Gildor 0 Posted March 28, 2008 I would like to know if anyone else noticed/ reproduced : Quote[/b] ]One possible problem, I encountered is that in a self-made mission, my men wont board a boat anymore, unless it is positioned on land (where it can be boarded without going into the water.) This mission worked nicely, until I installed v1.11. I confirmed that it still works when starting Arma v1.08 using the old shortcut.Could this be related to the changes in AI pathfinding for bridges? Some more info: I positioned the boat on the edge between Eh85 and Ei85 at the 0m altitude contour. I repositioned it several times, but the only positions the AI enters the boat, it is too far on land (e.g. it wont move anymore.) I do not use any mods, scripts or whatsoever (I don't even know how to use those.... yet ) I really like v1.11beta sofar, since (for me) it is completely stable (in contrast to v1.08), so I would really like to know if there is a way around it. Share this post Link to post Share on other sites
Birgrim 0 Posted March 28, 2008 Just installed patch 1.11. Getting no sound whatsoever when I boot the title. Sound worked fine in 1.08 before installing the patch and now the sound will only work when I turn Hardware Acceleration Off. Always had it on before now. ------------------ System Information ------------------ Time of this report: 3/28/2008, 19:35:28    Machine name: BLAH  Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)      Language: English (Regional Setting: English) System Manufacturer: System manufacturer    System Model: System Product Name        BIOS: Phoenix - AwardBIOS v6.00PG      Processor: AMD Athlon™ 64 X2 Dual Core Processor 6000+,  MMX,  3DNow (2 CPUs), ~3.0GHz       Memory: 2046MB RAM      Page File: 599MB used, 3339MB available     Windows Dir: C:\WINDOWS   DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found   DxDiag Version: 5.03.2600.2180 32bit Unicode ------------ DxDiag Notes ------------  DirectX Files Tab: No problems found.    Display Tab 1: No problems found.     Sound Tab 1: No problems found.     Sound Tab 2: No problems found.      Music Tab: No problems found.      Input Tab: No problems found.     Network Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D:   0/4 (n/a) DirectDraw:  0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay:  0/9 (retail) DirectSound: 0/5 (retail) DirectShow:  0/6 (retail) ------------- Sound Devices -------------       Description: C-Media USB Headphone Set  Default Sound Playback: Yes Default Voice Playback: Yes       Hardware ID: USB\Vid_0d8c&Pid_000c&Rev_0100&MI_00     Manufacturer ID: 65535       Product ID: 65535          Type: WDM       Driver Name: usbaudio.sys     Driver Version: 5.01.2600.2180 (English)    Driver Attributes: Final Retail       WHQL Logo'd: Yes      Date and Size: 8/4/2004 00:07:56, 59264 bytes       Other Files:     Driver Provider: Microsoft     HW Accel Level: Full        Cap Flags: 0xF5F   Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0        HW Memory: 0    Voice Management: No EAX™ 2.0 Listen/Src: No, No  I3DL2™ Listen/Src: No, No Sensaura™ ZoomFX™: No        Registry: OK    Sound Test Result: Not run       Description: SB Audigy 4 [AC00] Default Sound Playback: No Default Voice Playback: No       Hardware ID: PCI\VEN_1102&DEV_0008&SUBSYS_10211102&REV_00     Manufacturer ID: 1       Product ID: 100          Type: WDM       Driver Name: ctaud2k.sys     Driver Version: 5.12.0001.1196 (English)    Driver Attributes: Final Retail       WHQL Logo'd: Yes      Date and Size: 8/11/2006 14:45:38, 499584 bytes       Other Files:     Driver Provider: Creative     HW Accel Level: Full        Cap Flags: 0xF5F   Min/Max Sample Rate: 4000, 192000 Static/Strm HW Mix Bufs: 64, 62 Static/Strm HW 3D Bufs: 64, 62        HW Memory: 0    Voice Management: Yes EAX™ 2.0 Listen/Src: Yes, Yes  I3DL2™ Listen/Src: No, No Sensaura™ ZoomFX™: No        Registry: OK    Sound Test Result: Not run --------------------- Sound Capture Devices ---------------------       Description: SB Audigy 4 [AC00]  Default Sound Capture: Yes  Default Voice Capture: Yes       Driver Name: ctaud2k.sys     Driver Version: 5.12.0001.1196 (English)    Driver Attributes: Final Retail      Date and Size: 8/11/2006 14:45:38, 499584 bytes        Cap Flags: 0x41      Format Flags: 0xFFF       Description: C-Media USB Headphone Set   Default Sound Capture: No  Default Voice Capture: No       Driver Name: usbaudio.sys     Driver Version: 5.01.2600.2180 (English)    Driver Attributes: Final Retail      Date and Size: 8/4/2004 00:07:56, 59264 bytes        Cap Flags: 0x41      Format Flags: 0x440 -------------- System Devices --------------   Name: Creative SB Audigy 4 (WDM) Device ID: PCI\VEN_1102&DEV_0008&SUBSYS_10211102&REV_00\4&2BE4B97F&0&4030  