuraman 0 Posted October 2, 2008 Everything shown looks stellar, I'm really looking forward to this release Share this post Link to post Share on other sites
Janus104 0 Posted October 2, 2008 @Topas: Love your work! But please: replace the Panzergrenadier emblem with a Tank one Greets, A (former) German Tanker Share this post Link to post Share on other sites
vilas 477 Posted October 19, 2008 working on better model of KRAZ 255B Share this post Link to post Share on other sites
lennard 447 Posted October 19, 2008 Looks good Vilas, it's good to see you're still working on this mod. Lennard. Share this post Link to post Share on other sites
Thunderbird 0 Posted October 19, 2008 Most of P'85 members are active, despite the lack of communication, we're just busy with the MOD as we are figuring out a hell of issues. Regards, TB Share this post Link to post Share on other sites
Peter_13 0 Posted October 19, 2008 Shadow NX Your Messenger box is full, clean some space for some more links. Share this post Link to post Share on other sites
Raptor 10 Posted October 19, 2008 Regards,TB Mate, did you prepare the mod for Arma2 too? Looking forward to new infos and nice to hear that the status of finding issues is reached. Share this post Link to post Share on other sites
vilas 477 Posted October 19, 2008 yes, fact that we don't write here too much means we work like.... lets say T-62 tanks are ready too now we polishing bugs of beta, we implementing hatches, updating some older vehicles like this Kraz 255B Share this post Link to post Share on other sites
-Soviet- 0 Posted October 20, 2008 Hi, yes, fact that we don't write here too much means we work like.... lets say T-62 tanks are ready too (...) Any pics of that... beauty? Good day! Â -Soviet- Share this post Link to post Share on other sites
topas 1 Posted October 20, 2008 Mate, did you prepare the mod for Arma2 too?  And what would you suggest by saying so precislely? Kinda hard to prepare the Mod for a game that's not existant yet, isn't it?  @Soviet -> the T-62 is still a WIP, working ingame already, but will be shown when the author [Archbishop Lazarus] is ready with ongoing fixes T-62 T-62A T-62M T-62MV + maybe a somewhat peculiar IT-1 Drakon Same goes for several versions within the the T-55 family being made atm; -T-55 -T-55 AM2 [2 versions; Polish modification + other WP countries  used version] Share this post Link to post Share on other sites
spooky lynx 73 Posted October 20, 2008 1) How many troops will be carried by your Kraz? 2) What is T-62A Share this post Link to post Share on other sites
topas 1 Posted October 20, 2008 2) What is T-62A T-62A was the predecessor of T-62. It was essentially a stretched T-55 chassis with a 2245 mm turret ring and new suspension As well known as Objekt 166 Share this post Link to post Share on other sites
spooky lynx 73 Posted October 21, 2008 Hmm... as said in many sources, "object 166" is only prototype. And T-62A is very small serie of tanks with 100-mm U8TS (D-54) rifled gun and new turret (one of them is in Central Armor Museum of Kubinka). http://btvt.narod.ru/4/t62.htm (in russian) Share this post Link to post Share on other sites
-Soviet- 0 Posted October 21, 2008 Hi, @Soviet -> the T-62 is still a WIP, working ingame already, but will be shown when the author [Archbishop Lazarus] is ready with ongoing fixes T-62 T-62A T-62M T-62MV + maybe a somewhat peculiar IT-1 Drakon Same goes for several versions within the the T-55 family being made atm; -T-55 -T-55 AM2 [2 versions; Polish modification + other WP countries  used version] IT-1 Drakon; very interesting... I'm waiting for your great tank pics! Good day! -Soviet- Share this post Link to post Share on other sites
Raptor 10 Posted October 21, 2008 And what would you suggest by saying so precislely?Kinda hard to prepare the Mod for a game that's not existant yet, isn't it? I don't mean Scripting, config issues or such things but preparing for paralllaxtexturemapping/SM3 and generally if it is possible, if you are planing to convert the mod to ArmA2. Share this post Link to post Share on other sites
luki 53 Posted October 21, 2008 Quote[/b] ]I don't mean Scripting, config issues or such things but preparing for paralllaxtexturemapping/SM3 and generally if it is possible, if you are planing to convert the mod to ArmA2. Before thinking rudimently about such things let us first finish the mod for arma in a good playable status. Share this post Link to post Share on other sites