awotter 0 Posted March 3, 2009 ok, I found out where i can edit the units of the resistance , just in the config files of the barracks ,light factory ,heavy factory. But can i add more units to them ? like a seccond 4x4 ? and will those be seen in the towns ? Units can be added to AI teams in Common\Config\Config_AITeams.sqs. I believe there is some randomness scripted to what appears in towns based on the type of town they are (Large,Medium,Small) so you may not see all units every time. Share this post Link to post Share on other sites
rnuzzo 0 Posted March 3, 2009 Hi at all sorry for my bad english.I wont to add more player at this map WACO_v117_ACE_FFN_Edition.Saralite such as 32V32 how can i do?Thanks Share this post Link to post Share on other sites
kremator 1065 Posted March 3, 2009 rnuzzo, How does your ACE_FFN version run ? Have you got any incompatibilities? Are you able to release your version to the community - I, for one, would love to try it ! [TAO] Kremator Share this post Link to post Share on other sites
Sneaker-78- 0 Posted March 3, 2009 i am making an version with mando bombs and Squad dialog, and some other vehicles in it. Is someone is interested in it ? Share this post Link to post Share on other sites
mattpilot 0 Posted March 4, 2009 I'm hopelessly lost in the files I unpacked the mission, only to get confused more. All i want to do is replace the MG nest with the MG Tripod (no cover) .... and give every soldier that has a free slot a smoke grenade or two. I looked through most of the files, but i can't find unit specific loadouts. gahhh Share this post Link to post Share on other sites
wacko 26 Posted March 4, 2009 I'm hopelessly lost in the files I unpacked the mission, only to get confused more. All i want to do is replace the MG nest with the MG Tripod (no cover) .... and give every soldier that has a free slot a smoke grenade or two. I looked through most of the files, but i can't find unit specific loadouts. gahhh to change the MG nests over to the 50 you have to do that in the mission editor. For changing out the default loadouts goto Common/Config/Config_Loadouts and edit lines 1250,1251 and for east lines 2175,2176 Share this post Link to post Share on other sites
mattpilot 0 Posted March 4, 2009 I'm hopelessly lost in the files I unpacked the mission, only to get confused more. All i want to do is replace the MG nest with the MG Tripod (no cover) .... and give every soldier that has a free slot a smoke grenade or two. I looked through most of the files, but i can't find unit specific loadouts. gahhh to change the MG nests over to the 50 you have to do that in the mission editor. For changing out the default loadouts goto Common/Config/Config_Loadouts and edit lines 1250,1251 and for east lines 2175,2176 Hmm.. thanks. I looked at that file and thought those were just the loadouts that one could select ingame in the gear menu on the top left side. As my trusty ol' text editor doesn't show which line i am on (what program do you use?), i'm kinda tappin in the dark here... I assume i have to edit each loadout after ";Loadout templates"and change the following lines on each: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_m = _m + [ACE_HANDGRENADETIMEDTYPE] _ma = _ma + [3] too Quote[/b] ]_m = _m + [ACE_SmokeGrenade_White]_ma = _ma + [3] Is there a way to give them both handgrenades & smoke grenades? I see there's : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_m1 = _m1 + [0] _ma1= _ma1 + [0] But unless i'm mistaken, thats the lower secondary misc slot where bandages/morphine go .. not grenades? Thanks for your help wacko Share this post Link to post Share on other sites
mattpilot 0 Posted March 4, 2009 Gah this is frustrating - I unpacked - opend the mission.sqm with text editor. Did a "find/replace all" with the appropriate MG objects ("WarfareBResistanceM2StaticMG"). Saved.... tried to use cpbo to pack it again. I put it in the correct mission folder, start up the game, load the mission. While it loads it says it couldn't find the init config file. I didn't touch anything else other than the config_structures.sqs to replace MGnest there too. All i can think of is that the pbo repacking went wrong? Â I use cpbo and i right click on the folder where everythign is in and click on -> "create pbo" **EDIT: NM.. i used a different PBO packer and it seems to work now. PS: sorry doomguy - i'll go hijack someone elses thread ;D Share this post Link to post Share on other sites
Doomguy 0 Posted March 4, 2009 Guys, I appreciate that you're all editing WACO However, this thread is becoming a mess with all the queries that are posted. Furthermore, many of them are common editing questions that are not specifically related to WACO. I would like to help out, but it's becoming hard for me to do so. Please, if you want to ask something: - give an accurate description of the question or problem, - make sure your question is about WACO, - do not include quoted message unless needed, - write a single, complete message, instead of many small ones. Thanks, Doomguy Share this post Link to post Share on other sites
