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GC 2008 Press Coverage

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Now the GC 2008 has started and we get the first impressions from ArmA2.

I will list them here so use this theard to discuss, post and share your news if there are some.

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<span style='font-size:11pt;line-height:100%'><span style='color:darkred'>*New*</span> New Website online. Visit ArmA2.com</span>

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<span style='font-size:12pt;line-height:100%'><span style='color:darkred'>*New*</span> New Video is avaible! (Planes/helicopters; HratelnÄ›.cz interview) (scroll down for the links)</span>

<span style='font-size:12pt;line-height:100%'><span style='color:darkred'>*New*</span> New Intervie about ArmA2 Features is avaible</span>

Scroll down for the newest News of ArmA2

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<span style='font-size:11pt;line-height:100%'>BIS Presskit Release</span>

Moses from armabase.de get the first look on ArmA and also the press-kit which is handed out by BIS.

ArmA2_Ingame-24thumb.jpgArmA2_Ingame-20thumb.jpgArmA2_RazorTeamthumb.jpg

So go on and download the new presskit and have a look on the new screens,

many new information is provided about campaign, the roles, vehicles and so on:

th_Arma2_GC2008_PDF_Summary.jpg

made by Dr_Eyeball

<span style='font-size:9pt;line-height:100%'>• Armed-Assault.de Direct download</span>

• Armaholic Presskit News (Eng)

Armaholic Presskit-pdf- Article (seeing all pdfs, big pictures!wink_o.gif

• armedassault.info

ArmA Base News (Ger)

Quote[/b] ]the campagin:

• Multiple endings

• Non-linear freeform gameplay

• Dynamic conversation with NPC‘s

• Believable story plot based on actual geopolitical situation

.

Now the Real Virtuality 3 - Engine:

• multicore Support

• DirectX 9 (Shader Model 3)

• "Parallax texture mapping"

• "Hemispherical lighting"

• Mikro KI (gestures, supressingfire, cm-precision)

• a dynamic built in conversationsystem

The island Chernarus:

• km2 of real world data

• 1 million 3D objects

• 350 kilometers of roads

• 50 cities and villages

• Hilly rural landscape with rocky coastline

• Living environment including civilian population and wild life

more infos:

http://armed-assault.de/news/arma-2-pressekit.html

some resized images by mr.gc.

http://www.arma-rpg.com/files/arma2screens/arma2_base.jpg

http://www.arma-rpg.com/files/arma2screens/arma2_booty.jpg

http://www.arma-rpg.com/files/arma2screens/arma2_chernarussian_DF.jpg

http://www.arma-rpg.com/files/arma2screens/arma2_countryside.jpg

http://www.arma-rpg.com/files/arma2screens/arma2_military.jpg

http://www.arma-rpg.com/files/arma2screens/arma2_railroad.jpg

http://www.arma-rpg.com/files/arma2screens/arma2_rural_woods.jpg

some more pics from the press-kit by adamicz

http://img141.imageshack.us/img141/2983/arma2btr90smad3.jpg

http://img504.imageshack.us/img504/1940/arma2gaz3937vodniksmlk8.jpg

http://img504.imageshack.us/img504/2862/arma2kamazsmai6.jpg

http://img141.imageshack.us/img141/7876/arma2m1114smai2.jpg

http://img504.imageshack.us/img504/504/arma2hummersmyb9.jpg

http://img504.imageshack.us/img504/5754/arma2hindsmhi1.jpg

intressting comparision of Chernarus by bionic

ArmA2 Chernarus

the original area

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<span style='font-size:11pt;line-height:100%'>Pressrelease of 16 new Screenshots</span>

New article featured by Gamestar.de/ PcGames.de with many new Screnshots.

• http://www.pcgames.de/aid,657....sault_2

• http://www.gamestar.de/index.c....ststart

All Screens in highresolution by Acci.

