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EricM

Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!

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Thanks for the info on the German vs 505 version, guess i try my luck and get it this month... or do i wait for the german SE ( which is delayed till mid June ) .... argh, why oh why Morphicon... :/

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...LMAO, that hasnt changed at all. Thats the article we've all been discussing for 24 hours. Which one have you been looking at? :j:

Hi RKSL-Rock

This one:

http://www.armaholic.com/page.php?id=5692

That was Written on 2009-05-21 13:13 by Foxhound

The one I posted above went up at Date: 2009-05-21 20:49 So I would not have seen it until just this afternoon.

Kind Regards walker

Edited by walker

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Great read, some good info. One of the things that really stood out, was that Chernarus is a lot smaller than sahrani. This now makes sense, after seeing the size of the airfield on the island screenshot.

It wouldn't be normal if i didn't post a negative comment, so here it is.

I'm seeing ArmA II as more of a, OFP 1.8, instead of an all new amazing game with tons of additional features.

At the end of the day, it's what you do in the editor that brings this game alive. I'm just hopeing for a more finely tuned AI, i'm not necesseraly talking about AI in combat, but AI on patrol, driving and general movement in formations over long distances. You know, the immersive things that can sometimes look fking ridiculous with the AI bots in ArmA.

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Great read, some good info. One of the things that really stood out, was that Chernarus is a lot smaller than sahrani. This now makes sense, after seeing the size of the airfield on the island screenshot.

It wouldn't be normal if i didn't post a negative comment, so here it is.

I'm seeing ArmA II as more of a, OFP 1.8, instead of an all new amazing game with tons of additional features.

At the end of the day, it's what you do in the editor that brings this game alive. I'm just hopeing for a more finely tuned AI, i'm not necesseraly talking about AI in combat, but AI on patrol, driving and general movement in formations over long distances. You know, the immersive things that can sometimes look fking ridiculous with the AI bots in ArmA.

Actually your comment wasn't really that negative, which is probably a first. I'm almost speechless. :D

I wouldn't say Arma2 is an OFP 1.8 though (I'm assuming you're thinking in the context of ArmA1 being OFP 1.5, not about version numbers). Considering how much has changed since OFP, Arma2 is definitely a game in its own right, at least by the industry standards I've come to know.

In that sense I'd like to know what you would consider to be a "true" successor, or OFP 2.0 (LOL) if you will. ;)

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Guest RKSL-Rock
Great read, some good info. One of the things that really stood out, was that Chernarus is a lot smaller than sahrani. This now makes sense, after seeing the size of the airfield on the island screenshot.

We had this debate last night... let me clarify my comment.

Sahrani has 101.62 square kilometers of landmass and a max playable area of 20.48km x 20.48km.

Chernarus has 225 square kilometers of landmass and a max playable area of approximately 16km x 16km.

So strictly speaking Chernarus does have a larger playable area but in a smaller total game space.

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Great read, some good info. One of the things that really stood out, was that Chernarus is a lot smaller than sahrani. This now makes sense, after seeing the size of the airfield on the island screenshot.

It wouldn't be normal if i didn't post a negative comment, so here it is.

I'm seeing ArmA II as more of a, OFP 1.8, instead of an all new amazing game with tons of additional features.

At the end of the day, it's what you do in the editor that brings this game alive. I'm just hopeing for a more finely tuned AI, i'm not necesseraly talking about AI in combat, but AI on patrol, driving and general movement in formations over long distances. You know, the immersive things that can sometimes look fking ridiculous with the AI bots in ArmA.

But according to dyslexi, the chenarus landmass is larger then sahrani landmass. Which means, a lot less water on chenarus. Thats about it...

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We had this debate last night... let me clarify my comment.

Sahrani has 101.62 square kilometers of landmass and a max playable area of 20.48km x 20.48km.

Chernarus has 225 square kilometers of landmass and a max playable area of approximately 16km x 16km.

So strictly speaking Chernarus does have a larger playable area but in a smaller total game space.

Should add "a much more detailed (virtual) world" too ;)

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We had this debate last night... let me clarify my comment.

Sahrani has 101.62 square kilometers of landmass and a max playable area of 20.48km x 20.48km.

Chernarus has 225 square kilometers of landmass and a max playable area of approximately 16km x 16km.

So strictly speaking Chernarus does have a larger playable area but in a smaller total game space.

Hi RKSL-Rock

Err ??? math no workie brain hurt Duh?

Some swaping there or am I missing something?

Ah I see

Sahrani

Viewable map edges are 20.48 km but playable land is 101.62 square kilometers on Sahrani

Chernarus

Viewable map edges are 16 km but playable land is 225 square kilometers on Chernarus.

Was the way you put playable that confuseled me.

Also of counrse Viewable Map area excludes ArmA 1's infinite sea and ArmA IIs infinite sea and dynamicly created infinite land.

I wonder what it is like to walk in the infinite land?

Kind Regards walker

Edited by walker

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I wonder what it is like to walk in the infinite land?

Flat and boring probably. I dont expect any objects being generated there.

