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luemmel

ArmA 2 on 16.10.2008 available?

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if you google after "arma 2 16.10.2008" will find a lot of announcements of arma 2 for release.

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vial google.de (country germany). maybe the date is set by the german publisher morphicon. i dont now who will publish arma 2 outside germany (e.g. atari?)

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Amazon seems to work with the same date

Amazon.de link

Have my doubts though, no sign of a marketing campaign so far and that should start a few months before release normally.

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Yes thats most likely ( the trailer and screens at least ).

Btw, does anyone know if they will show it public this time or in the press area only again?

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Hi @ All.......

I have one Question.....

Are these Requirements, Which i noticed on Amazon.de new?

Grafic-Card with 1Gb DDR3 is Minimum........?! Thats a lot....

Systemvoraussetzungen:

Minimum:

* Windows XP/Vista

* 2,83 GHz INTEL Core 2 Quad Q9550

* 2 GB RAM oder mehr

* 4 GB Festplattenspeicher

* Grafikkarte: NVIDIA GeForce GTX280 1GB DDR3 (oder 2x ATI Radeon HD 4870)

Empfohlen:

* Windows XP/Vista

* 2,83 GHz INTEL Core 2 Quad Q9550

* 2 GB RAM oder mehr

* 4 GB Festplattenspeicher

* Grafikkarte: NVIDIA GeForce GTX280 1GB DDR3 (oder 2x ATI Radeon HD 4870)

Regards..... -rF- $moke

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I think the "minimum" has accidentally the values of the "recommend".

Still some tough recommendations... Core 2 Quad Q9550.....

The most people i know with quadcores owns the Q9300 and Q9450 or the older Q6600.

Regards, Christian

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I remember Bis saying that they wanted to use dual core, to make the a.i better. biggrin_o.gif

So i wouldn't be suprised. tounge2.gif

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System requirements are just lies anyway. No wonder people run off to consoles when PC developers expect their customers to know the performance difference in the whole product range of Ati/Nvida/Intel etc just to know if their computers can run the game.

Anyway, good luck with the dual core usage BIS.

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from my point of view i think that most of our questions will be answerd on the GC in germany in august.

e.g.

- system requirements

- exact release date/dates

- content of the game

it is a little bit like a thriller, CM makes good marketing and postponed the release date for nearly 6 month. this gives BIS maybe some more time for developing. on the other hand, if the release date of both games are going to come closer, a lot of buyers could decide to spent their money for OFP2 (caused by well known brand and latest teasers) because many people are not able to buy 2 games with the same focus.

just speculations and speculations are one of the interesting things in this world :-)

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System requirements are just lies anyway. No wonder people run off to consoles when PC developers expect their customers to know the performance difference in the whole product range of Ati/Nvida/Intel etc just to know if their computers can run the game.

Anyway, good luck with the dual core usage BIS.

Its really not that hard to know if your PC will run the game or not, providing you actually know anything about computers. Some people for some strange reason think that meeting the minimal requierments will allow them to play the game on Max setting just fine... and thats simply not the case. If you just meet the requierments, expect to be playing the game on low setting in order to get it to play good, and even then it might not play great. Its that simple...

As for the game releaseing October... I really hope it does, but I think most people would agree its unlikely. If it does make the October release date however, lets hope the game is actually ready to come out and not a repeat of the ArmA1 release.

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from my point of view i think that most of our questions will be answerd on the GC in germany in august.

e.g.

- system requirements

- exact release date/dates

- content of the game

it is a little bit like a thriller, CM makes good marketing and postponed the release date for nearly 6 month. this gives BIS maybe some more time for developing. on the other hand, if the release date of both games are going to come closer, a lot of buyers could decide to spent their money for OFP2 (caused by well known brand and latest teasers) because many people are not able to buy 2 games with the same focus.

just speculations and speculations are one of the interesting things in this world :-)

But doesn't make it more sense to not develop 6 months more for ArmA2? I guess if both games have similar release dates, BIS will probably fail, because of codies are kicking off the pricy marketing far before the actual release of Flashpoint2.

Anyhow, i'll buy both. I also bought ET:QW for some fun, so why not buying OFP2 as well - sry rofl.gif

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BIS, PLEASE TAKE YOUR TIME TO BRING A FINISHED GAME!!!

I know some people were not happy to see arma 2 ported over console and the risk of the "oblivion syndrome" that may happen, to be honnest, i'm confident in bis.

But the biggest asset that will bring portage over console is, and i'm pretty sure of it, a finished version (or an almost finished version) of arma for two reasons:

a) Patching process on console is kind of impossible though it s now possible to patch on xbox360, but it's not as easiest as on pc. Console players are not used to patch process.

b) I believe consoles games have to pass some kind of control quality, but i'm not sure of it.

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I agree, BIS put back the release date to early or mid 2009.

Make sure you release an optimized, reliable and thorough product

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I agree, BIS put back the release date to early or mid 2009.

Make sure you release an optimized, reliable and thorough product

+1

I actually wouldn't mind if BIS releases ArmA2 in late 2009. (fall/winter).