Driver: n/a WDM Streaming Mixer Devices: Microsoft Kernel Wave Audio Mixer,0x00000000,0,0,, BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,0,encdec.dll,6.05.2600.2180 Encrypt/Tag,0x00200000,0,0,encdec.dll,6.05.2600.2180 XDS Codec,0x00200000,0,0,encdec.dll,6.05.2600.2180 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.2600.2180 Audio Renderers: C-Media USB Headphone Set  ,0x00200000,1,0,quartz.dll,6.05.2600.2749 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.2600.2749 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.2600.2749 DirectSound: C-Media USB Headphone Set  ,0x00200000,1,0,quartz.dll,6.05.2600.2749 DirectSound: SB Audigy 4 [AC00],0x00200000,1,0,quartz.dll,6.05.2600.2749 SB Audigy 4 [AC00],0x00200000,1,0,quartz.dll,6.05.2600.2749 WDM Streaming System Devices: SB Audigy 4 DirectMusic Synthesizer [AC00],0x00200000,1,1,,5.03.2600.2180 SB Audigy 4 Sw Synth [AC00],0x00200000,1,1,,5.03.2600.2180 SB Audigy 4 Synth A [AC00],0x00200000,8,2,,5.03.2600.2180 SB Audigy 4 Synth B [AC00],0x00200000,1,1,,5.03.2600.2180 SB Audigy 4 [AC00],0x00200000,10,2,,5.03.2600.2180 USB Audio Device,0x00200000,4,2,,5.03.2600.2180 BDA Receiver Component: BDA Slip De-Framer,0x00600000,1,1,,5.03.2600.2180 Share this post Link to post 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Nick (SS) 0 Posted March 29, 2008 quick wheres the quote button Share this post Link to post Share on other sites
Nikoo 0 Posted March 29, 2008 I would like to know if anyone else noticed/ reproduced :Quote[/b] ]One possible problem, I encountered is that in a self-made mission, my men wont board a boat anymore, unless it is positioned on land (where it can be boarded without going into the water.) This mission worked nicely, until I installed v1.11. I confirmed that it still works when starting Arma v1.08 using the old shortcut.Could this be related to the changes in AI pathfinding for bridges? Some more info: I positioned the boat on the edge between Eh85 and Ei85 at the 0m altitude contour. I repositioned it several times, but the only positions the AI enters the boat, it is too far on land (e.g. it wont move anymore.) I do not use any mods, scripts or whatsoever (I don't even know how to use those.... yet ) I really like v1.11beta sofar, since (for me) it is completely stable (in contrast to v1.08), so I would really like to know if there is a way around it. Damn, just noticed that too. AI won't board a boat, you have to put it really on sand.... Was it alright before the patch 1.11 ? Share this post Link to post Share on other sites
Gildor 0 Posted March 29, 2008 Quote[/b] ]Damn, just noticed that too.AI won't board a boat, you have to put it really on sand.... Was it alright before the patch 1.11 ? Yup, at least in v1.08 (Tested this by restarting ARMA with the old link not using the beta. I verified the version number it displays after startup (1.08.etc...) and AI does easily board the boat in the exact same mission. This needs to be fixed, or all mission containing a boat for landing on the coast or escaping from it will become impossible. Share this post Link to post Share on other sites
Nikoo 0 Posted March 29, 2008 I just verified the boat thing. Actually, AI boarding works until 1.09 beta, but not with 1.11. And I did put the boats on sand beach. This has to be fixed. Great to have detect this problem, Gildor Share this post Link to post Share on other sites
anc 0 Posted March 29, 2008 I'm having the same problem about "connection failed". When i try to enter a non dedicated server i get blck screen and after some few seconds i get "connection failed". I tried to host the game here and asked a friend to enter and he got the same problem, so he hosted the game and when i tried to enter, i got the same problem. After this i created a dedicaded server. I can enter normally but other people keep getting the "connection failed". Regards ===================================================================== == C:\Program Files\Bohemia Interactive\ArmA\beta\arma.exe ===================================================================== Exe version: Thu Mar 20 13:20:11 2008 build 1.11.5244 Item STR_LIB_HILUX listed twice Updating base class ->Default, by ca\anims\characters\config.bin/CfgMovesBasic/DefaultDie/ Updating base class ->Default, by ca\anims\characters\config.bin/CfgMovesMaleSdr/States/Crew/ Updating base class ->MGunCore, by ca\weapons\config.bin/cfgWeapons/MGun/ Updating base class RscLoadingText->RscText, by DBE1\Models_DBE1\ui\config.bin/RscDisplayLoading/Variants/LoadingOne/controls/CA_TextLoad/ Updating base class RscLoadingText->RscText, by DBE1\Models_DBE1\ui\config.bin/RscDisplayLoadMission/controls/Title1/ Updating base class RscLoadingText->RscText, by DBE1\Models_DBE1\ui\config.bin/RscDisplayStart/controls/CA_Text/ Updating base class ->Extended_EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/Helicopter/EventHandlers/ Updating base class ->Extended_EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/Plane/EventHandlers/ Updating base class ->Extended_EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/ParachuteBase/EventHandlers/ Updating base class ->Extended_EventHandlers, by extended_eventhandlers\config.bin/CfgVehicles/AV8B/EventHandlers/ Warning: no idc entry inside class RscDisplayStart/controls/Progress2 Share this post Link to post Share on other sites
