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narc

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About narc

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  1. Will multiple GPU's be supported, ie SLi and Cross-fire?
  2. Has 'ace_sys_disposable' been dropped completely or are disposable AT launders still a WIP?
  3. The grenade launcher sights are rubbish, they're not adjustable at all and the Shift-V predicted range is way out. In the last 6thsense weapon pack you could select the range and then aim directly at the target, what happened?
  4. I've downloaded it successfully now only to find that it is corrupt, great.
  5. Tried to download it 3 times now.. each time it gets to 85% and stops!
  6. narc

    Manual artillery addon

    the addon works only with real players. You need to build a fire table to get accurate results. I believe armaholic has a table or there may be a table in the rar file. I added this to Xeno domination mission and it was a great asset to have to take towns. How do you make a range table you can access in game like the NWD ballistics tables?.. can't be doing with tabbing out all the time
  7. The armor values in the latest version of ArmA are a joke, as well as light armored vehicles like the HMMWV exploding after taking several hits from light weapons, the MH-6 and AH-6 helicopters drop out of the sky after taking just 2-3 hits. Although the armor and fuel bars are full the helicopter is disabled and drops out of the sky like a stone, very annoying, it makes the AH-6 completely useless.
  8. narc

    Quarantine

    I run it on a dedicated server with just the required mods and these issues still crop up, however some clients don't have any issues when they use the outpost store.. I have tried modifying it to include RH_AKs and QG units and I've only ever had these issues at the Outpost store with or without other mods. I may try a fresh install if other people don't experience the same bugs... It might be worthwhile releasing 2 versions of Quarantine, a lite version which only require the basic mods and an extended version, which makes use of the Queens Gambit skins(I use the Partisan skins on my server) and RH's AK pack, perhaps even Pingu's Claymores which come in handy when you take up position in a building.
  9. narc

    Quarantine

    I'm still experiencing major issues with this mission, the ammo crates don't work properly, they're always empty or if they contain a weapon I can't take it. Every time I try to use the Outpost store the games turns into a slideshow, once the yommies start attacking the base they never stop any way and the base inevitably falls.. any headway with these bugs or am I the only one experiencing these problems? I'm not sure if this is a bug, but the minefields always generate explosions in the exact same spots every time... wouldn't it be better if players had to replenish the minefield themselves by hand. Is the Mercenary Hire store only a placeholder, because the store interface is always empty for me and I haven't been able to hire any mercs myself. Cheers
  10. narc

    Quarantine

    Anybody else find that once the zombies start attacking the base they never stop? I've set the interval to 25-30 mins which gives you chance to pick up a few survivors on the way, and the attack duration to 3-5 mins. But once they start attacking they never stop! EDIT: I still cant work out what is causing my game to freeze when I open the out post store, I have disabled all other mods with no change. It only effects the out post store and never the greenzone store, which is odd don't you think?
  11. narc

    Quarantine

    I love the new version, all the aditions are great and most of the bugs have been ironed out.. however when I host on a dedicated server I still find that clients occasionally have problems taking weapons and ammo from the crates. All in all though very nice mission, can't figure out why it's not as popular as Sahrani life, if not more.
  12. narc

    PC Discussion Thread - All PC related in here.

    Nice, I didn't spot that. I guess that's what I get for confining my searches to New Egg. Thanks for the heads up. In this test  2 x 8800GT were faster than a single GTX 260 in most games and 2 x 8800GTX was neck and neck with GTX280 (1024), 2 x 8800GTX were consistantly faster than 9800GX2 by 10FPS. I'd say a 2nd hand 8800GTX for around 70 quid would be a solid investment if you already have a 8800GTX and a decent power supply, what do you think? That's great if your games decide to work with SLI, but alot of them don't. (Just look at the troubleshooting section on the ArmA board). I'd much rather get a single card for the sake of reliability, even if it is a bit slower. Then of course, there's the advantages of less noise, energy consumption etc. Thanks for the heads up, I didn't realise there were so many issues relating to SLi and ArmA.. I guess I won't be getting another 8800GTX then, the heat and power consuption were starting to put me off anyway, 2 8800GTX's draw 30 Amps on load! EDIT: Just read the specs for the 280, it requires 40A!
  13. narc

    PC Discussion Thread - All PC related in here.

    Nice, I didn't spot that. I guess that's what I get for confining my searches to New Egg. Thanks for the heads up. In this test  2 x 8800GT were faster than a single GTX 260 in most games and 2 x 8800GTX was neck and neck with GTX280 (1024), 2 x 8800GTX were consistantly faster than 9800GX2 by 10FPS. I'd say a 2nd hand 8800GTX for around 70 quid would be a solid investment if you already have a 8800GTX and a decent power supply, what do you think?
  14. narc

    Quarantine

    I've used the code sample from above for the boxarm.sqs and when hosting on a dedicated server clients can now see the appropriate weapons in the ammo crates, unfortunately now they are unable to take the weapons in them. The crates also no longer spawn in random locations, the weapons in them are random and so is the direction. In some instances I am able to take one weapon from the crate, but all subsequent crates don't allow there contents to be taken. It is odd because when Hosting non-dedicated at least the host can take the weapons from the crates and they spawn randomly as they should. Could something in the way I've got the server setup possibly cause the fault with the boxarm script? EDIT: We've also noticed that we don't always see the same weapon that's in the crate either, and sometimes the weapon appears to be invisible in the other persons hands. EDIT: Also, when I set the random to 1 (M9 pistol) I am able to take it from every box (obviously this is no longer random) so the problem must be related to the random factor, probably same for the locations the boxes spawn too..
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