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mattpilot

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About mattpilot

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  1. mattpilot

    Warfare Cooperative (WACO) v1.1.1

    Thanks rick! Works nicely! I especially like the the new towns & the fact you set the gameclock to start at high noon . Playing this with only 8 teams per side is unusual, but i suppose better for performance.
  2. mattpilot

    Warfare Cooperative (WACO) v1.1.1

    Ok I figured out whats wrong. The file, as downloaded, does not work. At least not on my end. The problem is actually quite simple. I started unpacking it & looking if al lthe necessary files where there etc.... was doublechecking if the mission was realllly in the correct folder etc.... then it hit me. There's something different about your filename vs the others. I renamed the following: Warfare20coop2011720wacoNa.pbo Too this: Warfare20coop2011720wacoNa.Sara.pbo Can you spot the difference? . It shows up now in the list ... don't have time to test atm, but will play it later.
  3. mattpilot

    Warfare Cooperative (WACO) v1.1.1

    Sorry mate, took a while to test. I've been busy playing darkfall . Oddly enough, the mission does not show up. I got it in the correct folder & all, but there's no 'new' mission to pick. I checked & doublechecked & removed the file again to be sure there was no change. odd.
  4. mattpilot

    Warfare Cooperative (WACO) v1.1.1

    Thanks rick! You rawk!
  5. Eh? works for me. If people are on the ground unconcious or just wounded i got the gear option on em.
  6. mattpilot

    How to edit/format this file?

    ha! Thanks.. that did the trick!
  7. mattpilot

    How to edit/format this file?

    Hmpf... not quite working. http://img152.imageshack.us/my.php?image=fuggedupformat.jpg Here's the image of what i mean - How can i make it look organized? Open it with a special editor ?(looks the same in armaedit as it does in notepad) There's gotta be a way to make it look nice - half the files that are alreayd modded have nice formatting.
  8. Try Action menu -> Gear. They only do it at either dead bodies or already places where there is stuff lying on the ground - or vehicles. They don't form a 'pile' by themselves. SO what i usually do is press "G" and drop something on the ground myself (grenade, mag, etc..), and then tell the AI to 'gear', and it usually picks my pile if its closest. You just have to pick it up then ... Can be tricky to select your pile to open up the gear menu.
  9. Wasn't quite sure where to post this - hope i'm right here . So i opened this file: "config.bin". Has the loadouts of each soldier in it. I opened it with the notepad text editor. The problem is, its not formatted and very hard to read. It has a bunch of squares where there are supposed to be empty lines. Any idea how i can 'fix' this to make editing it easier? Thanks
  10. mattpilot

    Warfare Cooperative (WACO) v1.1.1

    aww comon rick You know you want to edit it and make a few people here happy Â
  11. mattpilot

    Warfare Cooperative (WACO) v1.1.1

    My apologies Doomguy I think i figured most things out now. Thanks to all who helped. One thing left i want to do with WACO is expand it to the entire map. I haven't tried it yet, but would simply swapping the mission file from a full sara mission with yours in WACO do the trick? Also, is there an easy switch i can flip to turn artillery fire missions back on again?
  12. mattpilot

    FFN MOD

    Interestingly, i'd like to to just use the AI changes such as suppression & getting pinned and take out everything else .
  13. mattpilot

    Warfare Cooperative (WACO) v1.1.1

    Gah this is frustrating - I unpacked - opend the mission.sqm with text editor. Did a "find/replace all" with the appropriate MG objects ("WarfareBResistanceM2StaticMG"). Saved.... tried to use cpbo to pack it again. I put it in the correct mission folder, start up the game, load the mission. While it loads it says it couldn't find the init config file. I didn't touch anything else other than the config_structures.sqs to replace MGnest there too. All i can think of is that the pbo repacking went wrong? Â I use cpbo and i right click on the folder where everythign is in and click on -> "create pbo" **EDIT: NM.. i used a different PBO packer and it seems to work now. PS: sorry doomguy - i'll go hijack someone elses thread ;D
  14. mattpilot

    Warfare Cooperative (WACO) v1.1.1

    to change the MG nests over to the 50 you have to do that in the mission editor. For changing out the default loadouts goto Common/Config/Config_Loadouts and edit lines 1250,1251 and for east lines 2175,2176 Hmm.. thanks. I looked at that file and thought those were just the loadouts that one could select ingame in the gear menu on the top left side. As my trusty ol' text editor doesn't show which line i am on (what program do you use?), i'm kinda tappin in the dark here... I assume i have to edit each loadout after ";Loadout templates"and change the following lines on each: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_m = _m + [ACE_HANDGRENADETIMEDTYPE] _ma = _ma + [3] too Is there a way to give them both handgrenades & smoke grenades? I see there's : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_m1 = _m1 + [0] _ma1= _ma1 + [0] But unless i'm mistaken, thats the lower secondary misc slot where bandages/morphine go .. not grenades? Thanks for your help wacko
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