stilton 0 Posted March 29, 2008 System Specs: Sprocket version of Arma.. Windows XP Home.. It's a laptop, so pretty poor specs, but as i say.. it worked fine with the 1.09 beta patch. -------------------------------- well, when i click on the shortcut I created for the 1.09 patch - (which should still be valid for this one, right?) - to start up the dedicated server.. it just says 'Armas gonna close - sorry about the inconvenience' and closes...  doesnt even load up, but it worked fine with the 1.09 beta patch.  It doesnt generate an Arma.rpt or Arma_server.rpt  ...and as it doesnt get into the game, and only gives the generic-windows-crash  dialog...  i'm at a bit of a loss.. Also, i read through the topic as much as possible.. but i couldn't see anyone else referencing to this sort of problem.. if anyone knows a solution, or needs more information.. help would be appreciated, thx --- It says i can get more information about this error, so i click that and it gives me: --- AppName: arma_server.exe AppVer: 1.11.0.5244 ModName: arma_server.exe ModVer: 1.11.0.5244 Offset: 0019e6b8 --- It then says i can get 'technical information'  but ithought i'd spare you lot for the moment.. as its pages long. and just appears to turn into lots of random hexadecimal gobbledegook at the bottom :P ==================================== Several hours of trial and error... i eventually decide to post this... Then 5 minutes later i think i worked out what the problem was. Turned my min+max virtual-memory up to 2048... and voila.. it starts up without hassle... Ignore this post please Share this post Link to post Share on other sites
mosh 0 Posted March 30, 2008 Just an update on the dedicated server problem... Dedicated server, Charter cable, Window XP, Linksys WRT54GS router I unplugged my router and ran straight through modem to host (which I thought I did before, guess I didn't) and sure enough my friend was able to connect through in-game browser. Knowing nothing about NAT, I suppose it is a router thing. This is good I thought... So I tried sharing a connection from host computer to my gaming computer (unfortunately I don't have two different internet connections). That didn't work. Connection failed for my friend. I could still connect though so the sharing part worked I suppose. Is there a way to do this without using NAT? So I have another idea. Maybe running a third computer as a router with IPCop (linux firewall) on it? Or would I still have same NAT problems? Or should I just give up... Mosh Share this post Link to post Share on other sites
BraTTy 0 Posted March 30, 2008 Do you have uPNP enabled on your router? Its not enabled by default that i am aware of. I have a few WRT54GS but they are all no longer Linksys firmware anymore.They are DDWRT Have you updated your OEM Linksys firmware ? I recall gamers having some problems and updated firmware fixed it Share this post Link to post Share on other sites
mosh 0 Posted March 30, 2008 UPnP enabled firmware 1.52.5 Â 3/03/2008 Â I've been reading a lot of different forums about NAT related issues. I'm working on a few suggestions, will post if I have any luck tomorrow. For some strange reason I think I can fix this but... maybe it's beyond me. It would be reassuring to hear from someone with a similar router successfully running a dedicated server. Thanks Mosh Share this post Link to post Share on other sites
Rexxenexx 0 Posted March 30, 2008 I'm running a WRT54G using DD-WRT. uPnP Disabled. Forwarded ports 2302, 2303, and 2305. Ded Server is working fine. I wrote an artlicle on installing the DD-WRT software. It should be working fine with just those ports forwarded though. Share this post Link to post Share on other sites
anc 0 Posted March 30, 2008 I'm having a weird problem with the sound. It's not normal, but sometimes the sound starts to freeze and it affects the game performance. Untill now it only happened when i was playing online. After this happens i have to restart the game, or it gets worst and worst. If it was only the sound it would be ok, but the annoying problem is the game performance. I already installed the last openal. Regards Share this post Link to post Share on other sites
