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awotter

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About awotter

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  1. It's not worth it now that's for sure.
  2. One full version for the price of two.
  3. Sorry you wasted your time and effort, but since it was always a possibility (and more likely a probability) that theft would occur you should have put your business obligations first it seems.
  4. awotter

    RACS activation

    Init_Common_Constants ;Range of resistance patrols/spawn in relation to a location's detection range. DETECTIONTOPATROLRANGERATIO = 0.4 MINAIGROUPSIZE = 2 MAXAIGROUPSIZE = 4 AIPURCHASERANGE = 150 AIDEFENDLOCATIONRANGE = 250 AIDISEMBARKVEHICLERANGE = 500 AIEMBARKVEHICLERANGE = 150 AIREINFORCERANGE = 3000 AIFORMATIONRANGE = 250 AIPATROLRANGE = 400 AIMINAIRFUELLEVEL = 0.1
  5. You could select a unit and use setPosASL in it's init. http://community.bistudio.com/wiki/setPosASL
  6. It depends on what you are trying to do volokdav, I believe if you search for mapfact in the forums they have an addon that allows you to place special effects like explosions in game (mapfact_misc?).
  7. Have enjoyed both maps immensely Opteryx thanks for all the time and effort you put into them. I've been porting a WACO/Warfare version of Avgani with Siloa's Dynamic AI Creator and it's been great fun!
  8. awotter

    Warfare Cooperative (WACO) v1.1.1

    Are you using plain old Warfare or WACO? In WACO the arty is temporarily disabled.
  9. What am I missing? I've dug through the ACE and SPON threads and I can't find why the debug log action works in the demo in regular ArmA but not in ACE.
  10. As far as I know there's never been an update to the basic Warfare release.
  11. Folks asked to help out on the Wiki and as far as I know that's never been acted on which is a shame.
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