sickboy 13 Posted April 9, 2008 You will only be able to find that out due to the process of elimanation, and creating a reproducable situation. Share this post Link to post Share on other sites
Frank-O 0 Posted April 9, 2008 just making sure it wasn't just a server lag issue...I've waited until now to post. When I'm not the driver in a MP game on EVO, unable to exit the veh as a passenger until the driver exits, I change position to driver, then I am able to exit the HUMMV. This is 1.12 with Evolution QG map. *** follow up to smiley. This did not happen to me in 1.11 Share this post Link to post Share on other sites
smiley_ie 7 Posted April 9, 2008 just making sure it wasn't just a server lag issue...I've waited until now to post.When I'm not the driver in a MP game on EVO, unable to exit the veh as a passenger until the driver exits, I change position to driver, then I am able to exit the HUMMV. This is 1.12 with Evolution QG map. That happened me with 1.11, I think its QG based ? havent come accross it yet with 1.12 Share this post Link to post Share on other sites
maruk 80 Posted April 9, 2008 We had four 1.12 server crashes (access violation) in 24 hours. *sigh*Now we are back to 1.09 (again ) Minidump available. Xeno Please could you send us the minidump? The easiest would be to email it at support@bistudio.com plus pm me here on the forums so I know you sent it. Share this post Link to post Share on other sites
GLENNYBOY1 0 Posted April 9, 2008 Hi chaps Just tested it out in single player. I haven't had any major problems previously with any of the patches in terms of performance but 1.12 has really made the game feel like it's stuck in treacle for me. It feels slow and sluggish whilst playing ( I could have sworn it had almost halved my frames) yet when I tested with fraps it reports the same fps I had with 1.08 and all the previous beta patches! I switched back to 1.08 and 1.11 to test and got the same frame rates as usual but both felt twice as fast/smooth compared to 1.12. (I use the begining of the 'destroy the convoy' sp mission to test performance fps wise,frame rate is usually 39-41fps....it feels like 20 with 1.12.) I don't have any add ons installed for the beta btw, it's got me well and truely stumped. Specs: Win XP home +SP2 2 x 7900gto in SLI AMD FX57 Asus A8N32 sli deluxe Nvidia 169.44 Drivers Share this post Link to post Share on other sites
KeyCat 131 Posted April 9, 2008 It feels slow and sluggish whilst playing ( I could have sworn it had almost halved my frames) yet when I tested with fraps it reports the same fps I had with 1.08 and all the previous beta patches! Just a guess here but could it be due to the new FOV? I had a friend saying the same thing when he first tried out 1.12 Beta. With the lower default FOV it feels like you are moving slower but thats just an illusion. Try dubbeltap your "numpad -" key to get max FOV and see if it feels any different. The good news is that FOV is user customisable http://community.bistudio.com/wiki....FOV.29. The bad news is that it somehow affects the clock/compass/notepad/GPS objects on the map screen and makes them very hard to select and move around. /KC Share this post Link to post Share on other sites
Seitan 8 Posted April 9, 2008 Had this on arma.rpt like zillion times and then ArmA crashed. Quote[/b] ]Error: CreateVertexBuffer 8876017c (D3DERR_OUTOFVIDEOMEMORY); VID: alloc 236246168, limit 2147483647, free: local 511705088, nonlocal 1878603776, virt. 803323904, virt longest 292749312 What has happend since 1.11beta? It was almost perfect. No problems. Now all kind of problems with 1.12beta. People complaining on server about videomemory problems again. And why on earth FOV was changed. There was already addons for that. Vista64 SP1, 8800GT 512, 4Gb, E6600 Share this post Link to post Share on other sites
Misfit Leader 1 Posted April 9, 2008 I just got a strange crash (error windows message popup) and it was on the domination map. Never crash with windows error message before on other map :P Also i get video memory leak, sometimes texture not loading, sometime the game suddenly running very slow.. (i am using 3500m view distance). Once i do a flush all is back to normal. I get this problem since 1.12 Share this post Link to post Share on other sites
xeno 234 Posted April 9, 2008 Please could you send us the minidump? The easiest would be to email it at support@bistudio.com plus pm me here on the forums so I know you sent it. Sent it to support@bistudio.com. Subject: Xeno: Crash Minidump ArmA Server 1.12beta Thank you for looking into this. Xeno Share this post Link to post Share on other sites