<span style='font-size:9pt;line-height:100%'>• http://ohio3a.bay.livefilestore.com/y1pS4Lw....hot.zip  (21Mb/zip)</span>

list of all new Screenshots:

http://www.gamestar.de/_misc....8&pid=6

http://www.gamestar.de/_misc....7&pid=6

http://www.gamestar.de/_misc....6&pid=6

http://www.gamestar.de/_misc....5&pid=6

http://www.gamestar.de/_misc....4&pid=6

http://www.gamestar.de/_misc....3&pid=6

http://www.gamestar.de/_misc....2&pid=6

http://www.gamestar.de/_misc....1&pid=6

http://www.gamestar.de/_misc....0&pid=6

http://www.gamestar.de/_misc....9&pid=6

http://www.gamestar.de/_misc....8&pid=6

http://www.gamestar.de/_misc....7&pid=6

http://www.gamestar.de/_misc....6&pid=6

http://www.gamestar.de/_misc....5&pid=6

http://www.gamestar.de/_misc....4&pid=6

http://www.gamestar.de/_misc....3&pid=6

http://www.gamestar.de/_misc....2&pid=6

http://www.gamestar.de/_misc....1&pid=6

http://www.gamestar.de/_misc....0&pid=6

http://www.gamestar.de/_misc....9&pid=6

http://www.gamestar.de/_misc....8&pid=6

http://www.gamestar.de/_misc....7&pid=6

http://www.gamestar.de/_misc....6&pid=6

http://www.gamestar.de/_misc....5&pid=6

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<span style='font-size:11pt;line-height:100%'>Video of the Worldpremier of ArmA2</span>

So now the time is come for the first video impression of ArmA2.

The Video shows an ArmA2 presentation on the game-tv booth.

For more infos and the download klick to following link:

<span style='font-size:9pt;line-height:100%'>• Video of the worldpremier of ArmA2</span>

short translation

• direct Download from ArmA.de

• ArmedAssault.info News

• Video Steam provided by armedassault.info

• armaholic News

thanks to chriz6662

<span style='font-size:11pt;line-height:100%'>ArmAbase GC08 ArmA 2 High Command.</span>

<span style='font-size:9pt;line-height:100%'>•

</span>

• HD Video to download (223MB)

<span style='font-size:11pt;line-height:100%'><span style='color:darkred'>*New*</span> ArmAbase  GC08 ArmA 2  Planes and Helicopters</span>

• HD Video to download/stream (391MB)

<span style='font-size:11pt;line-height:100%'>ArmAbase GC08 ArmA 2 Vehicles</span>

•

• <a href="http://files.filefront.com/Arma+Vehicleswmv/;11623283;/fileinfo.html/1/1

" target="_blank">HD Video to download (137MB)</a>

<span style='font-size:11pt;line-height:100%'>ArmAbase GC08 Impressions Part1</span>

<span style='font-size:9pt;line-height:100%'>• Impressions 1 (FileFront Stream)</span>

• HD Video to download (676MB)

<span style='font-size:11pt;line-height:100%'>ArmAbase GC08 Impressions Part2</span>

<span style='font-size:9pt;line-height:100%'>• Impressions 2 (FileFront Stream)</span>

• HD Video to download (624MB)

<span style='font-size:11pt;line-height:100%'>ArmAbase GC08 Impressions Part3+4</span>

<span style='font-size:9pt;line-height:100%'>• Impressions 3 + 4 (FileFront Stream)</span>

• HD Video to download Part3 (677MB)

• HD Video to download Part4 (652MB)

captured and provided by armabase.de

<span style='font-size:11pt;line-height:100%'><span style='color:darkred'>*New*</span> HratelnÄ›.cz ArmA2 Presentation GC08 (in CZ only)</span>

•  ArmA II - Videointerview CZ part 1/2

•  ArmA II - Videointerview CZ part 2/2

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<span style='font-size:11pt;line-height:100%'>User Previews.</span>

• Wolles Visit @Gc 2008

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<span style='font-size:11pt;line-height:100%'>Q&A by armabase.de</span>

Is there a basic change with the scripting commands oder language? Are there new features for the editor?

Yes, besides a new bunch of scripting commands and simplifications (e.g. automatic completion) there will be some kind of database. There you can read for what this or these codes stand for and copy them if needed right to the editor. For many users it sounds very simple to put the VBS 2 3d editor into ArmA 2, but it is a different System, Marek told. There will be some kinde of 3D Editing but not in realtime like the Army is using. Snakeshit should know this better.

How about beta testing? Will they launch a demo?

Nope, it seems that there wont be any beta for public/ chosen people, only the team itself. But Marek said, that a demo will be aviable for public. He cannot answer if it will be released before the the actual game is released. We are still hoping to test the demo before we bet our money on the wrong horse.