FinnTux 0 Posted March 30, 2008 Forwarded ports 2302, 2303, and 2305. Ded Server is working fine. What IP your server has? Just curious if it really is behind NAT. Share this post Link to post Share on other sites
mosh 0 Posted March 30, 2008 Quote[/b] ]I'm running a WRT54G using DD-WRT Thanks for the info on the DD-WRT firmware. I have the GS (V5) version so a little googling got me the right files. I like the interface a lot better than the linksys one too. But, no luck. Will keep trying though. I have been reading everything I can on NAT issues, from XBOX forums to program specific forums. A lot of other people did recommend DD-WRT also. What about setting my ip outside the range of the router (ie router assigns 192.168.1.100-192.168.1.150, maybe setting host to 192.168.1.200)? Some have said they changed their MTU to 1370... Don't know, I guess I'll try those out. Better yet, an official reply that they indeed know what the problem is and will have it fixed soon, that would be great. (I say this in a very polite tone, I really do understand how hard they work on this great game) I can then just patiently wait it out... Â Thanks Mosh Edit - Sorry to keep bringing this up, I don't mean to spam replies about my simple server problems... I know the easy (but costly) solution is to just rent a real server if I want one so bad and just be done with it. Share this post Link to post Share on other sites
rubberkite 19 Posted March 30, 2008 Any news about NAT connection FIX by BIS ? please tell us if u think to fix the connection issues for this beta patch. Share this post Link to post Share on other sites
andersson 285 Posted March 30, 2008 Because of the connection problems we are playing 1.09.. Share this post Link to post Share on other sites
Rexxenexx 0 Posted March 30, 2008 Forwarded ports 2302, 2303, and 2305. Ded Server is working fine. What IP your server has? Just curious if it really is behind NAT. IP changes by ISP, but it's either "Test Server", "Mission Test Server", or "Rexxenexx" when its up. Comp->Router(port forwarding)->CModem so yea its behind a NATing router. Mosh have you tried DMZing the server? Share this post Link to post Share on other sites
FinnTux 0 Posted March 30, 2008 IP changes by ISP, but it's either "Test Server", "Mission Test Server", or "Rexxenexx" when its up. Comp->Router(port forwarding)->CModem so yea its behind a NATing router. Mosh have you tried DMZing the server? And your server gets IP (and other network settings) from the router? If you check it with 'ipconfig' it shows something like 192.168.x.y or 10.0.x.y? Share this post Link to post Share on other sites
Rexxenexx 0 Posted March 30, 2008 IP changes by ISP, but it's either "Test Server", "Mission Test Server", or "Rexxenexx" when its up. Comp->Router(port forwarding)->CModem so yea its behind a NATing router. Mosh have you tried DMZing the server? And your server gets IP (and other network settings) from the router? If you check it with 'ipconfig' it shows something like 192.168.x.y or 10.0.x.y? Yes. I see what you guys are saying. I have the problem with one of my servers. My new Vista64 comp works, P4 Server(which I use all the time) works, dualPIII800 "Server creation failed:2302 ". I'm changing the IPs to match the server that I'm testing and I tried DMZing the dualPIII and that doesn't work. I think it has to do with copying the files to the server rather than installing and upgrading. BattleEye most likely is not there because thats where it stops and fails. I'll continue testing. UPDATE: OK yea all three work! Just the BattleEye folder was missing on the PIII server. UPDATE2: I still have a "Connection Failed" client side on the PIII. UPDATE3: I tried everything possible but you still can't connect to the PIII server. It only shows up as LAN and you can't connect to that. I have to be somewhere in 20min. so I can't beatup on this any longer today. Here is what I know. NAT is working on the P4 server running XP -latest updates-, avast AV, and Sunbelt FW. Doesn't work on PIII XP -latest updates-, MS firewall disabled, no AV, nothing! Even DMZ'd. The router is working fine so something is wrong with the Ded Server period. I tried DMZing, UPnP, and of course port forwarding (always worked before 1.11) and nothing works for that server. Share this post Link to post Share on other sites