GLENNYBOY1 0 Posted April 9, 2008 Just a guess here but could it be due to the new FOV? I had a friend saying the same thing when he first tried out 1.12 Beta. With the lower default FOV it feels like you are moving slower but thats just an illusion.Try dubbeltap your "numpad -" key to get max FOV and see if it feels any different. The good news is that FOV is user customisable http://community.bistudio.com/wiki....FOV.29. The bad news is that it somehow affects the clock/compass/notepad/GPS objects on the map screen and makes them very hard to select and move around. Hey thanks Keycat,I've just tried your suggestion and now it feels like it did with the 1.08/1.11 beta patches. You were spot on with your guess matey,when double tapping the "num pad -" key it zoomed out with a fish eye lens type view.....not ideal but its definately alot smoother,I'm sure a bit of tinkering will get it back to normal. I'm just wondering if the fov change is such a good idea.When I fired up 1.12 for the first time I noticed the new fov straightaway but didnt mind it....until I started to move around then my fps appeared to be in the 20's. As Keycat has said it gives the 'illusion' of degraded performance to certain users ,my only concern is if this appears in the final patch it may put off players who don't read these type of forums and find themselves with (illusionary) terrible low frame rates. Lets face it,the fov in Arma wasn't at the top of the list of problems with the community. It seems to be a change that on the surface doesnt appear to be a big deal but could potentially make alot of people who 'aren't in the know' just give up on arma....and none of us want that,out of 10 years of online gaming I've never had such an enjoyable time playing any game as I do ArmA and I would hate to see new peeps not being able to play this great game because of a tweak in the fov that may give them the impression their pcs can't handle it. Cheers again Keycat GLENNY Share this post Link to post Share on other sites
boomboomer 0 Posted April 9, 2008 I've had a few crashes with the new beta, a couple of polite ones with 'ArmA has had to close' but another couple where the program froze for a few seconds, the screen went black and then a low res image of one of the tree models, seen from three sides, appears appears on the screen. The screen was split into four quarters with a view of the tree model in three of the panes. Weird or what? Alt tabbing to desktop shows all is well in windows and returning to ArmA and I'm back into the game but artifacts are flashing across the view and things are very slow. Tried flushing but no difference. All temps are normal and the GFX isn't even breathing hard. Gonna try the maxmem command now.... Win XP SP2 AMD64 x2 on DFI Ultra D with 2Gb DDR 8800GTS 320 with 174.74 drivers SB audigy Share this post Link to post Share on other sites
Misfit Leader 1 Posted April 9, 2008 I also noticed strange freeze (mini freeze or some that last for few seconds). I don't know why Share this post Link to post Share on other sites
flashburn 0 Posted April 9, 2008 1.12 has been remarkably stable for me as in 1.11 was getting random crashes (vista 32, 8800gts). My fps seem consistant with both 1.09 and 1.11. However, what the heck is with the ka50 and erratic air to air missles? Provided quite the suprise flying at in an av8 watching this insane smoke trail heading for me. The ah6 seems to have no dispersion when firing the miniguns.....just seesm to be laser of death. Not really sure if thats intentional. Have noticed the flashing screen and slow loading of textures as well. Oh ya it seems the drivers of the strikers are blind to enemy. they can be standing right in front of the thing and not be spotted. Share this post Link to post Share on other sites
Lou Montana 101 Posted April 10, 2008 I (recently) have a new little problem with ArmA 1.12b that don't happen with 1.08 : I double-click on the 1.12b shortcut, it loads the first checkbox, freeze the computer for around 10-20 seconds, then is ok to play. Once inside the MP menu, as I want to leave it, same happens here, 10-20s freezing. It doesn't happen in window mode, and doesn't happen with 1.08, windowed or not. It seems, as far as my memory goes (tadaaa...) that it's since I played with Nvidia panel tweaks. I have latest drivers, I changed the screen "compatibility mode", but I don't know what to do to put it back OK. Not killing me, but almost hitting my nerves when my winamp stop playing (what, you have winamp as you're playin' ArmA ? - Yes, testing graph settings !) Here is my report ! Share this post Link to post Share on other sites
ANTH 0 Posted April 11, 2008 Amazing HDR problems and stuttering in game every 5 secs nothing to do with my set-up I know that for a fact. Processor: Intel® Core™2 CPU 6600 @ 2.40GHz (2 CPUs), ~2.4GHz Memory: 4gb 8500 1066mhz Hard Drive: 1 TB Total raid 0 Video Card: NVIDIA GeForce 8800 GTS 640mb x2 Sound Card: Speakers (Creative SB X-Fi) Speakers/Headphones: 5.1 surround Keyboard: USB Root Hub Mouse: USB Root Hub Operating System: Windows Vista™ Ultimate 64bit (6.0, Build 6000) (6000.vista_gdr.070828-1515) Share this post Link to post Share on other sites
