slatts 1978 Posted April 17, 2008 this is a great addon and once all the bugs are fixed it will be even more great i got the catapults to work....and the arming menu...but one thing isnt right for me...when im in a heli or even a jet coming into land i got the option 'land on deck 1/2/3/4...just wondering what does it do casue nothing happens Share this post Link to post Share on other sites
Dark SudoNix 1 Posted April 17, 2008 ok, i have a question. In the editor, if you place your character over a building, you will spawn ontop of the building... so why cant you do that with the nimitz. I mean it is a static object, so why not have the same config as a builiding? Just a thought/question... or am i missing something? Share this post Link to post Share on other sites
ArmaVidz 0 Posted April 17, 2008 ok, i have a question. In the editor, if you place your character over a building, you will spawn ontop of the building... Â so why cant you do that with the nimitz. Quote[/b] ]This setPos [ getPos this select 0, getPos this select 1, (getPos this select 2) +X] Use the above setPos code in an objects init line. Alter the +X to be the height of the carrier's deck. Haven't had the chance to try out the carrier yet. Share this post Link to post Share on other sites
malick 0 Posted April 18, 2008 Could at least test the Nimitz in game. It looks good for a start, even though it's not very defined, it fits in the game. I still fall through the deck several times, mainly at blocks junctions. Is an interior planned ? Would it be possible to have predefined positions on deck, very much like predefined 'rooms' in buildings ? Furthermore, would it be possible to modify the editor map icon, so that the elevators can be easily located when placing aircraft ? Anyway, thanks for sharing ! Malick Share this post Link to post Share on other sites
Kaio23 0 Posted April 19, 2008 Malick, this is very much me releasing something into the public domain for others to work on. I am no add on maker at all. All I did was test and help port some parts of the Nimitz. Everything else was done by USMCRP and Franze when porting this into ArmA. I cannot solve most of the issues that are there, though I can find work arounds to them (In this case, my work around is moving the Nimitz around in the editor until it is stable). As I understand it, it's going to take an entire re-creation of the MLOD model for the ship to fix the issues. The next time a carrier is going to be released, likely, is going to be when Gnat is going to release his navy. And that's probably going to be a long time with the amount of ships that are going to be in his pack. Share this post Link to post Share on other sites
wolfbite 8 Posted April 19, 2008 Jus so you know it seems... there's a pretty dodgy hole in the deck on the landing strip near the left side elevator..... its pretty frustrating to land safely on the deck and then taxi the plane halfway trhought the carrier deck... But must say is a jolly spiffing laugh. Can be a bit frustrating getting the cat to work but.. still great stuff.... id say the next major thing to add would be the meatball...... Great start guys dont give up... Hopefully we'll get some Tomcats and hawkeye's..... Share this post Link to post Share on other sites
Knight Trane 0 Posted June 6, 2008 I'm a carpenter. If I had a house with a floor that had some sizable holes in it, I would glue and nail a layer of plywood subfloor over it. Covering the holes and providing a level surface. Would it be possible to put another layer of modeling on top of the flight deck with the correct whatever? This would at least keep objects from falling through. Share this post Link to post Share on other sites
-Total- 0 Posted October 12, 2008 I have loaded this into the adddons folder and I cannot get it show up in the editor. I have also added as a mod and launched witht he @ method to no avail either. Is it that I am running 1.14 w/ the QG expansion? Share this post Link to post Share on other sites
eble 3 Posted October 13, 2008 From memory its under - US navy and not ships etc in the editor. Southy Share this post Link to post Share on other sites
-Total- 0 Posted October 13, 2008 I meant to mention that in my post that it doesn't show up under Hawks OR US Navy. It doesn't show up at all Share this post Link to post Share on other sites
manzilla 1 Posted October 13, 2008 I have loaded this into the adddons folder and I cannot get it show up in the editor.I have also added as a mod and launched witht he @ method to no avail either. Is it that I am running 1.14 w/ the QG expansion? No. None of this matters. All you need in do is put it in any mod folder's AddOns folder. I'd say what's ailing you is that your searching for it in BLUFOR. It's under Empty-> US_Navy. If you can't find it there, you may have a bad DL. I run v1.14 with QG and it's always been there. Good luck. Share this post Link to post Share on other sites
Doolittle 0 Posted October 14, 2008 Just wanted to mention this addon looks for something named "nimitz"... if you name a non-AI object "nimitz" it will cause spawn error message. If you name an AI object "nimitz" it will use its group to spawn some AA guns... which don't spawn because they're not in the config. So either way... Â Still, the boat is awesome! Share this post Link to post Share on other sites
-Total- 0 Posted October 15, 2008 Once I loaded a mission to edit (ie Evolution) it showed up. Still don't understand why it's now there when I first open the editor lol! Share this post Link to post Share on other sites
manzilla 1 Posted October 15, 2008 Do you have a player(BLUFOR, OPFOR, Independent) down before you try to put down the nimitz? Empty won't show up unless a player is on the map. Share this post Link to post Share on other sites
supergruntsb78 67 Posted November 6, 2008 does anybody have a good mission template with a nimitz set up with the planes on deck ? Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 6, 2008 Place a plane over the deck and then type into its INIT field Quote[/b] ]this setPos [getPos this select 0,getPos this select 1,19] Shuffle the planes until they look good and dont fall off Share this post Link to post Share on other sites
supergruntsb78 67 Posted November 6, 2008 Gnat @ Nov. 06 2008,14:31)]Place a plane over the deck and then type into its INIT fieldQuote[/b] ]this setPos [getPos this select 0,getPos this select 1,19] Shuffle the planes until they look good and dont fall off thats exactly i was trying to bypass by asking for a template  i am plain lazy  maybe somebody knows a mission that has the nimitz fully loaded in it ? Share this post Link to post Share on other sites
stridev 0 Posted March 6, 2009 Is there a way to prevent the Harrier's gear from automatically retracting when trying to land on the Nimitz? I'm not interested in using the arrestor hook or catapult scripts, I just need to do STOVL for a campaign I'm working on. Share this post Link to post Share on other sites
[aps]gnat 28 Posted March 7, 2009 Is there a way to prevent the Harrier's gear from automatically retracting when trying to land on the Nimitz? In a trigger put Quote[/b] ]dummy = [Plane1,Carrier1] execVM "UGearD.sqf" or in the INIT of the plane put Quote[/b] ]dummy = [this,Carrier1] execVM "UGearD.sqf" "Carrier1" is obviously the name of the Nimitz, "Plane1" the AV8 Then put this script in your mission folder. UGearD.sqf Quote[/b] ]//----------------------------------------//script by Gnat //---------------------------------------- private ["_plane","_carrier"]; _plane = _this select 0; _carrier = _this select 1; while {(alive _plane)} do { if ((_plane distance _carrier) < 145) then { (driver _plane) action ["LandGear", _plane]; sleep 0.15; } else { sleep 0.15; }; }; Tested, seems to work fine. Share this post Link to post Share on other sites
stridev 0 Posted March 7, 2009 much obliged, Gnat. you just saved my campaign concept. thanks. Share this post Link to post Share on other sites
SPICER 0 Posted April 4, 2009 Spent the last 3 days playing around with the carrier. Great fun! Got a couple of frigates sitting near and it looks sweet! Is there anyway to make the catapults easier to locate? Only managed to get on the catapult once! Suggestion: Need to get some lights on there for night missions. Also, very strange thing, if I set the time to earlier than 5.30, heli's and tomcats blow up on the deck as I approach to land! Very odd! Apart from that, fantastic mod. Cant wait for beta 2! Share this post Link to post Share on other sites