mosh 0 Posted March 31, 2008 Quote[/b] ]Mosh have you tried DMZing the server? Yes. I even tried another router I have (updated the firmware, etc), DI-524, and no luck. I checked http://canyouseeme.org and http://whatsmyip.org to check open ports. With DMZ enabled I was able to see utorrent port open (used as a reference, it's only other software installed on host besides ArmA & OS), DMZ disabled it wasn't open. DMZ enabled I could not see port 2302, 2303, 2305. DMZ disabled obviously nothing as well. So DMZ was occuring (utorrent port opened) but it wasn't seeing arma's ports. I am able to open up utorrent port on either router without DMZ using port forwarding, so I know I am doing that part right. I also tried arma port forwarding with both UDP & TCP (UDP is how I had it before). Each individual port is forwarded btw (not just one range, although I tried that too). So far, the only way I can set up a server is to just run it straight through to the modem with no router. Â Not really an option unless I get a second internet connection... And 1.08 is not an option either, 1.11 runs too well to turn back now. I am even more confused now than before... why would ports 2302-2305 not open in DMZ? I should have checked open ports with host running straight to modem without router (I will after I post this I guess). Common sense would tell me all the ports would be open, but none of this really makes sense to me... Mosh With the server running, and host connected straight through to internet, ports 2302,2303, & 2305 were NOT visible (while utorrent port was) according to sites I mentioned above. Windows firewall is disabled, nothing else running... Â But my friends could connect this way. I give up. Share this post Link to post Share on other sites
legolasindar 3 Posted March 31, 2008 The engine power on the aircraft was too low, now the power and speed that can develop aircraft is ridiculous. At Camel him it is almost impossible to take off, the A10 looks like a bus with wings. The other aircraft not tried, but assured that the same thing happens. These parameters deviate much from reality. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 31, 2008 The engine power on the aircraft was too low, now the power and speed that can develop aircraft is ridiculous. At Camel him it is almost impossible to take off, the A10 looks like a bus with wings. The other aircraft not tried, but assured that the same thing happens. These parameters deviate much from reality. I'm sure BIS cares about your opinions, and I'm not trying to play moderator, but this is a thread for troubleshooting. That means it's reserved for people who are having problems getting the 1.11 beta patch or 1.11 features/updates to work properly or work as intended. Any feedback you have for the devs should be posted in the appropriate feedback thread. Now, on an on-topic matter, while not solved, my situation with the no sky bug seems to have somewhat improved. While the sky is still monotone and apparently textureless, the lighting at least seems correct now. Previously, the issue also screwed with the lighting, but that part seems to be fixed in fullscreen all of a sudden and I can't explain why. I haven't made any hardware or software changes at all, and the only thing I can remember doing was running ArmA windowed in several instances. However, seemingly related, I've noticed a bit of an FPS drop. In fact, the performance for me is seemingly worse than that of pre-1.09 builds. I am aware that since last running 1.08 I have changed my resolution, but it still seems too choppy to be normal for my specs. Share this post Link to post Share on other sites
Anunnaki 0 Posted March 31, 2008 Connections problems maybe identified. That looks to my like wrong implementation of IP gamespy reporting or equal. There is problem with connection to servers, which are running on private ip adress (=no public ip adress). That can be, when you have server behind router (nat router included), and public IP is on your router and private IP is on your server. That problems occurs even you have your private IP adress as DMZ host on your router, or you have forwarded necessary TCP or UDP ports from your router (public IP) to the private IP on your server (=virtual server=port mapping=port forwardint ...). That all looks, like the server send local server IP adress to the gamespy server list, and when you have only private IP adress on your server, nobody can't connect to your server thru in-game server list from gamespy. Only one solution is there, you can connect direct to the IP (bypassing gamespy server list), you must start game with necessary parameters: arma.exe -mod=beta -connect=<ipadressofserver> -port=<port> To our server would be that: arma.exe -mod=beta -connect=88.212.6.233 -port=2302 I was not investigating that to the deep, this is only first shot, because i dont have enought time right now. Share this post Link to post Share on other sites
legolasindar 3 Posted March 31, 2008 KyleSarnik thanks. ArmABug is down and i not find other way for report bug, go post in you link. Share this post Link to post Share on other sites