Did they improved the A.I.? E.g. handling convoys, taking cover.

Compared to ArmA 1, the new AI with its “Micro-AI†the artificial soldiers are able to park unused vehicles besides the road. They can lean round the corner or use suppressive fire to frighten the enemy. Therefore the A.I. is on its way to be a charmant and fair enemy.

This new “Micro-AI†is rather the brain on the near battleground, its causing some more natural and tactical events.

What System is needed? How does a System running ArmA 1 smooth challenge ArmA 2?

Basicly smooth is spread to different opinions. If you are a lucky guy and you owned a dual core cpu with some mainstream cards like (X1950Pro/2600XT/7800GTX/8600GT, equal wether DX 10 or 9), then you should be able to run ArmA 2 smooth with a resolution of 1280 width. I am not able to estimate other things. Necessary needed is a graphics card with shader model 3. There are people out there using a large scale monitor, but they only use mainstream cards – according to BIS you have no to be frightened. There will be a function implanted that will better upscale low resolutions.

How is the engine using more than one cpu core?

Sorry, but I cannot say it very specific. But I do know, that the performance drop form two to one core will be significant. Persons, who overclocked their old Pentium 4 to the orbital speed should have a chance , too.

Generally, ArmA 2 could run even on older systems. Due to the cpu evolution, newer architectures are mostly based on two or more cores, so that odler cpus with only one core do not naturally have the performance which is needed. BIS wont hear the complaints of people getting 9-0 fps with their old Celeron…

How are the civilians? Are the any kinds of rpg elements? Is the player able to change his abilities?

There is something really new: with only a few code it is possible to activate the civilian- and wildlife. After that you can find people in villages of Chernaurus, which flew of conflict zones or they do have a daily cycle. They drive, talk to each other or go into their houses at evening.

There is no possibilities to change your abilities. If you collect every Mission the campaign, the “story time†will be something around 2 weeks. So it would not fit to the story if your characters got more muscles etc…But they have different “load outs†for their specific jobs.

How ist he new dialogue system?

With this new feature you are able to get informationes by civilians where the enemy is supposed to be. It will be a kind of answer system you know from adventures.

The dynamic campaign

With the above mentioned communications menu you can also warn people. It is to you if you are strict to the plan and attack the tank in the village, where civilians are. But you can also warn the civilians or abort the mission. Marek told me, that your decision really makes a different ending to the further campaign. As you already know it: Every decision retight its consequences.

The campaign is not an “On Going War†with its automatic generated mission as we were told in the past. Considering that BIS wants to tell a story with the protagonist of the razor team, it is not that very dynamic, but more interesting how the story of the conflict grows up.

What about the equipment? Are we able to attach different moduls to our weapon?

Nope, weapons are not build modular, so you are not able to attach anything like scopes or flashlights. But the animations of the weapons are awesome: every single mechanical part is animated! Wow! I think there will be a video soon

telejunky from armabase.de

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<span style='font-size:11pt;line-height:100%'><span style='color:darkred'>*New*</span></span>Interview with Spanels and Ivan butcha about ArmA2 features.

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Ohmygodohmygodohmygod

FINALLY!

They hold guns with GLs correctly!

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Quite a lot of civilian men in that picture, i hope they dont forget the women this time.

Though im quite happy already that they dont all look like they are on holiday. tounge2.gif

EDIT:

Quote[/b] ]Kampagnen-Merkmale:

• Verschiedene Ausgänge der Geschichte möglich

• Kein lineares Spielverhalten

For the first time i think its a shame i'm going to miss the ArmA2 release. wow_o.gif

EDIT2: Everyone should download the presskit on that site, it has some nice extra information, seems we are getting real characters again this time. smile_o.gif

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Ohmygodohmygodohmygod

FINALLY!

They hold guns with GLs correctly!

yep, but only on one picture. Its more like static animation ...

Look at the rest of screenshots, for example this with russian soldier running - his hand clipps PK in strange place.

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Ohmygodohmygodohmygod

FINALLY!

They hold guns with GLs correctly!

yep, but only on one picture. Its more like static animation ...

Look at the rest of screenshots, for example this with russian soldier running - his hand clipps PK in strange place.

