floosy 0 Posted January 4, 2009 Hi all, Tatawin Island is now ready. VIDEO You could download it here: Tatawin Island V1.0 For error report please contact us here: Error report Share this post Link to post Share on other sites
OChristie 0 Posted January 4, 2009 This looks very promising, I will take a look now. Good Work!!! Share this post Link to post Share on other sites
Mr_Tea 0 Posted January 4, 2009 Looks good. Downloading started. Share this post Link to post Share on other sites
oldbear 390 Posted January 4, 2009 New on front page at Armed Assault.info Link to mirror : Tatawin Island v1.0 Share this post Link to post Share on other sites
Guest RKSL-Rock Posted January 4, 2009 Look like I'll have to wait for a mirror. I dont seem to be able to download it? Anyone else having the same problem? Share this post Link to post Share on other sites
mankyle 418 Posted January 4, 2009 I get repeated CTDs events while using this island. Even with viewing distances less than 2500 meters. Shame, because the map looks interesting Share this post Link to post Share on other sites
Guest Posted January 4, 2009 Thanks for informing us floosy Frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=4549 Share this post Link to post Share on other sites
Snake Man 407 Posted January 4, 2009 I get repeated CTDs events while using this island. Even with viewing distances less than 2500 meters. If you refer/believe that this 4WVR terrain file, then you can use long viewdistances if you put your terrain detail to high (or higher?). Works like a charm. (I don't know what this terrain is, haven't tested it yet). Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted January 5, 2009 Are you sure that the west island Akisfalzar is not in fact Stakisfalzar ? Share this post Link to post Share on other sites
icebreakr 3159 Posted January 5, 2009 floosy: kudos for the release, too bad I didn't make it to the betatest I've noticed that landing autopilot is not working for both of the airports, plane just circles over capitol. Otherwise lovely island, i'll probably do my this weeks MP-coop on it. Can you make a fix so AI can actually take off from at least one of the airports? And a funny test of ArmA physics: Share this post Link to post Share on other sites
floosy 0 Posted January 6, 2009 I tried it, but very difficult to make an airport no vertical or no horizontal. My problem is when you have an airport no horizontal or vertical, the airport is not very long or too very loog, so ai crashing in trees or sea. In the next project i ll make an horizontal or vertical one But if someone has the answer to make it i ll be really happy to modify it. Share this post Link to post Share on other sites
icebreakr 3159 Posted January 6, 2009 floosy: maybe try making a horizontal takeoff from the airport on NE, its quite suitable? Love the island and its huge towns! A couple of stuff that needs to be addressed found by my buddies: - green growth is in contrast with the current sand ground texture - some building configs are missing (chk .rpt) - error appears "No more slot to add connection at <map coordinate>", no clue? Share this post Link to post Share on other sites
mazza 1 Posted January 7, 2009 I get repeated CTDs events while using this island. Even with viewing distances less than 2500 meters.Shame, because the map looks interesting Same here. It happens using using - ArmA 1.15 Beta and ACE - ArmA 1.15 Beta - ArmA 1.14 Quote[/b] ]If you refer/believe that this 4WVR terrain file, then you can use long viewdistances if you put your terrain detail to high (or higher?). Works like a charm. A little further testing and having faith in Snake Man I did just that. I had terrain detail set at very low, after setting it to High no more CTDs? I would have thought low settings equals less load equals more stable?? Anyways thanks Snake Man !! Share this post Link to post Share on other sites
icebreakr 3159 Posted January 7, 2009 I can confirm that. I've been test Tatawin for hours at high/very high settings and not a single CTD. Works like a charm. Share this post Link to post Share on other sites
supergruntsb78 67 Posted January 8, 2009 no problems with this wonderfull island i am loving it Share this post Link to post Share on other sites
Mr_Tea 0 Posted January 9, 2009 Tatawin works fine for me, no ctd`s on my side. ACE should not be the problem, as i use it too. Share this post Link to post Share on other sites
inferno7312 0 Posted January 9, 2009 I cannot drive though that long brige. the car cannot go forward at end of brige. Share this post Link to post Share on other sites
telejunky 0 Posted January 9, 2009 hi News on armabase.de and a new donwload mirror (rapidshare.com) http://rapidshare.com/files/181444501/tatawin.rar Share this post Link to post Share on other sites
kklownboy 43 Posted March 17, 2009 Seems GLs from human players dont explode? Fire them and nothing, AI here and there it works, not a distance fuse issue. Share this post Link to post Share on other sites
manzilla 1 Posted March 17, 2009 Yeah I get the same thing on the FDF Mod's Podoga Island. I haven't tried it on this island but it's the same exact problem. Shoot GL's and nothing happens. Share this post Link to post Share on other sites
floosy 0 Posted March 18, 2009 -For the roads and the AI i've done an update last week, but my visitor3 don't xwant to open it now grrrr, 3 weeks of work destructed. -For the differents config missing, in the next update all will be allrigth. -For the builings in air, not a problem in next update. see you all for suggestions orcomments seee: ADO forum or My website page Thanks all Share this post Link to post Share on other sites
.kju 3245 Posted March 18, 2009 floosy can you please me the pew. maybe we can save (some parts of) the content. Share this post Link to post Share on other sites