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So strictly speaking Chernarus does have a larger playable area but in a smaller total game space.

What's not clear here Walker.

Also of counrse Viewable Map area excludes ArmA 1's infinite sea and ArmA IIs infinite sea and dynamicly created infinite land.

And it's not as dynamic as some would lead you to believe. Rock has stated that it isn't as good as thought of, but is still being worked on, so hopefully by release, if not, then maybe in a patch? Who knows...

Flat and boring probably. I dont expect any objects being generated there.

One of the vids taken with a mobile at the twitter thing shows trees/forests being generated. At least if I saw it properly.

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Guest RKSL-Rock
Hi RKSL-Rock

Err ??? math no workie brain hurt Duh?

Some swaping there or am I missing something?

Kind Regards walker

Duh. You seem to have some lack of comprehension. The others don't seem to have a problem.

Sahrani's map space is 419.4304 sq Km of which (synide tells me) 101 square Km is land. The rest is water.

Chernarus' map space is approximatley 275-300 sq Km of which we are told 225 sq Km is land the rest is water.

Make sense?

And just for further clarification by map space i mean the area between the upper left coordinate to the lower right.

One of the vids taken with a mobile at the twitter thing shows trees/forests being generated. At least if I saw it properly.

Sorry but the "auto generated" areas and clutter in this infinate land isnt working yet.

One of the tactical gamer videos you can see where the "real world" stops and infinate terrian begins. Its the one with the Su-25 in it.

Edited by RKSL-Rock
typo

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I think the Misunderstanding was that the "playable area" was used for both, first as the size of the map and then as the size for the land mass , but it should have been clear, what was meant :).

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Flat and boring probably. I dont expect any objects being generated there.

I asked James from BI this question at the press launch in London and he said the radnomly generated landscape beyong the 225 sq km will have the same detail with towns and roads, etc.

Every new gaming session will have a new random landscape generated, but all players in the same session will see the same detail as everyone else, so continuity is retained.

Arma 2 felt great to play. Especially playing close combat which really pleased me.

Cheers

Jason [TG]

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Especially playing close combat which really pleased me.

Cheers

Jason [TG]

Ah man, now you dunnit. Please give some hot, sweaty details :butbut:

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Ah, so Chernarus is actually twice as large as Sahrani?!:D:D I thought it was the opposite and it felt bad. :P But this is awesome! Not that Sahrani is small, but I hoped that Charnarus would be bigger.

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Ah man, now you dunnit. Please give some hot, sweaty details :butbut:

errr, without the sweat, but here goes.

The problem with close combat in Arma 1, as we all know, is it feels a little clunky at best.

Arma 2 was much smother in action. I was concerned whe I saw early videos of Arma 2 last year, that the running motion seemed to sway a great deal, but this seemed to be less so on the version I played. The improved animations from reload and aiming, to running and turning, along with the better fps, made the experience much slicker. Dare I say, with almost the feeling BF2 gave, but still requiring skill with aiming and timing, so not arcade like.

The injured and death sequenece was nice too, as blood flows to the head you get motion blurring and redness on screen to simulate dizziness and fainting.

The extra detail all around definietely adds to the experience too.

Hope that helps a little. Not long now and we will all have our mits on it.

Cheers

Jason

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...

Arma 2 was much smother in action.

...

Hi Jason

Thanks for the info! I have a question for you though. How quickly do the enemy soldiers turn? In ArmA1 when you fired off a shot behind the enemy soldier's back it took him like a second just to turn around (not to mention going prone too often). That didn't feel very smooth..

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Hi Jason

Thanks for the info! I have a question for you though. How quickly do the enemy soldiers turn? In ArmA1 when you fired off a shot behind the enemy soldier's back it took him like a second just to turn around (not to mention going prone too often). That didn't feel very smooth..

Some had a slight delay , kind of surprised delay, but generally seemd a lot smarter than Arma 1.

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Hi Jasooon,, what about the tracers? I've heard they are improved, but how much better are they? No more laser show? Is every round glowing?

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They are ported from VBS2 if I don't remember wrong. Should be pretty good :)

Edited by sparks50

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Some had a slight delay , kind of surprised delay, but generally seemd a lot smarter than Arma 1.

Thanks for a reply, one less thing to worry about :p

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AI: Artificial idiocy or Intelligence

I suppose this is the most hotly anticipated area for a lot of people. Has it improved? Well I have to say "Yes!". How much has it improved is really hard to see without some serious testing.

Path finding - this has always been a key problem with the AI. They tended to get stuck on fences, behind buildings and refuse to walk down alleys. Now they seem to navigate around these obstacles with far more ease. It was repeated several times to us that Armed Assault AI were capable of knowing their own position to within a meters or so. ArmA 2 AI are now aware down to the centimeter. Its seems this capability is the key to the new AI's success.

Did they respond as well in vehicles?

Any vehicles get stuck on it's side?

Was there any moving trains?

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BigBear: There are no moving trains, this was confirmed by dev's themselves that it was a scripted event used only in the faction video.

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