eagleone 1 Posted March 4, 2009 again)) Hi Doomguy There is such problem - at a disconnect of players from a server after 2-3 minutes there is an error: here as from RPT: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">String (2031.44) ace_sys_network_opd - Player Disconnected: MatrOZZ, UID: 1, IDX: 0 not found Error in expression <_sites Set[_positionSlot,true]> Â Error position: <Set[_positionSlot,true]> Â Error type Any, expected Number Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <_structures Set[_positionSlot,Call Compile Format["%> Â Error position: <Set[_positionSlot,Call Compile Format["%> Â Error type Any, expected Number Error in expression <_objects = NearestObjects[_center,_structureTypes,3> Â Error position: <NearestObjects[_center,_structureTypes,3> Â Error 0 Elements passed, expected: 3 Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <is select 0;_b = leader _a;_c = nearestObjects [_b, ["Ship"], 300];if > Â Error position: <nearestObjects [_b, ["Ship"], 300];if > Â Error 0 Elements passed, expected: 3 File GL3_Core\GL3\GL3_Server\GL3_Water.sqf, line 19 Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Creating debriefing String (2357.16) ace_sys_network_opd - Player Disconnected: Eagleone, UID: scalar bool array string 0xe0ffffef, IDX: -1 not found Any council about it? Thanks P.S. Arma 1.14 Rus version, ACE 1.04, GL3 1.3 (in config almost all off) But if GL3 it is off that this error all the same appears Share this post Link to post Share on other sites
mattpilot 0 Posted March 4, 2009 My apologies Doomguy I think i figured most things out now. Thanks to all who helped. One thing left i want to do with WACO is expand it to the entire map. I haven't tried it yet, but would simply swapping the mission file from a full sara mission with yours in WACO do the trick? Also, is there an easy switch i can flip to turn artillery fire missions back on again? Share this post Link to post Share on other sites
lockjaw-65- 0 Posted March 4, 2009 My apologies Doomguy I think i figured most things out now. Thanks to all who helped. One thing left i want to do with WACO is expand it to the entire map. I haven't tried it yet, but would simply swapping the mission file from a full sara mission with yours in WACO do the trick? Also, is there an easy switch i can flip to turn artillery fire missions back on again? This is quite easy but PCs start to struggle with all the extra info Share this post Link to post Share on other sites
mattpilot 0 Posted March 4, 2009 This is quite easy but PCs start to struggle with all the extra info aww comon rick You know you want to edit it and make a few people here happy  Share this post Link to post Share on other sites
Sneaker-78- 0 Posted March 4, 2009 Hi doom, I edit waco version a bit , added mando and squad dialog and changed some resistance units , but i think i did something wrong because i get this error 'VEHICLE_ACE_T90_HAS RADIO = l#l<null>' Error invalid number in expression But i looked in the files i edit but i cant find the file where this is , can you tell in wich file this line is ? Share this post Link to post Share on other sites
lockjaw-65- 0 Posted March 6, 2009 This is quite easy but PCs start to struggle with all the extra info aww comon rick You know you want to edit it and make a few people here happy  Yeah I have an edited version of this allready and it just needs an update to Doomguys latest. I will do it over weekend, maybe possible on saturday There are also more towns on the south Island and more air for racs.. It does get a bit crazy lol All done Download now: Removed because wrong file link Share this post Link to post Share on other sites
lockjaw-65- 0 Posted March 7, 2009 This is my personal edit of waco. Its on south Island with a few more towns and more racs air, V117 ace.. http://files.filefront.com/13425018 Share this post Link to post Share on other sites
eagleone 1 Posted March 7, 2009 hi all Someone to me can tell how to make so in helicopters PILOTS instead of soldiers would sit? tanks/APC - that in them crew instead of usual soldiers sat here is screenshot (default WACO ACE version 1.1.7): In the helicopter there was a usual soldier instead of the pilot my configs: file Config_AircraftFactory.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;RESISTANCE _u = ["AH6_RACS"] _d = ["AH6 (RACS)"] _c = [3500] _m = [3500 + (resistanceBarracksCosts Select GPILOTTYPE)] _s = [GPILOT] _t = [40] _p = [30] _o = [true] _i = ["\ca\air\data\ico\ah6_lb_CA.paa"] _r      = [true] file Config_HeavyFactory.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;RESISTANCE _u = ["Vulcan_RACS"] _d = [Localize "STR_DN_VULCAN"] _c = [1000] _m = [1000 + (resistanceBarracksCosts Select GCREWTYPE) * 2] _s = [GCREW] _t = [30] _p = [25] _i = ["\ca\tracked\Data\ico\m163_vulcan_CA.paa"] _o = [false] _r      = [true] _u = _u + ["T72_RACS"] _d = _d + ["T72 (RACS)"] _c = _c + [2800] _m = _m + [2800 + (resistanceBarracksCosts Select GCREWTYPE) * 2] _s = _s + [GCREW] _t = _t + [37] _p = _p + [37] _o = _o + [false] _i = _i + ["\ca\tracked\Data\ico\t72_CA.paa"] _r = _r   + [true] file Config_Barracks.