Wildgoose 1 Posted April 11, 2008 Amazing HDR problems and stuttering in game every 5 secs nothing to do with my set-up I know that for a fact.Processor: Intel® Core™2 CPU 6600 @ 2.40GHz (2 CPUs), ~2.4GHz Memory: 4gb 8500 1066mhz Hard Drive: 1 TB Total raid 0 Video Card: NVIDIA GeForce 8800 GTS 640mb x2 Sound Card: Speakers (Creative SB X-Fi) Speakers/Headphones: 5.1 surround Keyboard: USB Root Hub Mouse: USB Root Hub Operating System: Windows Vista™ Ultimate 64bit (6.0, Build 6000) (6000.vista_gdr.070828-1515) You tried the latest nvidia betas 174.85 vista 64bit? Worked for me,solved the stuttering...got them @guru3d.com Share this post Link to post Share on other sites
Callsign 128 Posted April 11, 2008 heya, i get worse performance since 1.12b, in terms of the time it takes to load textures (which im not sure but seems that textures closer to me load slower), but mostly in terms of just lower fps specs - CPU Intel Celeron R (3.08 ghz) 2GB RAM GFX NVidia 8600GT XP support pack 2 Share this post Link to post Share on other sites
lee_h._oswald 0 Posted April 11, 2008 Yes, texture loading is much slower now. It was(for me) perfect in 1.11 MfG Lee Share this post Link to post Share on other sites
ANTH 0 Posted April 12, 2008 Amazing HDR problems and stuttering in game every 5 secs nothing to do with my set-up I know that for a fact.Processor: Intel® Core™2 CPU 6600 @ 2.40GHz (2 CPUs), ~2.4GHz Memory: 4gb 8500 1066mhz Hard Drive: 1 TB Total raid 0 Video Card: NVIDIA GeForce 8800 GTS 640mb x2 Sound Card: Speakers (Creative SB X-Fi) Speakers/Headphones: 5.1 surround Keyboard: USB Root Hub Mouse: USB Root Hub Operating System: Windows Vista™ Ultimate 64bit (6.0, Build 6000) (6000.vista_gdr.070828-1515) You tried the latest nvidia betas 174.85 vista 64bit? Worked for me,solved the stuttering...got them @guru3d.com I don't really like trying beta drivers but I will give it a shot and report back, thanks for the reply. edit* Them drivers fixed the stuttering but HDR is still a problem. Share this post Link to post Share on other sites
Dingmatt 0 Posted April 12, 2008 I'm having the same slowdown with the 1.12 patch, my systems not exactly slow and with the 1.11 patch (which i love) i had the view distance near max (4km +) on 1600 x 1200 with max settings. The 1.12 patch has cause severe lag in almost every instance even when reducing the view distance to 2km (it has fixed alot of LOD issues though, think everythings constanly on LOD 0.00; the reason i think this that even at a 5km view distance the lod of objects don't change when i zoom in on distant objects). I don't know if the lack of tree growth when i zoom in (we all know what it looks like) is a major bug fix or a new major bug lol. My systems specs: CPU: Amd 4400+ X2 @ 2.8 ghz RAM: 3GB @ 400mhz HD: 1.8 TB total (500gb spare on arma drive) GPU: BFG 8800GT OC2 (factory overclocked) SND: Creative SB X-Fi Music @ EAX 5.1 Surround OS: Windows Vistaâ„¢ Business 64bit SP1 Share this post Link to post Share on other sites
ANTH 0 Posted April 12, 2008 Try one these that fits your os and card beta geforce drivers 64bit beta geforce drivers 32bit Worked for me Share this post Link to post Share on other sites
narc 0 Posted April 12, 2008 1.12 won't start on my PC, I get the following message: 'This application has failed to start becase IFC22.dll was not found.' It's for the iFeel TouchSence Logitech mouse, which I don't have, but I installed the missing .dll file anyway, but it still gives me the same error even after reinstalling ArmA 1.08, then re-applying the beta patch. I'm running Vista 64. Share this post Link to post Share on other sites
Misfit Leader 1 Posted April 12, 2008 It's because you aren't using the beta shortcut. Look inside your ArmA folder, you will find the generated shortcut. If you want to create your own shortcut, edit its properties and change the "start in" parameter to "x:\ArmA\" Share this post Link to post Share on other sites
russin 0 Posted April 12, 2008 JIP is Borken with 1.12b seems when there is lots of players in game and players join it tottaly locks the server up tottally un playble having people joining in progress in large MP games worked much better before thats forsure Share this post Link to post Share on other sites
cross 1 Posted April 13, 2008 JIP is Borken with 1.12b seems when there is lots of players in game and players join it tottaly locks the server up tottally un playble having people joining in progress in large MP games worked much better before thats forsure this is probably about the server config and filechecks in the config. Share this post Link to post Share on other sites