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floosy

Tatawin Island

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Guest RKSL-Rock

Look like I'll have to wait for a mirror. I dont seem to be able to download it? Anyone else having the same problem?

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I get repeated CTDs events while using this island. Even with viewing distances less than 2500 meters.

Shame, because the map looks interesting

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I get repeated CTDs events while using this island. Even with viewing distances less than 2500 meters.

If you refer/believe that this 4WVR terrain file, then you can use long viewdistances if you put your terrain detail to high (or higher?). Works like a charm.

(I don't know what this terrain is, haven't tested it yet).

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floosy: kudos for the release, too bad I didn't make it to the betatest wink_o.gif

I've noticed that landing autopilot is not working for both of the airports, plane just circles over capitol. Otherwise lovely island, i'll probably do my this weeks MP-coop on it.

Can you make a fix so AI can actually take off from at least one of the airports?

And a funny test of ArmA physics:

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I tried it, but very difficult to make an airport no vertical or no horizontal.

My problem is when you have an airport no horizontal or vertical, the airport is not very long or too very loog, so ai crashing in trees or sea.

In the next project i ll make an horizontal or vertical one wink_o.gif

But if someone has the answer to make it i ll be really happy to modify it.

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floosy: maybe try making a horizontal takeoff from the airport on NE, its quite suitable?

Love the island and its huge towns!

A couple of stuff that needs to be addressed found by my buddies:

- green growth is in contrast with the current sand ground texture

- some building configs are missing (chk .rpt)

- error appears "No more slot to add connection at <map coordinate>", no clue?

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I get repeated CTDs events while using this island. Even with viewing distances less than 2500 meters.

Shame, because the map looks interesting

Same here.

It happens using using

- ArmA 1.15 Beta and ACE

- ArmA 1.15 Beta

- ArmA 1.14

Quote[/b] ]If you refer/believe that this 4WVR terrain file, then you can use long viewdistances if you put your terrain detail to high (or higher?). Works like a charm.

A little further testing and having faith in Snake Man I did just that. I had terrain detail set at very low, after setting it to High no more CTDs?

I would have thought low settings equals less load equals more stable??

Anyways thanks Snake Man !! smile_o.gif

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I can confirm that. I've been test Tatawin for hours at high/very high settings and not a single CTD. Works like a charm.

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Tatawin works fine for me, no ctd`s on my side.

ACE should not be the problem, as i use it too.

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Seems GLs from human players dont explode? Fire them and nothing, AI here and there it works, not a distance fuse issue.

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Yeah I get the same thing on the FDF Mod's Podoga Island. I haven't tried it on this island but it's the same exact problem. Shoot GL's and nothing happens.

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-For the roads and the AI i've done an update last week, but my visitor3 don't xwant to open it now grrrr, 3 weeks of work destructed.

-For the differents config missing, in the next update all will be allrigth.

-For the builings in air, not a problem in next update.

see you all

for suggestions orcomments seee:

ADO forum

or

My website page

Thanks all

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floosy can you please me the pew. maybe we can save (some

parts of) the content.

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