If i understood correctly, ArmA2 is BIS' last FPS game they will release (i remember i've read it in some interview, i hope i've misread it).

I wish they take their time and make a game that would be fully playable from the initial release.

So, release date doesn't bother me that much, as long as we get a solid product (as SHWiiNG already said).

Till then, i will play ArmA and Lords of the realm 2 (great game! ) biggrin_o.gif EDIT: And Ground branch wink_o.gif

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Quality is always preferable to speed.

So many games get released too early and suffer for it. Yes, patching is great, but first impressions also count... I've had games where I say "Hm, a bit buggy, maybe I'll come back to this in a couple of months when it's been patched" -- and then I never play it again. I know a lot of people who did this with ArmA.

I don't mind the console porting at all though, if it is handled properly. BioShock is a great example of how to do it well.

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i dunno game looked like it worked fine on he few unofficial vids and screens seen. smile_o.gif

I think a late 2008 release could work fine.

They had before arma 1 to work and polish on the game.

And they learned lot during arma 1 development so i think they got their things togheter.

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i dunno game looked like it worked fine on he few unofficial vids and screens seen. smile_o.gif

So did ArmA1 and we all know how much of a great success that was...

They had before arma 1 to work and polish on the game.

And they learned lot during arma 1 development so i think they got their things togheter.

But as with anything, once you implement new things you also introduce new bugs.

In addition I wouldn't mind if ArmA2 came out somewhere in in 09 because there are quite a few addon projects in the making which may not be completed before late 08. If they were to come out at the same time as ArmA2 they would be substandard to the new engine, and no, porting terrains will probably not be as easy as other more common addons so the typical "it'll be easy to port, don't worry" reply doesn't apply.

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In addition I wouldn't mind if ArmA2 came out somewhere in in 09 because there are quite a few addon projects in the making which may not be completed before late 08. If they were to come out at the same time as ArmA2 they would be substandard to the new engine, and no, porting terrains will probably not be as easy as other more common addons so the typical "it'll be easy to port, don't worry" reply doesn't apply.

Sure you wouldn't mind a late 2009 release (good reasons) nor would I mind that or most people on this forum mind that, but that just brings us back to the same point that was mentioned in the first page:

Would ArmA II benefit enough from a late 2009 release ASSUMING that OFP2 would have a close or similar release date?

Like I said most people on this forum like me (sort of the fans) would answer yes, but BIS still has to consider the other potential buyers of the game who might (with a late release) be swooped into CM side already. Of course that doesn’t mean releasing a buggy product it just means that a better compromise must be sought.

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BIS, PLEASE TAKE YOUR TIME TO BRING A FINISHED GAME!!!

I know some people were not happy to see arma 2 ported over console and the risk of the "oblivion syndrome" that may happen, to be honnest, i'm confident in bis.

But the biggest asset that will bring portage over console is, and i'm pretty sure of it, a finished version (or an almost finished version) of arma for two reasons:

a) Patching process on console is kind of impossible though it s now possible to patch on xbox360, but it's not as easiest as on pc. Console players are not used to patch process.

b) I believe consoles games have to pass some kind of control quality, but i'm not sure of it.

Well I think its quite clear ArmA2 already suffers from "OB syndrom" as is clear in the many features that have been axed from the game, with questionable reasons (or no reasons at all). But Im not very confident in your assumption that a console port means less bugs. First of all, we don't even know for sure if the console version is coming out at the same time as the PC version. Its possible the console version will be held off a bit longer for the sake of polishing it. Its also possible diffrent members of the team are chaseing bugs for the diffrent platforms... which could mean the quality of each game is diffrent. And of course theres the possibility the game would come out on the console and be just as buggy as ArmA1 was when it first came out.

But theres something allot of people seem to be forgeting here. ArmA1 was kinda thrown together in a year and a half or so... which was simply not enough time. ArmA2 however, has been in production for several years (at least 2 years before ArmA1 was even a thought). So its certainly not being rushed. And even tho we do know that at least the island and story have been compleatly changed in the last couple years, that still dosn't mean the engine itself isn't up and running good right now. Of course, anything is possible...

Anyway, without updated video or word from the developers its way to early to start talking about pushing the game back, assuming the October release date is even correct.

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Games are patched quite often on XBOX360 live ...

i mean considering the claimed advantage over PC that console games are 'polished' and 'w/o bugs'

thats not true anymore ... smile_o.gif

e.g. in Europe the PC game market crushing consoles market and even outselling US market in absolute numbers ...

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Quote[/b] ]Games are patched quite often on XBOX360 live ...

Console Games are sometimes patched via Xbox Live, that's correct, but I doubt that this is as often the case as it is with PC games. It's a rare thing for Xbox 360 games indeed while it seems the usual way for many PC games to get it out asap and starting to work on fixing the bugs later on. Don't forget that not all Xbox gamers do have fast internet access, so patching i.e. a necessary download of huge files to make a game work properly isn't something that MS wants to see established as the way to go for console games.

Grim

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