Noooo not this again, the game will not be even released this year and we already start scanning for the smallest errors like hand clipping -.-

The village pic looks truly stunning to me. Really nice

atmosphere.

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Some really nice info inside the press kit...

Perhaps I missed this somewhere else, but this is one of the things that was new and stood out to me.

Not only does ammunition type influence the power of a round, but also the number and colour of tracers, which were also designed according to real-life specifications.

I must say I am a stickler for detail sometimes, and that made me kinda happy to hear there is diffrent ammo types and such. Thats news to me anyway.

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The island Chernaurus

It's Chernarus wink_o.gif

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Hmm, so I guess the three different campaigns have been removed? It's not a big deal because of the editor, though I hope BIS makes the one campaign good.

The only thing that worries me are the civilians. It looks like BIS used the same awkward walking animation, and that's giving me flashbacks of the civilians in Arma. "Walk...Run...Stop...Walk...Stop.."  crazy_o.gif Hopefully act a bit more natural this time.

With that said, the graphics look amazing. The environment is beautiful and the vehicles look very nice. Some of the screenshots show off the AI taking cover, and it looks very nice.

Good job BIS, I'm very excited to see more.  smile_o.gif

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oh yes, sorry. Thanks. smile_o.gif

The pdfs are very well worked out. Intressting to read them. thumbs-up.gif

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EDIT2: Everyone should download the presskit on that site, it has some nice extra information

+1

Damn it really does look good.

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Looks good so far. Hopefully the living environment includes also women and children in realistic amounts this time. Gets even more weird if you just add animals... tounge2.gif

It is still pretty hard to see how it all comes together and works as a game. Will it be just ArmA+ or something better. Thumps up that it will not be as bugged as ArmA was at the time of it's initial release.

Remains to be seen what kinda PC you'll need for good frame rate with all graphics goodies up.

EDIT: Before I forget - one thing that I really missed in ArmA was a separate AI behavior for armored vehicles that would behave more realistically ie. tries to keep the best armor (front) towards the threat and backs up away from danger instead of wheeling around like regular ArmA soldiers do.

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holy capness!!!! inlove.gifcrazy_o.gifbiggrin_o.gifthumbs-up.gifsmile_o.gif

So beautiful graphics!!! I can't believe how good the graphics have become compared to earlier this year.

I always liked the gameplay but with these graphics it sure will be easier to get more people into the game. smile_o.gif

Well after quickly reading some of the pdf files i understand why they pushed back the release for next year.

Arma 2 is going to be the best game made, this uped my hype factor about 10 times and im always hyped about Armed assault usually but this new info really got my body to just shiver, the love for detail in the Pdf's just makes me think back when i saw operation flashpoint back in the days.. inlove.gif

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ite a lot of civilian men in that picture, i hope they dont forget the women this time.

Though im quite happy already that they dont all look like they are on holiday. tounge2.gif

Looks like you might have gotten your wish. Check out Team Razor checking out dat booty on the bottom of the 'Team Gameplay" page.

Berry nice inlove.gif

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in the teamgameplay.pdf ... isn't that Maruk, front row?

hmmm-...... no.

He looks different. But he is in Arma1.

Face name is there Marek/Marcus or something like that....

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ite a lot of civilian men in that picture, i hope they dont forget the women this time.

Though im quite happy already that they dont all look like they are on holiday. tounge2.gif

Looks like you might have gotten your wish. Check out Team Razor checking out dat booty on the bottom of the 'Team Gameplay" page.

Berry nice inlove.gif

hehe i always thought it was a ladys booty biggrin_o.gif

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Hopefully the living environment includes also women and children in realistic amounts this time. Gets even more weird if you just add animals...  tounge2.gif

biggrin_o.gif Good point! We don't want to sexual crimes on the islan... sorry, country smile_o.gif

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Wow I must say I am impressed, not only by the screens but more the feelings they project.

Hopes are rising on my part now, and I pray the movement and animations will be fluid and not cumbersome then this is nearing a must have title for me.

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I just question myself wheter or not the mud and dirt on the windshields, tires and body appearing dynamically or are fixed there....

I hope its some sort of semi-dynamic and that rain can clean it and make the overall paint-finish "darker"..... *dream*

Anyway, awesome detailed Models....

Regards, Christian

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