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_v = _v + ["GPILOT"] _u = _u + ["SoldierGPilot"] _d = _d + [Localize "STR_DN_PILOT"] _c = _c + [75] _t = _t + [5] _p = _p + [5] _i = _i + ["\Ca\characters\data\Ico\i_null_CA.paa"] <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_v = _v + ["GCREW"] _u = _u + ["SoldierGCrew"] _d = _d + [Localize "STR_DN_CREW"] _c = _c + [75] _t = _t + [5] _p = _p + [5] _i = _i + ["\Ca\characters\data\Ico\i_null_CA.paa"] thx @Doomguy This error dements me: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Error in expression < = _unitsToBuy + [_indexedTemplateUnits Select _count]; }; }; _count = _count + >  Error position: <Select _count]; }; }; _count = _count + >  Error divider on a zero File mpmissions\__cur_mp.SaraLite\Server\Functions\Server_ComposePurchaseOrder.sqf, line 41 parametres of its reproduction: ARMA 1.14, ACE 1.04, Host-server (not dedicated),side East, start, wait while AI commander will construct Barracks and Light Factory, then become commander and all groups appoint specialisation instead of that that has appointed AI commander: 2 - Basic Infantry Squad, 3 - BRDM-2 Mechanized Squad, 4 - Basic Infantry Squad, 5 - UAZ Assault Team, 6 - Spetz Natz Squad, 7 - Basic Infantry Squad, 8 - Basic Infantry Squad, wait 2-3 minutes Thx Share this post Link to post Share on other sites
awotter 0 Posted March 7, 2009 hi allSomeone to me can tell how to make so in helicopters PILOTS instead of soldiers would sit? tanks/APC - that in them crew instead of usual soldiers sat Eagleone, you need to make the changes in Common\Config\Config_Barracks.sqs in the Resistance section and replace the _u value with the appropriate ACE unit: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_v = _v + ["GCREW"] _u = _u + ["SoldierGCrew"] _d = _d + [Localize "STR_DN_CREW"] _c = _c + [75] _t = _t + [5] _p = _p + [5] _i = _i + ["\Ca\characters\data\Ico\i_null_CA.paa"] _v = _v + ["GPILOT"] _u = _u + ["SoldierGPilot"] _d = _d + [Localize "STR_DN_PILOT"] _c = _c + [75] _t = _t + [5] _p = _p + [5] _i = _i + ["\Ca\characters\data\Ico\i_null_CA.paa"] <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ACE_SoldierGPilot ACE_SoldierGCrew Share this post Link to post Share on other sites
eagleone 1 Posted March 8, 2009 @awotter thx, but not working here is 2 tank's crew- soldiers: P.S. in RACS tank only 2 soldiers - driver and gunner, but  no commander Share this post Link to post Share on other sites
kremator 1065 Posted March 8, 2009 Most tanks only have 2 crew. I'm not sure why they don't always have a commander addded. [TAO] Kremator PS rick1965 ... trying your version now mate Share this post Link to post Share on other sites
mattpilot 0 Posted March 8, 2009 Thanks rick! You rawk! Share this post Link to post Share on other sites
lockjaw-65- 0 Posted March 8, 2009 Thanks rick! You rawk! Just Had a go on the n/s version and got some errors. Let me know if you got the same... It was ok on the previous version of waco, so it must be something to do with 117 version. If i get time i will look into it.. Share this post Link to post Share on other sites
eagleone 1 Posted March 8, 2009 @Kremator At the East and the West at purchase 2 crew in tanks therefore as it is meant that you will be commander. And here at resistance should be at once 3 crew It should be fixed somehow Share this post Link to post Share on other sites
awotter 0 Posted March 8, 2009 Quote[/b] ]At the East and the West at purchase 2 crew in tanks therefore as it is meant that you will be commander. And here at resistance should be at once 3 crewIt should be fixed somehow Most of the things you are asking about are default settings from Warfare and not WACO so you need first to check Warfare threads and not this one, same with ACE related questions btw. To change the number of crew in heavy armor do it in Config_HeavyFactory _m: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_u = _u + ["T72_RACS"] _d = _d + ["T72 (RACS)"] _c = _c + [2800] _m = _m + [2800 + (resistanceBarracksCosts Select GCREWTYPE) * 2] _s = _s + [GCREW] _t = _t + [37] _p = _p + [37] _o = _o + [false] _i = _i + ["\ca\tracked\Data\ico\t72_CA.paa"] _r = _r   + [true] And changing the Barracks config should be done like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_v = _v + ["GCREW"] _u = _u + ["ACE_SoldierGCrew"] _d = _d + [Localize "STR_DN_CREW"] _c = _c + [75] _t = _t + [5] _p = _p + [5] _i = _i + ["\Ca\characters\data\Ico\i_null_CA.paa"] Share this post Link to post Share on other sites
eagleone 1 Posted March 8, 2009 @awotter I write here as I edit WACO. my configs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_u = _u + ["T72_RACS"] _d = _d + ["T72 (RACS)"] _c = _c + [2800] _m = _m + [2800 + (resistanceBarracksCosts Select GCREWTYPE) * 3] _s = _s + [GCREW] _t = _t + [37] _p = _p + [37] _o = _o + [false] _i = _i + ["\ca\tracked\Data\ico\t72_CA.paa"] _r = _r + [true] <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_v = _v + ["GCREW"] _u = _u + ["ACE_SoldierGCrew"] _d = _d + [Localize "STR_DN_CREW"] _c = _c + [75] _t = _t + [5] _p = _p + [5] _i = _i + ["\Ca\characters\data\Ico\i_null_CA.paa"] and as I have written earlier - not working Share this post Link to post Share on other sites